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Forspoken - Deep Dive: Magic Parkour Deepdive

Draugoth

Gold Member



Flow​

This is one of Frey’s core powers – and the beating heart of the parkour in Forspoken.

It’s activated by holding down the circle button – when in this state, Frey will dash through the world with stunning speed and amazing grace. She’ll automatically leap over small rocks and ledges, jump up small walls and do everything she can to keep pushing forward in the direction you tell her.

Of course, there are limits. Using Flow alone won’t let Frey scale a cliff face or climb up a tall building – plus it requires stamina. To really get around with style, you need to combine Flow with Frey’s other moves, and learn how to chain them together.

Think of it as the foundations of a system that puts you in control of traversal, rather than the game doing it all for you. The better you play, the better you move – and the cooler Frey looks.

Rush​

The Rush ability lets you Flow even faster by working in well-timed button presses.

As you use Flow, you will occasionally see flames briefly emanating from Frey. Press the circle button upon seeing this visual prompt, and she’ll burst forward keeping up her fastest pace. Even better, it also lets you keep up top speeds while restoring some stamina.

It’s a good example of how Forspoken’s parkour system is simple to learn but has a real sense of mastery. Someone new to the game can get around fine with the basic Flow, but skilled players who work in Rush can go further and faster, for much longer.

Shimmy​

Want to get your speed up fast? Time to Shimmy.

This move lets Frey kick off the ground to accelerate. Press X at the right time and Frey will perform a short leap forward. If you press X again when she lands, you can continue to dash forward at amazing speeds.

It’s also great because it’s another move that conserves stamina. Many skills draw on this resource, and when it runs out, so does Frey’s current run. Sometimes taking a well-timed breather is helpful as her stamina will recharge quickly when Frey is not using an ability.

This is why skills like Shimmy and Rush are so useful. Because they don’t consume stamina, they let you extend a run far beyond what you’d normally be able to. The better you play, the longer you can keep your flow going… and the more awesome you feel!

Scale​

Flow can get you some of the way up a wall but to get higher, you need to learn to Scale.

This ability lets Frey create phantom footholds to launch herself into the air. You can use this to give yourself the boost you need to reach the top of a structure or launch off to keep moving seamlessly through the world.

Having this extra jump available is great, but do you know what would be truly awesome? Having an extra extra jump. Speaking of which…

Soar​

Soar lets you climb even higher by doing multiple leaps in quick succession.

As the name implies, Soar enables Frey to reach incredible heights that are unattainable with a normal jump – that extra height is a real game-changer, letting you reach areas that would otherwise be inaccessible, and opening up even more opportunities for flamboyant parkour.

Okay, so maybe it’s not the flashiest skill in Frey’s repertoire, but it’s one that you’ll wonder how you ever lived without!

Zip​

Zip though – now that is flashy!

By pressing the square button, you can make Frey launch a magical tether, which pulls her towards anything it connects with. It’s useful for keeping you pushing ahead in situations where you’d otherwise fall short of a ledge, or to bypass scenery that could otherwise slow your forward momentum.

Alternatively, you can hold square to slow the action and target areas that you specifically want to pull yourself towards. While Zip can latch onto any wall, it really comes into its own when you target certain objects found around the world. These let Frey swing forward at incredible speeds or launch herself high up into the air!

Float​

You’ve Flowed, Scaled, Soared and Zipped your way up high, but you need to get down in a hurry – what do you do? Use Float of course!

This endlessly useful ability lets Frey manipulate gravity itself to soften any fall. Simply hold the X button in the air, and you can gently drift downwards at a controlled speed.

Of course, the applications go well beyond mere survival – it’s also fantastic in general traversal situations. Float lets you effortlessly bridge large gaps – want to get to the other side of a ravine, or leap from building to building? In many cases, you can simply glide over to where you want to be.

Just be careful – you’ll still be descending slowly, so when going over long distances, it’s best to combine with other parkour abilities like Zip.

Glide​

Water slows you down, blocks your path and often contains many-teethed monstrosities eager to use you as a chew toy. In other words, it’s the enemy of parkour.

Unless you have the Glide ability, of course.

You’ve probably seen this one in the trailers. It lets Frey skim across the surface of the water. If Frey has learned the ability, it automatically activates when you use Flow in the splashy stuff – simply hold Circle to start surfing.

The speed and style at which you can travel makes every lake, river and sea an opportunity for stylish showboating. it’s particularly useful when fighting some of those aforementioned moist monsters – with this ability you can run rings around them. Or, more accurately, Glide rings around them.
 
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Pejo

Member
Where's my 2400 Baud warning in the title, OP?

Traversal is about the only thing that looks good in this game. Combat still looks impact-less and easy/boring, and I'm betting that they use overwhelm or 1 shot mechanics to add any sort of difficulty. Story, HA.

But yea, the traversal looks fun.
 

ThisIsMyDog

Member
Nice nextgen draw distance.

MGEgWNc.jpg
 
My most hyped game since Devil May Cry 5. I like how fluid movement is compared to other open world games. Cannot wait for this game to come out.
 
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jaysius

Banned
Never understand these type of comments. The game looks like it has natural landscapes. What in your opinion would make it not empty?
See comment #22 in this thread, or you know read the thread.

Some areas have just one big monster that looks misplaced, just like in a shitty MMO. Big environments with almost nothing worthwhile to do in them.

I never understand these type of comments that try and call someone out in the weakest way possible but don't even succeed in any form of discourse, or any counterpoints.
 
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John Wick

Member
I remember when this was first revealed and everyone and his dog was saying how shit, bland, generic this looked even though the game was still in development. How things change when close to release............
 
See comment #22 in this thread, or you know read the thread.

Some areas have just one big monster that looks misplaced, just like in a shitty MMO. Big environments with almost nothing worthwhile to do in them.

I never understand these type of comments that try and call someone out in the weakest way possible but don't even succeed in any form of discourse, or any counterpoints.

Wait.....so I should "read the thread" by looking at a single snapshot from a compressed YouTube trailer that someone else posted with no real context in order to get YOUR opinion on why the game is empty?
I could literally take a screenshot from any open world game (Elden Ring, Witcher, Horizon FW, Red Dead 2, etc) and make the same asinine statement. I know everyone has an opinion n' all but
come on........
Weirdly, based on this thread alone (your reactions ) you clearly have some kinda weird hate boner for this game.....


Also, next time just lead with this statement and try not to be so cynical:
Some areas have just one big monster that looks misplaced, just like in a shitty MMO. Big environments with almost nothing worthwhile to do in them.
 
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Wait.....so I should "read the thread" by looking at a single snapshot from a compressed YouTube trailer that someone else posted with no real context in order to get YOUR opinion on why the game is empty?
I could literally take a screenshot from any open world game (Elden Ring, Witcher, Horizon FW, Red Dead 2, etc) and make the same asinine statement. I know everyone has an opinion n' all but
come on........ Based on this thread alone (your reactions ) you clearly have some weird hate boner for this game.....


Also, next time just lead with this statement and try not to be so cynical:

You are wasting your time, you should have saw what type of time J jaysius was on with all the laughing reactions
 

hussar16

Member
Not for me. Don't care what running they add if the game to me doesn't interest me I'm out.besides this isn't even anything tht amazing ,its not like they added cloud jumping or something in the air.it doesn't even look tht smooth . And from the story looks like a dull plot
 

sendit

Member
See comment #22 in this thread, or you know read the thread.

Some areas have just one big monster that looks misplaced, just like in a shitty MMO. Big environments with almost nothing worthwhile to do in them.

I never understand these type of comments that try and call someone out in the weakest way possible but don't even succeed in any form of discourse, or any counterpoints.
Concern trolling at it's finest. If you want even more barren worlds, look no further than GOTY candidate Elden Ring. Or GOTY winner, Breath of the Wild.
 
It would be cool if you get giant elemental summons at some point in this game(like the size of buildings). It should be possible with the 9th gen consoles power.
 
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