• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Microsoft Flight Simulator 2024: a deep dive into PS VR2 mode

IbizaPocholo

NeoGAFs Kent Brockman

Asobo Studio and the Microsoft Game Studios team at Microsoft wasted no time with the immediate and welcome revelation that, yes, you'll be exploring new heights in one of the most advanced flight sims available with a free PS VR2 update launching early this year. But as with any VR mode, it's not just a matter of pressing a magic button to get the job done.



"Cockpit interactions in Microsoft Flight Simulator 2024 are complex," explains Jorg Neumann, Head of Microsoft Flight Simulator. "There are so many different instruments, knobs, and switches to interact with. Every interaction model had to be redesigned to fit the PS VR2 Sense controllers to action them in a natural and intuitive manner."

On top of the control elements, there were many technical aspects that posed a variety of challenges to the team, especially those related to ensuring a smooth framerate, something essential to such a visually demanding game. "Getting foveated rendering with Flexible Scaled Rasterization right was quite a challenge," said Jorg. "It impacts the entirety of the rendering pipeline, and subtle off-by-on-pixel bugs during development could result in dramatic quality issues.



"Another tech developed specifically for PS VR2 support was frame duplication, where the render thread would iterate twice for one frame of the main thread, updating the camera position in-between. This technical approach was another key in achieving the framerate needed for PS VR2 support."

Inspirations, feedback and fun

With the heavy focus on technical quality there's always a risk of losing sight of what can make – and keep – a game being fun, but the development team's strong emphasis on community feedback from prior versions kept their vision clear. Jorg revealed that they also looked at how Gran Turismo 7 effectively used VR as a form of inspiration. Placing the player into the seat of a high powered vehicle is an obvious overlap, with the feeling of being within the high flying environments offered by Microsoft Flight Simulator 2024 being something that the studio felt they had to get absolutely right in VR.



"It's the sense of scale," says Jorg. "On a flat screen, you see a mountain. In VR you feel the sheer mass of the rock wall as you hover your helicopter next to it. Also, flying through a storm is a completely different experience when you can lean forward to look through a clear patch in the windshield."

Navigating with over 100 aircrafts

One of the other factors that had to be taken on board for VR was that different aircraft archetypes provided their own quirks and characteristics, which meant more considerations. "Airliners were used a lot during development, especially the Boeing 737-8," said Jorg. "In general, airliners are the most challenging archetype because of their requirements on performance, the sheer complexity of the cockpits, readability, as well as interactions. But now that it all works really well, taking off with a 737 in VR is immensely satisfying!



"Helicopters like the Guimbal Cabri G2 are also particularly interesting and immersive in VR, because the peripheral vision in these aircraft is unmatched. In VR, you do not just fly a helicopter, you feel like you are suspended in mid-air. It is a great way to enjoy the scenery."

And while being able to take in the many different environments at your leisure is a big part of the experience, when asked about some of the more thrill-seeking moments in VR, Jorg had a clear favourite. "With the PS VR2 Red Bull Air Races are jaw-dropping, they take on a whole new dimension in terms of authenticity. The ability to look into a high-G turn to spot the next pylon is simply incredible."



"A true-to-life experience"
With up to 125 different aircraft to try out, many providing a very different experience via VR, Microsoft Flight Simulator 2024 is looking to deliver an enhanced level of authenticity in simulated flying for both fans and newcomers alike. And if – like me – you're a little apprehensive around heights, this could be as real as it gets to flying an actual aircraft, which is no mean feat.

"For those of us who are pilots, it is uncanny how our body movement mimics what we do when flying a real aircraft when simming in VR," says Jorg. "Looking over your shoulder for the runway, looking through the side windows for orientation … the actual movement and muscle memory are very similar to flying real planes. VR is making flight simulation a true-to-life experience, and with Microsoft Flight Simulator 2024 on PS VR2, console players can experience this incredible sensation for the first time."

 
Last edited:
Looks surprisingly good. I already played this on PC when it launched and had to do a refund because it was buggy as hell with my mods from MSFS2020.

I won't be getting it because I prefer MSFS2020 with mods on PC but this looks really good especially for PS gamers who are just getting into this for the first time.
 
I wonder how ai can possibly help with turning old school light gun games into 3d ones since no one seems to want to do that.
You're probably in the wrong thread but I really hope a Lightgun is Sony's next controller after the fight stick , support is really important in game creation, SSD's & non spinning storage media is the reason behind the boost in Arcade like titles & the fight stick plus a Lightgun would complete this arcade run. ( Well that & Sega getting on the ball & bringing back their arcade racers )
 
You're probably in the wrong thread but I really hope a Lightgun is Sony's next controller after the fight stick , support is really important in game creation, SSD's & non spinning storage media is the reason behind the boost in Arcade like titles & the fight stick plus a Lightgun would complete this arcade run. ( Well that & Sega getting on the ball & bringing back their arcade racers )
I thought you meant flight stick and got excited then found the fight stick which does look very cool.

Is there any force feedback sticks for ps5 or too much to dream for? I remember those arcade cabinets with the rotation pretty sure there was feedback in the stick there.

This seems to be PC only:

 
I thought you meant flight stick and got excited then found the fight stick which does look very cool.

Is there any force feedback sticks for ps5 or too much to dream for? I remember those arcade cabinets with the rotation pretty sure there was feedback in the stick there.

This seems to be PC only:

Microsoft really should have released an official Flight Stick for Flight Simulator without cutting too many corners to hit a reasonable price.
 
Im excited to play this on my psvr2 and ps5. Gt7, RE village, Aces of thunder and now MSFS 2024 vr, are real game changer in psvr2
 
We need a Snoopy vs. the Red Baron VR game
Heck yeah!

Charlie Brown Halloween GIF by Peanuts
 
Microsoft really should have released an official Flight Stick for Flight Simulator without cutting too many corners to hit a reasonable price.
So I found this apparently it may be able to replace hotas and allow you to use the vr sense controllers?


 
Last edited:
For the 10 people here interested, my two cents regarding flight sim in PSVR2 on PS5 Pro

- It's absolutely incredible, but people have to keep in mind a few caveats: There are many variables that can impact performance, so expect variability even when flying through the same locations. The image quality is not perfect but more than great considering how much there's going on at any given moment.

- Asobo did it. This is, for the most part, a 60 fps version of FS2024 that manages to stay there on 90% of situations IF you stick to smaller planes that don't kill the CPU with a ton of avionics systems and radars.

- The game caches a lot of data the 1st time you boot it up, so performance on 1st boot might be impacted by this. In my case, the game's performance got progressively better after I quit and started over a few times.

- I flew over San Francisco and the bay area with a Cessna 152, scattered clouds and the game was a perfectly smooth 60 (Reprojected to 120 of course) minus a few hitches caused by scenery data streaming.

- I have a mediocre 100 Mb internet connection and its more than enough for a great experience.

- Sounds contradictory with the 2nd point, but performance can also degrade on extended play sessions (Maybe a memory leak?). A game reboot fixes this.

- Clouds dont look particularly great with the concessions they took in IQ. If you dont care much about realistic weather conditions (Live weather) I recommend flying with high level clouds that gives a nice stylized look to the sky, and potentially gain a few frames in the process.

- Controls can make or break the experience: I overwhelmingly recommend flying with the Dualsense controller with the gyro for ailerons and elevator turned on. The gyro controls works incredibly well and have the right sensitivity for a comfortable flying experience. After a few hours the controller melts and it feels like you have an actual yoke in your hands.

- The 3rd person camera is super cool in VR, even if it breaks immersion a little bit.


I'm absolutely floored with how this turned out. It basically ALMOST fulfilled a lifelong dream of actually piloting a plane. Last night I flew over my home town in the evening, sun setting and the night lights sparkling and... man... there's nothing else like this out there.

Set your expectations correctly, and go and give this a try if you can
 
Last edited:
For the 10 people here interested, my two cents regarding flight sim in PSVR2 on PS5 Pro

- It's absolutely incredible, but people have to keep in mind a few caveats: There are many variables that can impact performance, so expect variability even when flying through the same locations. The image quality is not perfect but more than great considering how much there's going on at any given moment.

- Asobo did it. This is, for the most part, a 60 fps version of FS2024 that manages to stay there on 90% of situations IF you stick to smaller planes that don't kill the CPU with a ton of avionics systems and radars.

- The game caches a lot of data the 1st time you boot it up, so performance on 1st boot might be impacted by this. In my case, the game's performance got progressively better after I quit and started over a few times.

- I flew over San Francisco and the bay area with a Cessna 152, scattered clouds and the game was a perfectly smooth 60 (Reprojected to 120 of course) minus a few hitches caused by scenery data streaming.

- I have a mediocre 100 Mb internet connection and its more than enough for a great experience.

- Sounds contradictory with the 2nd point, but performance can also degrade on extended play sessions (Maybe a memory leak?). A game reboot fixes this.

- Clouds dont look particularly great with the concessions they took in IQ. If you dont care much about realistic weather conditions (Live weather) I recommend flying with high level clouds that gives a nice stylized look to the sky, and potentially gain a few frames in the process.

- Controls can make or break the experience: I overwhelmingly recommend flying with the Dualsense controller with the gyro for ailerons and elevator turned on. The gyro controls work incredibly well and have the right sensitivity for a comfortable flying experience. After a few hours the controller melts and it feels like you have an actual yoke in your hands.

- The 3rd person camera is super cool in VR, even if it breaks immersion a little bit.


I'm absolutely floored with how this turned out. It basically ALMOST fulfilled a lifelong dream of actually piloting a plane. Last night I flew over my home town in the evening, sun setting and the night lights sparkling and... man... there's nothing else like this out there.

Set your expectations correctly, and go and give this a try if you can
Kinda incredible how they got this to work in VR and I'm sure more improvements will come over time too.
 
I just tried the beta..
If you own a psvr2

This and gt7 are must buys.
I am blown away… this game is fucking insane
 
I'm tempted. But not sure if I can justify the price just to end up messing around for a couple of hours flying planes into my home town
 
Top Bottom