In Cold Blood
Banned
I was reading this old thread on GAF about the Forza engine and why didn't MS let other studios use it, and some people were speculating that Fable was properly using a different engine, as a racing car engine isn't suitable for an RPG.
It was interesting to read the different views before it was announced that they were using forzatech.
Those concerns were right at the time, as Turn 10 and PG had to do alot of work to the Forzatech engine to make it suitable for Fable.
It was a racing game engine, with no mechanics for RPGs. No fighting mechanisms, no character animations or high level character models. There was a ton of work that was done to the engine to get it to be able to make Fable on.
Well, now that they have made those alterations to the engine, and its the newest, most advanced engine in MSs studios, which has been built to take advantage of all the XSX features, will we see MS use it more often?
I mean, the results speak for themselves, the engine produces amazing looking graphics, and as well have seen with Forza games, the frame rate performance of the engine is elite. Fable looked that good, people are still in denial that it wasn't CGI.
So there was two reasons why they used Forzatech for Fable.
One, they were used to the engine and didn't want to have to bring in another different engine and decided all the extra work needed for the engine was worthwhile just to have Fable on the same engine as FH.
Or, alternatively, MS has bigger plans for the engine and making it capable of more than just a racing car game means they can use it across more of their studios.
MS has a couple of really good in-house engines in Forzatech and Idtech, and it gives more options to their studios other than just Unreal Engine.
Outside of those two, MS also has the Void Engine, Creation Engine and cough, cough, Slipspace.
Its really good to see the investment in Forzatech, and I can't wait to see what both Fable and Forza MS turn out like.
It was interesting to read the different views before it was announced that they were using forzatech.
Those concerns were right at the time, as Turn 10 and PG had to do alot of work to the Forzatech engine to make it suitable for Fable.
It was a racing game engine, with no mechanics for RPGs. No fighting mechanisms, no character animations or high level character models. There was a ton of work that was done to the engine to get it to be able to make Fable on.
Well, now that they have made those alterations to the engine, and its the newest, most advanced engine in MSs studios, which has been built to take advantage of all the XSX features, will we see MS use it more often?
I mean, the results speak for themselves, the engine produces amazing looking graphics, and as well have seen with Forza games, the frame rate performance of the engine is elite. Fable looked that good, people are still in denial that it wasn't CGI.
So there was two reasons why they used Forzatech for Fable.
One, they were used to the engine and didn't want to have to bring in another different engine and decided all the extra work needed for the engine was worthwhile just to have Fable on the same engine as FH.
Or, alternatively, MS has bigger plans for the engine and making it capable of more than just a racing car game means they can use it across more of their studios.
MS has a couple of really good in-house engines in Forzatech and Idtech, and it gives more options to their studios other than just Unreal Engine.
Outside of those two, MS also has the Void Engine, Creation Engine and cough, cough, Slipspace.
Its really good to see the investment in Forzatech, and I can't wait to see what both Fable and Forza MS turn out like.