Should Bethesda follow the Oblivion Remastered route for TES VI? (Creation Engine + Unreal Engine 5 Layer)

Creation Engine + Unreal Engine 5 layer for TES VI?

  • Yes

    Votes: 25 31.3%
  • Nah

    Votes: 44 55.0%
  • I don't know

    Votes: 11 13.8%

  • Total voters
    80
The only thing Gamebryo brings to the table is the editor construction tool (modability) and the physical objects, but both can be provided in other engines.
The only thing UE5 brings to the table is incessant stuttering and shader compilations.
Fuck em both.
 
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