FragPunk drops tomorrow for PC, but its console launch has been delayed at the last minute

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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Bad news fragbros, the upcoming first-person shooter (FPS) FragPunk has received a last minute console delay.

We now know that the game (which was previously set to release for PC, PlayStation 5, Xbox Series X, and Xbox Series S tomorrow on March 7) will take a little longer to come to console platforms. In a statement posted to X / Twitter, developer Bad Guitar Studio attributed the decision to "unexpected technical challenges in optimization and adaptation."

The studio stated that "rather than rushing the console release and providing a potentially poor user experience" it will now release at a later date "to ensure that players receive a comparable experience to those on PC."

There's no word on when the release will now occur, though I would imagine that it's likely to be quite soon given the seemingly last minute nature of this announcement.

This is going to be a huge disappointment to those that were eager to dive into the console version of the game on day one, though the team has thankfully outlined some compensation for affected players.

All console players will be given "all rewards gained via engagement, beginning from the start of Season 1 until the console version goes live" - which presumably means that you won't be left without any cool gear obtained via in-game events.

Those who have pre-ordered the game via the Pioneer Bundle (which includes the first premium battle pass and an exclusive skin bundle) will be fully refunded, though still receive $10 worth of in-game currency when the game arrives. The exclusive skin bundle will subsequently "be available in a time-limited way" to ensure that nobody misses out.

 
Looks awful.

Also if your game can't make it past the school yard trash talk test, you've already failed.

Bad news fragbros,

Yeah, we all know what we're thinking for that one.
 
Tried it on ps5 tonight for 30 minutes.

This is the most violating micros ever conceived. It's all exactly like a gacha game with daily pulls and 5000 types of currencies.

wtf were they thinking?

To my surprise you move slow as hell in the game too and no run slide etc.

It's also got so many cards that change rounds (over 200) there no consistency or way to formulate strategy. You won't even have time to read wtf your team or their them selected.

Chaos in the worst ways.
 
Put in about 80 hours so far on PC. It's fun but ranked gets sweaty hard now.

Definitely not a console game though...
 
Seems it got added to GP today. They definitely spent some money on the intro movie. Reminds me of Zenless Zone Zero meets Miles Morales animated movie at least in terms of art design.



 
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I played about 25 hours on the PC at release then moved to PS5 when it released there for another 140 odd hours. Managed to convince some others to play with me and actually had a lot of fun with it. Spent nothing, unlocked every character. The shooting mechanics were actually really good and the cards changing up each round were something different. We've stopped playing now because it's almost impossible to get matches here in Australia. If it wasn't for that we'd probably still play on and off. Shame as it wasn't that bad.
 
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