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Free MMO GAF! We hate you and your money!

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Deleted member 10571

Unconfirmed Member
I've been through a lot (and I mean a LOT) of free mmo stuff recently, but nothing seems to hold up even the first one or two trial days.

I played Lotro (until Moria destroyed everything I liked in that game), tried Mortal Online (which is fun, but still pre-Alpha status) and EVE (which is pretty much one of the best so far, if it wasn't for the goddamn stay-in-your-ship scenario, which I hate) and almost every trial out there. I guess I like the sandbox style games the most, but If there's nothing to do at all, it gets pretty boring, sadly.

So as I said, I tried a lot of those f2p thingies (and I won't say which, that'll spoil the fun!) but everything went to grind-o-rama after a few starting quest hubs. I'm almost thinking there isn't any half-decent f2p game out there, and before I'm wasting another 20 gig on downloading crap, I thought: Ask Gaf! They know everything, right?

So, go on. What did you play when it comes to f2p games? Or maybe still playing?
 
The only free MMO that i find myself coming back to at the moment is Air Rivals (previously Space Cowboy Online). This is mainly because it has some incredible skill based PVP. I am interested in trying out LOTR Online when it opens up later on in the year.
 

MiriamV

Neo Member
Most do turn into a grind-o-rama., I tend to only play the starter areas a bit, then leave when it becomes to grindy/I need to start paying for cash shop items.

The only decent ones I've played were Free Realms (with my daughter) which needed a sub to level after level 5 so it wasn't much of a F2P more a demo really, and Runes of Magic.

RoM is a decent WoW clone, with an interesting dual class system. There seemed to be enough quests to do, and the cash shop wasn't that bad and runs sales on the Cash shop currency regularly. At the moment you can buy the cash coins for half price for example.

I stopped playing because the game got very laggy for me for a while. That may have been a problem on my side though, we got a new DSL modem since.
When I wanted to return I needed to patch, but something went wrong during patching and my files got corrupted. The advice I got from their support was to uninstall, redownload and reinstall, but at the time I couldn't quite be bothered since it was such a large file. (5.8 Gb)

I have no idea what the state of the game is like nowadays, they have a new expansion with new classes and races so I'm sure it's doing fine.
Here's a link: http://www.runesofmagic.com/en/index.html
 
Uogamers hybrid server.

Free to play pvp orientated Ultima Online server. Been running a very long time and still very active.
 
I was recently thinking about trying some F2P MMOs myself. I'm currently in the LOTRO F2P beta and that's all well and good but pretty empty of course in-game.

It seems like the only two F2P MMOs that keep popping up while looking for some are Runes of Magic and Allods Online. Not sure how good either of them are but they look kind of fun from screenshots and videos.
 

MiriamV

Neo Member
The last I've heard of Allods IIRC was that it's almost impossible to play without the Cash Shop and items are ridiculously overpriced, so I passed on that one.
Check out their forums first before downloading anything, I'd say. It might have changed by now, or it could still be a mayor money drain.
 
MiriamV said:
The last I've heard of Allods IIRC was that it's almost impossible to play without the Cash Shop and items are ridiculously overpriced, so I passed on that one.
Check out their forums first before downloading anything, I'd say. It might have changed by now, or it could still be a mayor money drain.

Yeah, looking at their forums now it looks like it's pretty bad at the moment. Heck, even looking at their upcoming implementation of "Cursed Items" makes it seem like an even bigger money sink. Passing on that one.
 

GDGF

Soothsayer
OgTheClever said:
The only free MMO that i find myself coming back to at the moment is Air Rivals (previously Space Cowboy Online). This is mainly because it has some incredible skill based PVP. I am interested in trying out LOTR Online when it opens up later on in the year.

Is Air Rivals the one that's supposed to be like Starfox 64? I've been meaning to give that a shot.
 
GDGF said:
Is Air Rivals the one that's supposed to be like Starfox 64? I've been meaning to give that a shot.
Haven't played Starfox, but the premise of the game is crazy sci-fi plane dogfighting awesomeness, with RPG elements added on (I'm guessing the flying would hold similarities to Starfox).

BTW, Air Rivals is the European version and for the US there's Ace Online, although the consensus is that Air Rivals is better.
 

firex

Member
I played LotRO when it was pay, and it wasn't very good. The free to play thing is really just starter quests and the main story quest, but the main story quest is essentially supplemental and you will find the game becomes the exact same boring grind if you stick with it. It's like an unlimited trial.
 

Alex

Member
A good F2P MMO just hasn't happened yet, IMO, but they'll keep on enticing by putting more and more gimmick themed ones, that seems to be the hot way to go lately.

The problem is that they aren't supported, they're usually half baked commissions by companies who pump them out like mad and any bit of mild good one may provide is typically destroyed by their microtransaction based model.

I think really as good as you could hope to find is Guild Wars, not an MMO, but it has a lot of good elements from them, and is overall a pretty quality piece of kit. Or at least it was years ago, no idea now, interested to try GW2 though.

The new Western F2P model seems to be more on conning you into thinking it's free, then pulling that rug out from underneath you pretty quickly.

Free to play pvp orientated Ultima Online server. Been running a very long time and still very active.

This sounds rad, I was a big UO nut back in the T2A days, kept skipping football practice back as a kid to play it :lol

But I think that kind of thing would be too much for me. Games run and populated entirely by a wildly hardcore community are usually pretty nuts.
 
RoM is pretty good. It is polished enough, and yea, WoW Clone but also does some things differently and well.

Dual class system is fun, there are level areas and quests available for levelling both classes.

The story is decently laid out, cash shop has sales going on every week for good stuff.

The end-game I heard has become a money sink too, but I had to stop playing at 30/30 for both classes because of work at the moment.

LOTRO when it goes F2P would probably become top of my list for some casual fun. I hope they redo the Legendary Items system though.
 

water_wendi

Water is not wet!
i really loved RoMs item creation system, dual class sytem, and the open world PVP. One of my favorite grind games when i get bored.

i was also playing a bit of DDO and it was fun for a bit. Got a little burned out on it though but that was my own fault :lol
 

firex

Member
seriously guys, LOTRO is a horrible WoW clone. have fun with it when it's F2P but they only give away the good content with their free account, and it only goes up to level 15 or so.

I played like 5 or 6 different classes in the game and they're all really shitty watered down WoW clones, except for the Warden which is the only unique class and it's the worst one in the game.
 

Swag

Member
Only F2P mmo I go back to is Maple Story, and thats only for nostalgia.

Don't play Maple Story though.
 

MiriamV

Neo Member
I'm sorry, firex, but I completely disagree. LOTRO is one of the best MMO out there at the moment. So much so that I've bought a lifetime subscription. Unlike most WoW clones it is very story driven, and it has an awesome comunity.
It might not have been your cup of tea though, it's not as much of a theme park with convinient placed mobs and bright sparkly colors as WoW is.

For people planning to play LOTRO F2P: you won't be able to. It's simply an unlimited timetrial, with a lot of gameplay limitations.

Free players get acces to the whole gameworld, not the quests. You can quest in the starter areas, which will bring you up to level 20 (65 is max). After that, you'll have to subscribe or buy quest packs for each area.
Grinding your way up will be painfull, since LOTRO was never made to be played that way and the bulk of your XP comes from quests. LOTRO is rather story driven, the mobs themselves aren't that interesting since everything had to fit in with tolkien's view of middle earth, so if you do decide to grind, be prepared to kill millions of boars, wolves and bears.

F2P players only get one character per server, no rested bonus, only three inventory bags (out of 5) and have a gold cap of 2 Gold. A horse cost 4 Gold, so you can't even get a mount. Any money above those 2 Gold the game holds for you until you sub, or until you buy a cash shop item to remove the cap.
Your mail and auction house will be limited too.

Unlike WoW, where you customise your character with those skill trees, in LOTRO you do deeds to earn traits that you can slot. some of those are skills, others are stat buffs, armor buffs and resistances against conditions. F2P players only get 1 or 2 per trait type, which leaves you gimped. You can buy a buy a cash shop item to remove the cap.

Either way, to enjoy LOTRO you'll have to either subscribe, or spend an aweful lot of money in the cash shop. Once you spend money in the cash shop you'll become a premium member, but that is stil rather limited, you'll never have the same chat-, auction house and mail rights as a paying member.
All it is is as glorified trail, but as such it's very much worth downloading. By level 20 you'll know whether you want to spend money on it (via the cash shop or as a subscriber) or not.

Here's a link to what the three different models (F2P=never paid, Premium= previous subscriber/spent money in cash shop and VIP=subscriber/lifetime member) offer:
http://www.lotro-europe.com/freetoplay/info/?territory=EnglishUK
 

firex

Member
it's an awful MMO for several reasons:
1) classes are poorly constructed and abilities are parceled out terribly
2) the quest content is terribly designed past the beginner zones
3) there is virtually no learning curve to playing characters
4) unless you want to wait for hours at a time, you'll never get a group for any dungeon while leveling
5) there is nothing, ingame or otherwise, that gives new players information on how to play any class that isn't a damage-dealing class
6) quest design outside of the beginning zones is horrible
7) the game more or less punishes you for playing in a group

Make fun of WoW all you want for being "convenient" (how this is something to be hated, I do not know), but at least that game gives you a more or less complete set of abilities for your class's role by level 40 (out of 80, and usually more like level 20 or 30) and then gives you abilities that enhance that role further. In LOTRO I was still getting core tank abilities on my guardian at level 40 (out of 65).

Also the whole trait system is shit. It revolves around farming the same kind of mobs in every zone to unlock further ranks of virtues, or using an ability anywhere from 100 to 2500 times. However, the less times you have to use it, the more likely you are to run into an arbitrary daily cap toward that class trait. As far as mob farming goes, you will literally go from the Shire to Bree-land and get the exact same deed to kill 30, then 60 wolves or orcs or bandits or goblins or marsh flies etc. And if you don't want to grind those mobs, tough shit, because you need to max out all your virtues. The only difference with this stuff is that later on you will get the same deed for a new mob type like trolls or wights, which then becomes the new standard "this guy's in every fucking zone I swear" deed for all zones in the next 10-15 levels.

The core gameplay is WoW, but slowed down and dumbed down. All of the classes except Warden are ripoffs of WoW classes, which is especially obvious when you look at their abilities.

It's a cool universe, and if you're a huge LOTR lover you will like the story, but the gameplay is just a horribly unpolished WoW stuck in the same pre-success classic WoW era for quest/zone design. I mean this guy complains that WoW has convenient mobs and complains about the art style. I guess it's because LOTRO gave him stockholm syndrome after the 50th time he got a quest that sent him to the other side of the zone to kill a specific set of mobs even if you ride through the same type (wights or wargs or whatever) with a different name on the way there. Or it's because they reuse the same models for everything. It's ok to not have flashy armor like WoW gives people at max level, but dear god is all the equipment ugly. Bland would be an improvement.

I do sort of agree with what he says about the community. People aren't assholes in that game, at least in my experience, but I also never ran into other people. Maybe it's just the server I was on being empty.

By all means though, feel free to play it when it goes F2P. The whole F2P thing is like the worst scam they're going to perpetrate on people, because you get to enjoy the only good zones in the game and think "wow, I wonder what comes next" only for you to subscribe or whatever and find the worst content waiting for you.

I would still call this "one of the best MMOs out there" but with the simple disclaimer that it's essentially WoW, minus the huge amounts of players, great features, and polish. It's not a bad MMO, but I regret buying it and paying for 2 months of it. It's got too much grind and not enough fun.
 

Ashodin

Member
Current free-to-play game I'm sinking time into is Dragon Ball Online.

2ilc977.jpg


(Edit: changed size to not take away from text below)

I'm also going to have to agree with firex and say that LOTRO is pretty bad. DDO is still better than LOTRO. Have you SEEN the way they are gimping F2P users?

Allods is not too bad- having leveled a character to almost max in that game, I can say that the grinding is pretty terrible if you try to spend forever on it, but for those who have little time to play, it's a rewarding experience, the classes definitely have their own feel (including the Psionicist!)

However, several games I am eyeing that may or may not be F2P are Guild Wars 2 (hmm, technically you have to pay to buy the game, but eh), TERA Online and RIFT: Planes of Telara. If the last two are free to play, that is (which I would assume would be).

RIFT is becoming more and more increasingly intriguing to me - ala Runes of Magic's system where you mix and match classes, except in this game you can do it up to THREE - meaning you can mix a healer + dps + tank if you want to go a paladin-ish role, or three damage dealers for flexibility, or focus on just one to maximize the class's strengths. I always think that the heart of an MMO should be customization + depth of gameplay, and class customization is what I enjoy the most (especially when I was playing WoW).
 

Spire

Subconscious Brolonging
firex said:
it's an awful MMO for several reasons:
1) classes are poorly constructed and abilities are parceled out terribly
2) the quest content is terribly designed past the beginner zones
3) there is virtually no learning curve to playing characters
4) unless you want to wait for hours at a time, you'll never get a group for any dungeon while leveling
5) there is nothing, ingame or otherwise, that gives new players information on how to play any class that isn't a damage-dealing class
6) quest design outside of the beginning zones is horrible
7) the game more or less punishes you for playing in a group

Make fun of WoW all you want for being "convenient" (how this is something to be hated, I do not know), but at least that game gives you a more or less complete set of abilities for your class's role by level 40 (out of 80, and usually more like level 20 or 30) and then gives you abilities that enhance that role further. In LOTRO I was still getting core tank abilities on my guardian at level 40 (out of 65).

Also the whole trait system is shit. It revolves around farming the same kind of mobs in every zone to unlock further ranks of virtues, or using an ability anywhere from 100 to 2500 times. However, the less times you have to use it, the more likely you are to run into an arbitrary daily cap toward that class trait. As far as mob farming goes, you will literally go from the Shire to Bree-land and get the exact same deed to kill 30, then 60 wolves or orcs or bandits or goblins or marsh flies etc. And if you don't want to grind those mobs, tough shit, because you need to max out all your virtues. The only difference with this stuff is that later on you will get the same deed for a new mob type like trolls or wights, which then becomes the new standard "this guy's in every fucking zone I swear" deed for all zones in the next 10-15 levels.

The core gameplay is WoW, but slowed down and dumbed down. All of the classes except Warden are ripoffs of WoW classes, which is especially obvious when you look at their abilities.

It's a cool universe, and if you're a huge LOTR lover you will like the story, but the gameplay is just a horribly unpolished WoW stuck in the same pre-success classic WoW era for quest/zone design. I mean this guy complains that WoW has convenient mobs and complains about the art style. I guess it's because LOTRO gave him stockholm syndrome after the 50th time he got a quest that sent him to the other side of the zone to kill a specific set of mobs even if you ride through the same type (wights or wargs or whatever) with a different name on the way there. Or it's because they reuse the same models for everything. It's ok to not have flashy armor like WoW gives people at max level, but dear god is all the equipment ugly. Bland would be an improvement.

I do sort of agree with what he says about the community. People aren't assholes in that game, at least in my experience, but I also never ran into other people. Maybe it's just the server I was on being empty.

By all means though, feel free to play it when it goes F2P. The whole F2P thing is like the worst scam they're going to perpetrate on people, because you get to enjoy the only good zones in the game and think "wow, I wonder what comes next" only for you to subscribe or whatever and find the worst content waiting for you.

I would still call this "one of the best MMOs out there" but with the simple disclaimer that it's essentially WoW, minus the huge amounts of players, great features, and polish. It's not a bad MMO, but I regret buying it and paying for 2 months of it. It's got too much grind and not enough fun.

I don't even know where to begin, this is one of the worst posts I've ever read. Whether it's this absurd "copies of WoW classes" bullshit (I take it WoW was your first MMO, given that every WoW class is a copy of something from EQ or any number of RPG's before it) or the "quests suck after the starter areas" (easily the best content in the game are the 45+ zones) and this nonsense about the game not giving you any hints about how to play a non-dps class is obviously your own ignorance or lack of interest in learning. Classes like Lore-Master or Burglar don't fit into any WoW-type, they're almost pure CC/Support and I'm sorry WoW didn't train you to play that sort of thing and thus you were confused when you tried to play them in LotRO. And calling F2P a scam while supporting a game that charges $25 for a goddamn reskinned mount is just about the most laughable thing I've ever heard.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
firex said:
it's an awful MMO for several reasons:
1) classes are poorly constructed and abilities are parceled out terribly
2) the quest content is terribly designed past the beginner zones
3) there is virtually no learning curve to playing characters
4) unless you want to wait for hours at a time, you'll never get a group for any dungeon while leveling
5) there is nothing, ingame or otherwise, that gives new players information on how to play any class that isn't a damage-dealing class
6) quest design outside of the beginning zones is horrible
7) the game more or less punishes you for playing in a group

Make fun of WoW all you want for being "convenient" (how this is something to be hated, I do not know), but at least that game gives you a more or less complete set of abilities for your class's role by level 40 (out of 80, and usually more like level 20 or 30) and then gives you abilities that enhance that role further. In LOTRO I was still getting core tank abilities on my guardian at level 40 (out of 65).

Also the whole trait system is shit. It revolves around farming the same kind of mobs in every zone to unlock further ranks of virtues, or using an ability anywhere from 100 to 2500 times. However, the less times you have to use it, the more likely you are to run into an arbitrary daily cap toward that class trait. As far as mob farming goes, you will literally go from the Shire to Bree-land and get the exact same deed to kill 30, then 60 wolves or orcs or bandits or goblins or marsh flies etc. And if you don't want to grind those mobs, tough shit, because you need to max out all your virtues. The only difference with this stuff is that later on you will get the same deed for a new mob type like trolls or wights, which then becomes the new standard "this guy's in every fucking zone I swear" deed for all zones in the next 10-15 levels.

The core gameplay is WoW, but slowed down and dumbed down. All of the classes except Warden are ripoffs of WoW classes, which is especially obvious when you look at their abilities.

It's a cool universe, and if you're a huge LOTR lover you will like the story, but the gameplay is just a horribly unpolished WoW stuck in the same pre-success classic WoW era for quest/zone design. I mean this guy complains that WoW has convenient mobs and complains about the art style. I guess it's because LOTRO gave him stockholm syndrome after the 50th time he got a quest that sent him to the other side of the zone to kill a specific set of mobs even if you ride through the same type (wights or wargs or whatever) with a different name on the way there. Or it's because they reuse the same models for everything. It's ok to not have flashy armor like WoW gives people at max level, but dear god is all the equipment ugly. Bland would be an improvement.

I do sort of agree with what he says about the community. People aren't assholes in that game, at least in my experience, but I also never ran into other people. Maybe it's just the server I was on being empty.

By all means though, feel free to play it when it goes F2P. The whole F2P thing is like the worst scam they're going to perpetrate on people, because you get to enjoy the only good zones in the game and think "wow, I wonder what comes next" only for you to subscribe or whatever and find the worst content waiting for you.

I would still call this "one of the best MMOs out there" but with the simple disclaimer that it's essentially WoW, minus the huge amounts of players, great features, and polish. It's not a bad MMO, but I regret buying it and paying for 2 months of it. It's got too much grind and not enough fun.
God.

Like, NONE of this is true. Basically, the opposite of whatever is written here is what is right. The closest any of this comes to being remotely accurate is the trait stuff, but that is almost entirely optional. you don't have to grind for traits if you don't want to. And even if you do, not every trait upgrade involves killing things.

Like, seriously, what are you smoking? I don't even know where to start with this.
 

Cipherr

Member
water_wendi said:
i really loved RoMs item creation system, dual class sytem, and the open world PVP. One of my favorite grind games when i get bored.

i was also playing a bit of DDO and it was fun for a bit. Got a little burned out on it though but that was my own fault :lol


ROM's item creation system is one of the most amazing things Ive seen in any MMO. It has a nice level of complexity to it, but its too expensive. I spent all of the in game gold I had accumulated leveling making some really nice items (only 2 tbh) back when the level cap was at like 50. But man, if you want the really nice stuff, you cant farm enough gold (which can be used to buy the currency that people buy with cash) to trade for diamonds and get your character decently outfitted.

I suppose this is to be expected, but the game had finally gotten pretty interesting when it demanded you put in TONS of hours of instance farming for the correct pieced with the perfect sets of yellow combo stats, along with pouring in TONS of actual cash just to be decent. Thats just terrible, and the reason why I quit. Maybe if the pricing on stuff wasnt so horrible and you could experience the full game spending on average what you would on a normally pay to play MMO I would have played it more. Lord knows the dual class system is genius.

But whatev's Im rambling.

Edit: Also Runes of Magic has an outstanding soundtrack. Like, really freaking outstanding tunes. Ive never understood that. Its a huge wow knockoff, could use muuuuch better animation, f2p and all the other low budget stuff, but the music is amazing.
 

firex

Member
Spire said:
I don't even know where to begin, this is one of the worst posts I've ever read. Whether it's this absurd "copies of WoW classes" bullshit (I take it WoW was your first MMO, given that every WoW class is a copy of something from EQ or any number of RPG's before it) or the "quests suck after the starter areas" (easily the best content in the game are the 45+ zones) and this nonsense about the game not giving you any hints about how to play a non-dps class is obviously your own ignorance or lack of interest in learning. Classes like Lore-Master or Burglar don't fit into any WoW-type, they're almost pure CC/Support and I'm sorry WoW didn't train you to play that sort of thing and thus you were confused when you tried to play them in LotRO. And calling F2P a scam while supporting a game that charges $25 for a goddamn reskinned mount is just about the most laughable thing I've ever heard.
Ad hominem all you want, I played LOTRO and hated it and I at least have reasons. I did quit the game at 40, so maybe the content past that is good. But 20-40 (more like 15-40) is pretty terrible. I heard the expansion content was good but got burned out on the terrible pre-expansion content before I got to it. The game does a decent enough job with leading you to new areas and providing quest hubs, but I hated pretty much all the quests after awhile because the traveling took up more time than the actual quests did.

As far as actual in-game information provided, you get very detailed tooltips that tell you what stats do, but there is no good community resource to tell you what stats to go for on classes (trying to read how to set up my Warden and Guardian, I basically got told any combination of stats works) and to be frank, the game needs some resources to let you know how useful common mitigation, defense/offense ratings, and other stats work. My Guardian had some kind of shield combat rating that didn't explain what it did at all. For the 5 core stats, their descriptions are good, but it's otherwise as confusing as classic WoW was when it had weapon skill ratings and defense rating without explaining what those did. The in-game stuff really doesn't give you much if any feedback on what stats are important for classes, at least beyond simple ones like hunter. The Warden in particular was the worst class I played because it has like 3x as many combos as it needs, and would be way better off it it wasn't stacking a thousand weak dots/threat over time abilities and had fewer but stronger ones. Guardian was ok but straightforward and there was no real clue to how threat worked on mobs, so my adventures in tanking were essentially just spamming what was off cooldown and using reactive skills on any mob.

But you are mistaken if you don't see the direct similarities between WoW classes and LOTRO classes. Lore-master is a mashup of WoW mage and warlock with like two emergency healing spells. Burglar is just a rogue without combo points (granted, you really can't make a rogue very different at all between RPGs so it's hard to fault this one). Champion is just an arms/fury warrior. Hunter is basically WoW's mage/hunter (without pets) but purely dealing physical damage. Guardian is a protection warrior through and through, there is not much else to it aside from splitting up all the protection warrior's abilities into about 4 bars too many. Captain is pretty much nothing but a WoW paladin, with the addition of a pet that functions like shaman buff totems. Runemaster is actually more like the Warhammer shaman, where it just swings between damage dealing and healing modes but does it pretty fluidly, though it basically gets shaman totems as a spell too. I'm only considering this a negative for the game because the classes feel too similar to WoW and not enough like they are their own thing. Especially Guardian, Champion and Hunter. Warden is the only one I played that felt like it was its own thing, but it was also a clusterfuck that required memorizing around 15 different combos and the community flat out said it can't do its intended role of tanking until level 48 or something retarded like that. Which was my own experience in trying to tank stuff. I guess Minstrel is pretty different, so that's two classes out of seven that don't constantly remind the person playing them that WoW did the same role and abilities better. For the record, I forgot Minstrel because I never played it and I ran into a grand total of maybe 15 people on the server I played on the whole time I was there, outside of my friends I played the game with for a couple of months.

And, you know, nobody has to buy anything from Blizzard to play WoW except for the game and a subscription. LOTRO's F2P is straight up going to force you to pay to experience content past the beginning zones, because it doesn't even let you do quests to level past that point aside from the epic quest. Not that anyone in their right mind will pay to go through Lone-lands or that shithole north of Bree-land where you do Book 3 or 4 of the epic quest. It's a smart business model, and hopefully it brings Turbine enough money to make the game better. I think their other MMOs are way better than this game though, because while it handles the LOTR story quite nicely, the gameplay was severely lacking for me.

By all means, talk all the shit you want to about me for not liking the game if that makes you feel better. I tried to use their own resources to find out stuff about the game, but their community wiki is poor, their community forums are poor, and google didn't turn up a lot of good fansites for the game to break down some of the other stats. It really wasn't helpful trying to find out what I needed to do to make my Warden better, and have nobody explain what's useful and why. I guess it's actually easy enough to know what stats to use for the dps/healing classes though. Just stack strength/agility might/agility for dps or intellect/spirit will/fate for healing/magical damage.

The trait grind was still absolutely terrible and a really poorly implemented idea. After the 4th time I got a "kill 30 wolves, now kill 60 more of them!" deed for a zone I really wondered how lazy the developers were. And the daily caps on progress for skill traits are obnoxious. If somebody wants to grind out a trait as soon as it opens, let them. It's just negative reinforcement having someone find out that they're not making progress on unlocking something new after an arbitrary limit is hit.

I know it's not really trying to be WoW (aside from being easy to play) but the classes play too similarly to a lot of WoW's classes and that hurts it. The rest of the game is decent enough, but that core gameplay makes up 90% of every MMO and that's where it needs the most work. I hope any money they get from new people when it goes F2P allows them to work on that, because my opinion is the original content is pretty bad.
 

Spire

Subconscious Brolonging
firex said:
As far as actual in-game information provided, you get very detailed tooltips that tell you what stats do, but there is no good community resource to tell you what stats to go for on classes (trying to read how to set up my Warden and Guardian, I basically got told any combination of stats works) and to be frank, the game needs some resources to let you know how useful common mitigation, defense/offense ratings, and other stats work. My Guardian had some kind of shield combat rating that didn't explain what it did at all. For the 5 core stats, their descriptions are good, but it's otherwise as confusing as classic WoW was when it had weapon skill ratings and defense rating without explaining what those did. The in-game stuff really doesn't give you much if any feedback on what stats are important for classes, at least beyond simple ones like hunter. The Warden in particular was the worst class I played because it has like 3x as many combos as it needs, and would be way better off it it wasn't stacking a thousand weak dots/threat over time abilities and had fewer but stronger ones. Guardian was ok but straightforward and there was no real clue to how threat worked on mobs, so my adventures in tanking were essentially just spamming what was off cooldown and using reactive skills on any mob.

The Lorebook encyclopedia. Use it. There is even an in-game button that brings it up. And hovering your mouse over a stat tells you exactly what it does, what stats it effects, what percentage of block or evade or crit it produces. I'm not sure what you want from it, all the information is there.

But you are mistaken if you don't see the direct similarities between WoW classes and LOTRO classes. Lore-master is a mashup of WoW mage and warlock with like two emergency healing spells. Burglar is just a rogue without combo points (granted, you really can't make a rogue very different at all between RPGs so it's hard to fault this one). Champion is just an arms/fury warrior. Hunter is basically WoW's mage/hunter (without pets) but purely dealing physical damage. Guardian is a protection warrior through and through, there is not much else to it aside from splitting up all the protection warrior's abilities into about 4 bars too many. Captain is pretty much nothing but a WoW paladin, with the addition of a pet that functions like shaman buff totems. Runemaster is actually more like the Warhammer shaman, where it just swings between damage dealing and healing modes but does it pretty fluidly, though it basically gets shaman totems as a spell too. I'm only considering this a negative for the game because the classes feel too similar to WoW and not enough like they are their own thing. Especially Guardian, Champion and Hunter. Warden is the only one I played that felt like it was its own thing, but it was also a clusterfuck that required memorizing around 15 different combos and the community flat out said it can't do its intended role of tanking until level 48 or something retarded like that. Which was my own experience in trying to tank stuff. I guess Minstrel is pretty different, so that's two classes out of seven that don't constantly remind the person playing them that WoW did the same role and abilities better. For the record, I forgot Minstrel because I never played it and I ran into a grand total of maybe 15 people on the server I played on the whole time I was there, outside of my friends I played the game with for a couple of months.

A lot of what you just posted is wrong. Factually wrong. You literally do not know what you are talking about and should stop before you embarrass yourself further. I also never said I didn't see similarities between WoW and LotRO's classes, just that they aren't carbon copies like you seem to assert.

Lore-Master is not a mash-up of Mage and Warlock. In modern day WoW, Mage and Warlock have one purpose, to dps. The Lore-Master's main purpose? To act as a power (mana in WoW terms) battery, CC, and in the super rare event you don't have an extra Mini, RK, or Captain, to off-heal. Compared to the other non-tank classes, they have some of the weakest dps in the game yet they are extremely valuable because of their strong support functions.

The comment about Burglar being a rogue without combo points just shows how little you know. Rogue in WoW, again, is pure dps. Burglar, again, has fairly weak dps and that's because their main functions (and what 90% of their abilities focus on, which anyone who has played one past level 5 knows) are debuffing and fellowship maneuvers (or conjunctions, CJ's). WoW doesn't have anything equivalent to fellowship maneuvers so the comparison there can't even get started. Burglars are an amazing support class, their debuffs (which work on bosses) and constant CJ's can make or break a group. And they play nothing like rogue, and their purpose is nothing like rogue. They both have stealth (which a Burg who wants to CC doesn't even use), but that's about where the similarities end.

Champion is sort of similar to a Arms/Fury Warrior, with the exception that Champions excel at AoE dps, where Arms/Fury is much more single-target. Champions are also the key interrupt class in the game, meaning they get pulled into a lot of groups less for their dps and more for their ability to help lock down spell-casters.

Hunter is your typical Hunter/Ranger class. Traps and CC, tracking, single target dps. The only notable exception from WoW's hunter (besides the lack of a pet) is that LotRO's Hunter uses a focus system, exactly like what WoW's Hunter will become in Cataclysm.

Guardian is a tank, through and through. Even traited dps, they're pitiful at it. Unlike Warriors they have tiered event trigger system that unlocks certain abilities after a successful block or parry. Other than that, they're the same as almost every other tanking class.

Captain is the chief buffing class and it can, if fully traited for it and if the content isn't too difficult (so never in a raid or most end game dungeons) heal. It's mainly their to buff and throw off little heals when it can to help the main healer out. Paladins have both of those functions (although Pally buffs aren't as crucial as the multiple huge buffs the Captain throws out) but they play nothing alike. I had an 80 Pally and it was either tank, heal, or dps, it's very pidgeon-holed. Captain plays nothing like Pally, it's mainly support and filling in the holes of your group dynamically and on the fly. If you could change specs mid-battle in WoW, it might be like playing Captain, but you can't so it isn't.

Rune-Keeper is sort of like Warhammer's Shaman, except switching between healing and damage is a hell of a lot harder than in Warhammer. Rune-Keeper is probably the class that can most easily be aligned to WoW actually, as each of it's trait-lines align to a certain class. Lightning is Mage (direct damage), Fire is Warlock (dots, following a very cast similiar rotation to Locks), and Healing is basically Resto Druid. Rune-Keeper's only get one "totem", so that part of the parallel to Shamans doesn't really work. If you just stick to one line for a fight, they do play very similarly to their WoW comparisons, but you rarely do.

Wardens mechanics are unlike anything in WoW. They make very capable tanks, you just have to know what you're doing. They have a very high learning curve for a new player but are extremely rewarding.

Ministrels are holy priests I guess, but with another tier mechanic (like Guardians) and much better dps than holy priests. They're also totally different flavor wise.


And, you know, nobody has to buy anything from Blizzard to play WoW except for the game and a subscription. LOTRO's F2P is straight up going to force you to pay to experience content past the beginning zones, because it doesn't even let you do quests to level past that point aside from the epic quest. Not that anyone in their right mind will pay to go through Lone-lands or that shithole north of Bree-land where you do Book 3 or 4 of the epic quest. It's a smart business model, and hopefully it brings Turbine enough money to make the game better. I think their other MMOs are way better than this game though, because while it handles the LOTR story quite nicely, the gameplay was severely lacking for me.

Turbine has been revamping their original zones, Lone-Lands (and Bree, and Ered Luin) questing has been totally redone and is excellent now (and gets you to lvl 32). North Downs is next on the list but if it disgusts you that much, you can totally skip it now and go straight into Evendim, which also has superbly paced questing. And paying $5 for a quest pack for a zone (which is what they're priced at) doesn't sound like a terrible thing to me. If you're enjoying the quests and want to continue, $5 is not a huge deal. They're also optional as all of Eriador's landscape is open, it's just the quests that are locked after Ered Luin, The Shire, and Bree-Land.



By all means, talk all the shit you want to about me for not liking the game if that makes you feel better. I tried to use their own resources to find out stuff about the game, but their community wiki is poor, their community forums are poor, and google didn't turn up a lot of good fansites for the game to break down some of the other stats. It really wasn't helpful trying to find out what I needed to do to make my Warden better, and have nobody explain what's useful and why. I guess it's actually easy enough to know what stats to use for the dps/healing classes though. Just stack strength/agility might/agility for dps or intellect/spirit will/fate for healing/magical damage.

I have no problem with you hating the game, but a lot of the crap you're spewing is either factually wrong or born out of your own ignorance. You want to know what stats do? Highlight over them with your mouse, there is a detailed explanation. It's extremely simple.


The trait grind was still absolutely terrible and a really poorly implemented idea. After the 4th time I got a "kill 30 wolves, now kill 60 more of them!" deed for a zone I really wondered how lazy the developers were. And the daily caps on progress for skill traits are obnoxious. If somebody wants to grind out a trait as soon as it opens, let them. It's just negative reinforcement having someone find out that they're not making progress on unlocking something new after an arbitrary limit is hit.

Most of those deeds you just unlocked naturally I'm guessing. By the time you hit level cap, pretty much all of your traits are naturally finished or close to it, you don't have to really grind anything. Deeds are optional and act more as achievements than anything else.


I know it's not really trying to be WoW (aside from being easy to play) but the classes play too similarly to a lot of WoW's classes and that hurts it. The rest of the game is decent enough, but that core gameplay makes up 90% of every MMO and that's where it needs the most work. I hope any money they get from new people when it goes F2P allows them to work on that, because my opinion is the original content is pretty bad.

Some of this may be true at launch, but it isn't anymore. They've been revamping the questing experience to be more in line with their new content, which is excellent. The combat has been revamped (for the better), skirmishes have been added which helps enormously with leveling, the game has improved by several orders of magnitude within the last couple years alone. It seems to me, the game you're ranting against doesn't exist anymore, and parts of it (like your shallow, uninformed view of the classes) never did.
 

notworksafe

Member
Hm, even your pimping of LOTRO makes it sound dull. But I suppose for zero dollars I'll have to give it a shot. I tried the demo a while ago but didn't have enough time to play it. I actually even ended up paying for a month of it by accident, so I'm already in the second tier of their F2P system!

I do like the idea of Lore Master, because it sounds like a combo of vanilla Warlock (back when they were buff/debuff focused) and BC Shadow Priest, which were some of my favorite classes in WoW. Plus, a Hobbit Burgler sounds too cool.

When exactly is LOTRO going free anyway?

EDIT: Also I see that I'll still have to pay for expansions. Does this mean that I will eventually have to pay for an expansion, then pay again to quest in the expansion zones? That seems...odd.
 

MiriamV

Neo Member
The expansions count as questpacks, so when you buy them you'll always have acces to all quests in them.
The quest packs are only for the original game, so only the areas that level you from 20 to 30. You can level for free from 1 to 20.
 
notworksafe said:
Hm, even your pimping of LOTRO makes it sound dull. But I suppose for zero dollars I'll have to give it a shot. I tried the demo a while ago but didn't have enough time to play it. I actually even ended up paying for a month of it by accident, so I'm already in the second tier of their F2P system!

I do like the idea of Lore Master, because it sounds like a combo of vanilla Warlock (back when they were buff/debuff focused) and BC Shadow Priest, which were some of my favorite classes in WoW. Plus, a Hobbit Burgler sounds too cool.

When exactly is LOTRO going free anyway?

EDIT: Also I see that I'll still have to pay for expansions. Does this mean that I will eventually have to pay for an expansion, then pay again to quest in the expansion zones? That seems...odd.

It goes free in the fall.

As for expansions it's pay for all of it at once or buy certain things separate such as quest zones, classes and such.
 

notworksafe

Member
Oh okay. I bet I can pick up a box copy of them for cheap then. Or is it not worth it? Not sure how they work in LOTRO. Are they like WoW where they all add new zones, classes, and races or just add quest content? I may just pay for access to the expansion class (it looks like fun) and wait on the rest.

Also is it possible to level to 20 and then just get an expansion or two for the rest? Seems silly to pay money for just quests when I could get an expansion that adds a lot more.
 

Spire

Subconscious Brolonging
notworksafe said:
Oh okay. I bet I can pick up a box copy of them for cheap then. Or is it not worth it? Not sure how they work in LOTRO. Are they like WoW where they all add new zones, classes, and races or just add quest content? I may just pay for access to the expansion class (it looks like fun) and wait on the rest.

Also is it possible to level to 20 and then just get an expansion or two for the rest? Seems silly to pay money for just quests when I could get an expansion that adds a lot more.

LotRO's old model is exactly like WoW's. Expansions add new classes, zones, a level cap increase, etc.. If you bought the whole xpac using the new model, you'd get everything you would in the old one, all the zones, quests, classes, the level cap increase. If you pick up the box copies today and start an account with them, when the game goes F2P in the fall all the content in them (basically all the content in the game) will be unlocked for your account. No one who is currently playing will have their content regress, if you've ever payed money for the game or an xpac, everything included in that is available to you. If you can find a Mines of Moria box (which includes the original game plus the first expansion) for $20 or so, that'd probably be a great deal.

There are only two expansions and they're both level 50+ content. I don't know for sure, but I imagine they'll have an Eriador quest pack that bundles all the level 20-50 quests.
 

notworksafe

Member
Oh sweet! Well I won't have to buy any quest packs or such things then, since I already own a box copy of the main game. I thought the game was very nice graphically had some things that I thought WoW should add (and some have been added since then) but just didn't feel like paying after the free month.

You guys think it's worth buying the expansion for the extra classes (Warden and Rune Keeper I think) or just waiting to see if they are offered standalone?

EDIT: Nevermind. Mines of Moria Complete Edition is $9.92 new on Amazon. I doubt it gets much cheaper then that. Helps to avoid having to buy classes/quest packs, that's for sure.
http://www.amazon.com/dp/B001FS7FE0/?tag=neogaf0e-20
 

MiriamV

Neo Member
To stay on topic :D :

How is DDO? I'm in the EU, so we're still on P2P, but that went F2P last year and is supposed to have been incredibly succesfull. (Hence the move from lOTRO to F2P too).
If the OP is looking for a polished F2P MMO, would that be a good one for him to try out?

I believe it's the same as lOTRO though, as in F2P gives you a taste of the game, but to fully take part in the game you'll need to spend money on Quest packs, and I believe some classes in DDO need to be bought as well.
 

notworksafe

Member
DDO is pretty cool. It's really focused on grouping and keeping the same sort of feeling of everyone at the table needing each other to survive. I didn't play it a ton, just because I like a mix of solo and group play. This was a while ago, when the game was still for pay. I have been meaning to try it again for free and see what's changed.

If you want to try one of the zillions of free Korean MMOs, I recommend Mabinogi. There are no classes in it, just skills. You just level up whatever skills you want to use. It's interesting because your character ages as you play, and you gain skills every time you get a year (real world week) older. It's also a really good looking game, if that affects your decision.
 
notworksafe said:
Oh sweet! Well I won't have to buy any quest packs or such things then, since I already own a box copy of the main game. I thought the game was very nice graphically had some things that I thought WoW should add (and some have been added since then) but just didn't feel like paying after the free month.

You guys think it's worth buying the expansion for the extra classes (Warden and Rune Keeper I think) or just waiting to see if they are offered standalone?

EDIT: Nevermind. Mines of Moria Complete Edition is $9.92 new on Amazon. I doubt it gets much cheaper then that. Helps to avoid having to buy classes/quest packs, that's for sure.
http://www.amazon.com/dp/B001FS7FE0/?tag=neogaf0e-20

They are offered as standalone instead of having to buy the entire expansion.

I'm not sure if you are able to buy a copy of the retail expansion, add it to your account, and get everything in the F2P model. I don't think they addressed that yet. I hope you are able to though.
 
D

Deleted member 10571

Unconfirmed Member
MiriamV said:
To stay on topic :D :

How is DDO? I'm in the EU, so we're still on P2P, but that went F2P last year and is supposed to have been incredibly succesfull. (Hence the move from lOTRO to F2P too).
If the OP is looking for a polished F2P MMO, would that be a good one for him to try out?

I believe it's the same as lOTRO though, as in F2P gives you a taste of the game, but to fully take part in the game you'll need to spend money on Quest packs, and I believe some classes in DDO need to be bought as well.

You can get yourself a DDO US account even from europe, you know? :)

I tried the fp2 and it's pretty nice. A lot of quests are moved to the shop (of course), but you _can_ try and make all the necessary points (or nearly all) within the game by grinding on several servers with severel characters. It's not a lot of fun to do that, though. But in theory, you don't have to spend a single buck to play all or almost all content of the game for free.

The quest pack system works a lot better for DDO then it will work for an open world mmo like LOTRO imo, it's almost like buying real D&D adventure books. But if you want to solo or have problems with grouping, it's pretty hard to get anywhere in that game.

Anyway, I liked it and I will probably play it again some day.
 

Spire

Subconscious Brolonging
HarryDemeanor said:
They are offered as standalone instead of having to buy the entire expansion.

I'm not sure if you are able to buy a copy of the retail expansion, add it to your account, and get everything in the F2P model. I don't think they addressed that yet. I hope you are able to though.

Not sure how it'll work after they launch F2P, but if you purchase it before then it'll be unlocked for your account.


How is DDO? I'm in the EU, so we're still on P2P, but that went F2P last year and is supposed to have been incredibly succesfull. (Hence the move from lOTRO to F2P too).
If the OP is looking for a polished F2P MMO, would that be a good one for him to try out?

I believe it's the same as lOTRO though, as in F2P gives you a taste of the game, but to fully take part in the game you'll need to spend money on Quest packs, and I believe some classes in DDO need to be bought as well.


DDO is good, but a strange game. 80% of the game takes place in dungeons and there are a ton of them. The combat is very twitch, very fast-paced (you press M1 to attack, you can run through a lot of the early dungeons just swinging as you go one-hitting things), a lot of the dungeons have Zelda-style puzzles (some of which take a while to figure out), platforming elements and aren't really focused on combat. The solo dungeons actually feel a lot like Zelda, in fact they feel more like that than anything else. As you move out of the tutorial area and the first city it starts to become a lot more group oriented but since that's the central focus of the game, finding groups is not an issue. The game is just really different from anything else in the genre, given how content is structured it's actually really suited for the F2P model. I sort of play it every now and then and if I didn't have LotRO or AoC to keep me busy, I could see myself making it my main MMO for awhile.
 

notworksafe

Member
HarryDemeanor said:
They are offered as standalone instead of having to buy the entire expansion.

I'm not sure if you are able to buy a copy of the retail expansion, add it to your account, and get everything in the F2P model. I don't think they addressed that yet. I hope you are able to though.
I already got it and will add it to my account before the F2P stuff happens. Spending $10 now will save me money if I get into it after the F2P starts, I'm sure.
 

Ashodin

Member
notworksafe said:
If you want to try one of the zillions of free Korean MMOs, I recommend Mabinogi. There are no classes in it, just skills. You just level up whatever skills you want to use. It's interesting because your character ages as you play, and you gain skills every time you get a year (real world week) older. It's also a really good looking game, if that affects your decision.
I tried Mabinogi - holllllllllllly fuck was that game hard to figure out. It definitely does NOT allow you to manuever as you should be able to in other MMO's, (click to move being grievously erroneous) and they don't teach you much beyond the beginning of the game.
 

Ashodin

Member
Yeah, there's a robust English community (even though the game is in English) on dbocom.com, with a working skill calculator and everything. I'm in the guild with the guy who makes the English patch so you can see what you can see on my screenshot in English :D

Free to play (cash shop), however since it's in Korean you have to buy the game account (tied to Korean SSN), then you're good to go.

It's a lot of fun dueling other players, PVP is based around tournaments (though they are adding world PVP called Dragonball Scramble), and you can summon the dragon for cool stuff!

I'll just leave this here...

r2na0n.png
 

Ashodin

Member
I guess since this is the official Free MMO thread(tm), I should post that Allods Online has its entire patch notes up.

http://allods.gpotato.com/news/2010/07/01/patch-notes-1-1-0/

Some highlights:

The level cap for players has been increased to 42



• Removed the Fear of Death effect



• Each player’s current level of patronage has been increased by 1



• There are now five levels of patronage and the quests to gain the first four levels of patronage cannot be accelerated by buying items from the Item Shop



• Players can now gain the first level of patronage at level 4. To gain the first level of patronage League players will be able to talk to Anastasia Yahontova on Evermeet Isle, and Imperial players will be able to talk to Igor Pisakin in Nezebgrad. Players that have left Evermeet Isle without gaining the first level of patronage can talk to Marianne de Ardeur in Novograd to gain the first level of patronage



• The first level of patronage will now increase a player’s damage dealt and healing done by 50%. At the second level of patronage they will increase by 100%, at the third level of patronage they will increase by 150%, at the fourth level of patronage they will increase by 200%, and at the fifth level of patronage they will increase by 250%



• Instead of activating a player’s blessing for 30 minutes, Incense now activates a player’s blessing for 1 day



• Instead of containing 20 pieces of Incense that activate a player’s blessing for 30 minutes each, a Large Incense Kit now activates a player’s blessing for 21 days

I'm liking the fact that if you buy a Large Incense now, it lasts you almost an entire month (which can be likened to a subscription) and you can just buy holy runes to protect your items.
 

cwmartin

Member
GDGF said:
I think I'm going to start playing D&D while I wait for LOTR to go FTP.

I'm really interested in your impression as Ive wanted to give it a go but havent had the time to try it yet. Lemme know what you think!
 

GDGF

Soothsayer
It's actually pretty fun! Took forever to get it installed (had a few problems with Vista 64 and security checks and that kind of crap) but once I got it working I had a pretty good time. It really felt like I was playing a D&D campaign (3rd edition anyway) and while it's fun to run around as a solo player (and I usually prefer to play this way), this is the first time in my MMO playing life that I can honestly say that I would have loved to have had a few group members for the authentic D&D group feel. Made it through three or four quests (and the dungeons are really nice, btw...plenty of traps to avoid, treasure to find, and monsters to slay) before getting to a difficult spot and dying (some kind of ice spider froze me in place while poison darts nailed me from the walls)

Really cool game. I'm going to "roll up" another character later.
 

GDGF

Soothsayer
DarkAngelYuna said:
Free version of Lotro is fair from free atm, you have to pay to do pretty much anything and everything besides chat...

That's because it's not FTP until August!
 

water_wendi

Water is not wet!
GDGF said:
It really felt like I was playing a D&D campaign (3rd edition anyway)
The game certainly does have that kind of feeling doesnt it? i think a huge chunk of it is the DM voice-over :lol Its a fun game and worth a shot to anyone that hasnt played it yet. For free you cant really go wrong.
 

GDGF

Soothsayer
water_wendi said:
The game certainly does have that kind of feeling doesnt it? i think a huge chunk of it is the DM voice-over :lol Its a fun game and worth a shot to anyone that hasnt played it yet. For free you cant really go wrong.

Oh true that! The in game DM has an awesome voice. Sounds much cooler than any real life DM I've ever played with :lol
 

water_wendi

Water is not wet!
GDGF said:
Oh true that! The in game DM has an awesome voice. Sounds much cooler than any real life DM I've ever played with :lol
Gary Gygax did the narration as a guest DM for a line of quests too. i dont think ive run into those yet. Might be beyond my level.
 
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