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Gabe Newell Banned NFTs from Steam Due to 'Sketchy Behavior' and 'Out of Control' Fraud

Lunatic_Gamer

Gold Member
Valve has already taken a stance on NFTs and cryptocurrency being allowed on Steam, blocking games that feature blockchain technology. President and co-founder Gabe Newell has now explained the reasoning behind the decision, saying that the biggest issues were the volatility of cryptocurrency and the bad actors behind NFTs.

In an interview with Rock Paper Shotgun, Newell noted that it's important to separate NFT technology from nefarious users. The concepts of digital ownership and shared universes are fine by themselves, he said, but he thinks that the bad actors in the NFT community outweigh any of the potential positives.

"The people in the space, though, tend to be involved in a lot of criminal activity and a lot of sketchy behaviors," he said. "So it's much more about the actors than it is about the underlying technology."

He further explains that these people aren't the kind Valve wants to do business with. To him, the space is filled with people who use NFTs as an opportunity to rip customers off or engage in money laundering.

Additionally, when Steam was accepting cryptocurrency as payment for games, the huge volatility that came with it was problematic for users. When it comes to purchasing everyday items, customers don't want the price to fluctuate so much. "Like, why did I spend $497 one day to buy a game, and the next day I spent 47 cents, what's going on here? Volatility is a bad thing in a medium of exchange," he explained.

He also said that a vast majority of crypto transactions on Steam were fraudulent. While fraud isn't something that can be completely eliminated, ideally, fraud cases should only contribute a couple of percent of overall transactions. However, to have fraud constitute half of all crypto transactions, he said, "that's just out of control, right?"

As for the concept of digital ownership and the metaverse, Newell brought up Final Fantasy 14 in a separate interview with PCGamer. "Most of the people who are talking about metaverse have absolutely no idea what they're talking about. And they've apparently never played an MMO," he explained. "They're like, 'Oh, you'll have this customizable avatar.' And it's like, well... go into La Noscea in Final Fantasy 14 and tell me that this isn't a solved problem from a decade ago, not some fabulous thing that you're, you know, inventing."


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EDMIX

Writes a lot, says very little
At least someone is willing to call a spade a spade in regards to NFTs. However, they'll probably be forced to relent if most of the large publishers start going the NFT route.

I mean, it wouldn't be the first time they reversed something or ate crow.

So who knows if this is a trend, fad, etc, for all we know this is the beginning of some established thing or something.
 
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Wildebeest

Member
Guy just wants to play MMO and MOBA all day and doesn't want to be involved in a thousand federal money laundering investigations at once. Relatable.
 

Fare thee well

Neophyte
I see correlations with the crypto-NFT movement to the rise of philosophical talks about communism. Both were created to answer problems with the way ownership, wages, and money distribution occur. And both were quickly overtaken by disingenuous power and trickery. It is always hard to discern how a seemingly great idea translates into the rougher world of reality. Sure, we'd all love some stable, untethered, and safer currency that is unable to be inflated by federal manipulation or screwed by banks flopping. We would all love artists to have some real way to be compensated for digital art the way artists and patrons work for nondigitial art, but as they said: The bad actors far outweigh any good in the system as it exists now. Steam is no saint either, but this is the right choice.
 
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jigglet

Banned
Well he’ll have to change his mind once some really heavy hitters start incorporating NFT’s.

Like that exclusive Tmartn skin in CS.
 
I see correlations with the crypto-NFT movement to the rise of philosophical talks about communism. Both were created to answer problems with the way ownership, wages, and money distribution occur. And both were quickly overtaken by disingenuous power and trickery. It is always hard to discern how a seemingly great idea translates into the rougher world of reality. Sure, we'd all love some stable, untethered, and safer currency that is unable to be inflated by federal manipulation or screwed by banks flopping. We would all love artists to have some real way to be compensated for digital art the way artists and patrons work for nondigitial art, but as they said: The bad actors far outweigh any good in the system as it exists now. Steam is no saint either, but this is the right choice.

Both have problems with their better selling points being attached to the idea that the greater community will act in good faith, so basically DOA. LOL

The difference though is that socialism did have an altruistic vision in its earliest forms. I'm not sure crypto currency ever had that much more in mind at inception other than allowing those at the very top of the pyramid to generate a lot of wealth thanks to the deliberately inflationary design.
 

EDMIX

Writes a lot, says very little
The big homie is right.

PlayStation_Home_Logo.png

Sony should just release PS Home again for VR. And show that to investors … LOOK METAVERSE. M. E. T. A.

True. It was waaaaaaaay ahead of its time and I think this generation might get it more then the past.

Make that shit on Facebook, Steam as some cross play thing with PS5 and it can become its own thing.
 

Editaur

Member
The big homie is right.

PlayStation_Home_Logo.png

Sony should just release PS Home again for VR. And show that to investors … LOOK METAVERSE. M. E. T. A.
And could be the main reason ( I believe) Sony acquired Bungie.

I miss the Warhawk community now.
 
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01011001

Banned
Got to give Newell credit on this one. Even though there's a few things about Steam that I dislike, the company on the whole has made attempts to act right with microtransactions.

yeah totally
1x


lol, look at those Microtransactions that are totally different from Ubisoft's NTF scheme. it's not on the blockchain which makes it so very different lol
 
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yeah totally
1x


lol, look at those Microtransactions that are totally different from Ubisoft's NTF scheme. it's not on the blockchain which makes it so very different lol
But are these inflated CS:GO skin prices the result of Valve? The market represents the value of something, and these Counterstrike players love to inflate the market.
 

01011001

Banned
But are these inflated CS:GO skin prices the result of Valve? The market represents the value of something, and these Counterstrike players love to inflate the market.

it's almost literally the same as NFTs is my point. these CS:GO skins even have basically an Individual serial number attached to them. + you can let "celebs"/Pros sign them (something NFTs do as well).

they are randomly sold items with random numbers attached and randomized patterns that make them individualized items that then can be sold for profit on third party sites by people inflating prices

tell me how that is different than NFTs? they aren't on a blockchain, that is quite literally the only difference. they are functionally the same as Ubisoft Quartz and even have more features typically associated with modern NFT scams than Quartz (which is why the latter was such a financial flop for Ubisoft)
 
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