1.
Fire Emblem Fates ; Particularly the Conquest version. After the introduction of grinding that ruined the beautiful balance of Fire Emblem in Awakening, Conquest is not only a return to form, but a fantastically designed game as well. The improved partner mechanics and creative level design yield a fresh experience that keeps on surprising. The removal of any busywork and even the dumb weapon breaking mechanics further improved the game. A strict difficulty and super-snappy controls round off a fantastic game that is among my best games of all time, and certainly my favourite SRPG ever made.
2.
Star Fox Zero ; A great surprise to me. I was carefully optimistic that I would like Star Fox Zero, but after the complaints about the controls, I was worried. However, the controls work like charme, the level design is intense and overall the game is a joy to play. A great arcade experience and one of the best single player uses of the GamePad as well. I really loved the addes precision through the motion controls as well.
3.
Paper Mario: Colour Splash ; A well-made follow-up to Sticker Star that dials down the obscurity of the puzzles a bit, but in turn made the world itself more enjoyable. A great goodbye title for Wii U.
4.
Ittle Dew 2 ; A fantastic Zelda-like game that excels in all three areas, puzzles, exploration and combat. Highly recommended. I would buy it again as a physical copy.
5.
Zero Time Dilemma ; Gameplay-wise the best title of the series, with some really nice puzzle design. The story couldn't completely live up to Virtue's Last Reward, but still Zero Time Dilemma sports one of the best stories in video gaming, so I can hardly fault it for that.
6.
Super Mario Maker for Nintendo 3DS ; As a level designer it's just the inferior version of the Wii U game, but the new levels by Nintendo make this a really worthwhile purchase that offers a lot of fun for any Mario fan. The level design is absolutely not comparable to the demo levels in the Wii U version, but really offers some legitimate fun challenge. It's great to play some new levels in the Super Mario Bros. 1, 3, World and NSMBU style. Also I love the challenging extra challenges.
7.
Sonic Boom: Fire & Ice ; A surprisingly great game that is only hampered a bit by being short. The new fire / ice mechanics are a welcome addition, the level design is a significant step up from the predecessor and the challenge was also upped. I had a way better time than I would have ever imagined in advance. A legitimately good platformer.
8.
Phoenix Wright: Ace Attorney - Spirit of Justice ; I loved the new insight mechanics, which added a welcomed layer of complexity to the trials. This improvement in gameplay was accompanied with less hand-holding (though still a significant amount of it) and a very fun story.
9.
Steins Gate 0 ; A fantastic interlude to Steins Gate, though I would have preferred a timeline with Kurisu instead of Mayuri. The new characters were great, the overall plot intriguing and Daru less annoying
10.
The Witness ; Witty puzzle design, well integrated into a nice looking world. A creative pool of ideas that are simple, yet intriguing.
x.
FreezeME ; Some really nice platforming. Not absolutely at the top of the genre, but all-around solid and fun game that is well worth playing.
Inquiry: Does Super Mario Bros. 3's bonus content on the Wii U Virtual Console count? It's the first European release of these levels and the levels are fantastic. For now I did not count that, because I'm unsure if I am allowed to.
Previous Years:
2015 (GotY: Yoshi's Woolly World)
2014 (GotY: Yoshi's New Island)
2013 (GotY: Super Mario 3D World)
2012 (GotY: New Super Mario Bros. U)
2011 (GotY: Zelda Skyward Sword)
2010 (GotY: Super Mario Galaxy 2)
2009 (GotY: New Super Mario Bros. Wii)
2008 (GotY: Sonic Unleashed)
2007 (GotY: Super Mario Galaxy)
2006 (GotY: Zelda: Twilight Princess)
2004 (2012 edition) (GotY: Pikmin 2)