1. DOOM ; I've played the original Doom back in '93, on my brand new 486DX2 with whopping 66 MHz (!). It ran super smooth and made the already great gameplay even better. Fast forward 23 years and I'm having an epiphany, it's happening again. I recently picked up a GTX1070 and wanted a nice state of the art game to burn in the new GPU. DOOM 2016 was already on my radar for hearing nothing but good things and its technical prowess (excellent Vulcan API support, insanely well optimized, etc). Yeah, like back in '93, I once again marvel at current tech while having a blast with pitch perfect gameplay. This game rocks, literal (dat OST) and proverbial. Input reads, movement, action, pacing, level design are all top notch. Few releases are this polished. It's a primal joy to tear up the place in this first person shooter. Well and then there is the before mentioned technical side. The GTX1070 is a very capable GPU, but the Vulcan API made it sing and dance even more. Ultra + Nightmare quality settings, down-sampling, the whole nine and the game never missed a beat, buttery smooth frame pacing no matter how thick the action. The story is only there as an excuse to enable the mayhem, but still ties everything together with Paul Verhoeven like dry humor and corporatism satire. Loved it, all of it.
2. Grow Up ; I love Grow Home, but Grow Up is on a whole different level, almost makes its predecessor feel like a prototype or proof of concept! It's a poster child of a sequel. The playground got extended to a whole planet and periphery. I'd guess 4-6 times the size of the original game. Yet the new tool kit makes it so much easier to get around. Useful plant life can be DNA scanned and replicated at will and allows for even more playful high jinks. They've upgraded the engine from Unity 4 to 5 and took advantage of a few more expensive rendering techniques, so it's unfortunately a bit more taxing the hardware. This bummed me out at the beginning, but as soon as the world opened up it was more understandable. Zipping around the planet seamlessly with the given level of detail and even with additions of player created plant life is pretty impressive after all. I had a blast mainlining the story and will be back for some clean up.
3. BLUE REVOLVER ; The dev team was clearly hell-bent to create a love letter to classics like CAVE's DoDonPachi. Well, they definitely succeed. This bullet hell SHMUP is LEGIT. The whole package is: well tuned gameplay, modes for every skill level / play style, bonus unlocks, missions mode with bite sized challenges, a god-tier soundtrack, fantastic sprite work and art direction. The polish on display is almost scary. Best of all: BLUE REVOLVER is so much fun to play.
4. Uncharted 4 ; This game is the poster child of a console exclusive. The production value is off the chart. There are very few games on this level and yet everything seems so effortless: stunning lush interiors and exteriors over-saturated with detail, incredible mo-cap, story telling baked right into the flow of the action, animation that blends super smoothly without getting in the way of playability. That's not even all of it. Uncharted 4 is also a technical show piece for the PS4 in terms of geometry complexity, global illumination, lighting, picture quality and textures. Its 30 fps sport close to flawless frame-pacing and is aided by the right amount of motion blur. Lovable characters, fantastic story and solid "comfort food" gameplay close the deal. I enjoyed this brilliant experience immensely.
5. Gravity Rush Remastered ; Excellent remaster, 60 fps is really working in favor of this fast paced open world game. The scale and aerial viewpoints while zipping through the sky are popping super nicely in 1080p. I wouldn't say the game was held back by Vita, but just blossomed into something more beautiful on the more capable hardware. Great story about a Girl, who wakes up without any memories or even a name. She is able to shift gravity and uses said gift to find a place and purpose in her new world. The gameplay is lots of exploring, flying and aerial, but also ground combat. Traversal is the star of the show and so much fun. Presentation and art direction reminded me of the french comic book artist Mbius: surreal, dream like and psychedelic ... just with a big extra dose of stylized anime mixed in. No day1 patch or update by the way, it's pretty telling that this is noteworthy nowadays.
6. RefRain - prism memories - ; The golden age of doujin bullet hell SHMUP localization has dawned. RefRain isn't new, but comes with a fair bit of story, manual, tutorial and so the english release was more than welcome. This SHMUP is amazingly well polished and balanced. It being a few years old, shows a little from the assets side though. The STG part is 3D rendered, but the rest of the presentation is sprite work with a base res of 640x480. Upping the internal resolution makes the 3D part sharper, but the 2D rest blurry and soft. I ended up using the default 480p and binary doubled it up to 960p with nearest-neighbor scaling. Blocky, but pixelicious perfect and sharp. The difficulty modes allow fun to be had at any skill level. I blasted through easy on my second try and normal took a few more attempts. The bullet curtains are top class, beautiful to look at and a joy to dodge. The gameplay system allows to cut paths into the curtains, cancel whole bullet patterns (but not lasers) and charge powerful attacks. Each run clocks in under 30 minutes, which is also nice for a play in between the busiest of schedules. The soundtrack rocks too by the way.
7. Ratchet & Clank ; Excellent reboot, they changed enough to keep me in a constant state of dé vu: great mix of old and new. The gameplay was fun as ever, mayhem and bolts everywhere. The presentation got a nice boost by the more capable PS4, so lush. 30 fps is a bummer "on paper", but the almost perfect frame pacing still makes everything super smooth. I had preferred better anti-aliasing to match the otherwise almost CGI like quality of the visuals. Oh well, maybe we'll get that for the next reboot on PS6.
8. Furi ; Now I've seen it all: Furi is a french made sword fighting boss rush peppered with bullethell elements, inspired by Japanese games, fused with western influence, stunning presentation, amazing synth soundtrack and highly technical combat. They managed to create a game more unforgiving as any Souls game. It's all focus, do or die. Never unfair, but the tiniest mistake will be punished, hard. Furi will happily crush you and then taunt you to come back for a second serving. You get up, dust yourself off and eventually crush Furi. Many people don't like the forced walking / story exposition in between fights. I never minded the calm moments before each encounter while looking at the beautiful scenery and listening to synth tunes. The story only made sense at the end of the game, which is totally fine. My only gripes were the rare sections which required "precision" dashing in moving close quarters and PS4's spotty performance spoiled the fun a couple of times: screen tearing, jumpy framerate, input lag by noticeable slowdown, all horrible for such demanding gameplay. I'll double dip down the line and buy the Steam version for a revisit without Unity performance woes.
9. PAC-MAN 256 ; Two hundred fifty-six is a lovely remix of PAC-MAN. Pixels got replaced by isometric voxels and instead of clearing single screens the maze continuously scrolls upwards while the player gets chased by a killscreen glitch at the bottom. The game is highscore driven, but unlocks and missions add another carrot on a stick. The power pellets aren't the only offensive measure anymore and many other random drops (said unlocks) help the player to keep the ghosts at bay. The highscore chase is endless, but I chalk this one up under beaten because of the "Mission Complete" achievement. I'm going to keep PAC-MAN 256 installed though. It's a wicked little gem for a quick game here and there.
10. Trouble Witches Origin -Episode1 Daughters of Amalgam- ; This doujin SHMUP went comic market scene PC debut, then Arcade, then 360 and now Steam! The core game remains as refined as ever, but the "Origin" release was reworked and enhanced in many ways: re-adjusted visuals, new magic card (power up), new modes and a new character with new story line. There are all the modes you can ask for; Origin AC (arcade with Origin assets, no story), Origin Story (character's story line), Origin Challenge (score attack, get as many points in 2 or 5 minutes) and AC (the original Arcade release!). The STG is bullet hell, but with a major twist. You can and must dodge bullet curtains, but the player can also create a magic circle that slows bullets down and converts bullets to coins, when you shoot their shooter. The magic circle depletes over time and needs to be used strategically. It's the core gameplay element to make the whole chaos manageable. Controlling the mayhem and creating heaps of coins is amazingly satisfying. The coins can be used to buy power ups at Pumpkin Girl's store, witch pops up twice every stage. The power ups help in a pinch and offer additional firepower for a short amount of time. I'm completely in love with this game: it runs buttery smooth, plays great, lots of fun to be had, the characters and their stories are adorable and funny.
2. Grow Up ; I love Grow Home, but Grow Up is on a whole different level, almost makes its predecessor feel like a prototype or proof of concept! It's a poster child of a sequel. The playground got extended to a whole planet and periphery. I'd guess 4-6 times the size of the original game. Yet the new tool kit makes it so much easier to get around. Useful plant life can be DNA scanned and replicated at will and allows for even more playful high jinks. They've upgraded the engine from Unity 4 to 5 and took advantage of a few more expensive rendering techniques, so it's unfortunately a bit more taxing the hardware. This bummed me out at the beginning, but as soon as the world opened up it was more understandable. Zipping around the planet seamlessly with the given level of detail and even with additions of player created plant life is pretty impressive after all. I had a blast mainlining the story and will be back for some clean up.
3. BLUE REVOLVER ; The dev team was clearly hell-bent to create a love letter to classics like CAVE's DoDonPachi. Well, they definitely succeed. This bullet hell SHMUP is LEGIT. The whole package is: well tuned gameplay, modes for every skill level / play style, bonus unlocks, missions mode with bite sized challenges, a god-tier soundtrack, fantastic sprite work and art direction. The polish on display is almost scary. Best of all: BLUE REVOLVER is so much fun to play.
4. Uncharted 4 ; This game is the poster child of a console exclusive. The production value is off the chart. There are very few games on this level and yet everything seems so effortless: stunning lush interiors and exteriors over-saturated with detail, incredible mo-cap, story telling baked right into the flow of the action, animation that blends super smoothly without getting in the way of playability. That's not even all of it. Uncharted 4 is also a technical show piece for the PS4 in terms of geometry complexity, global illumination, lighting, picture quality and textures. Its 30 fps sport close to flawless frame-pacing and is aided by the right amount of motion blur. Lovable characters, fantastic story and solid "comfort food" gameplay close the deal. I enjoyed this brilliant experience immensely.
5. Gravity Rush Remastered ; Excellent remaster, 60 fps is really working in favor of this fast paced open world game. The scale and aerial viewpoints while zipping through the sky are popping super nicely in 1080p. I wouldn't say the game was held back by Vita, but just blossomed into something more beautiful on the more capable hardware. Great story about a Girl, who wakes up without any memories or even a name. She is able to shift gravity and uses said gift to find a place and purpose in her new world. The gameplay is lots of exploring, flying and aerial, but also ground combat. Traversal is the star of the show and so much fun. Presentation and art direction reminded me of the french comic book artist Mbius: surreal, dream like and psychedelic ... just with a big extra dose of stylized anime mixed in. No day1 patch or update by the way, it's pretty telling that this is noteworthy nowadays.
6. RefRain - prism memories - ; The golden age of doujin bullet hell SHMUP localization has dawned. RefRain isn't new, but comes with a fair bit of story, manual, tutorial and so the english release was more than welcome. This SHMUP is amazingly well polished and balanced. It being a few years old, shows a little from the assets side though. The STG part is 3D rendered, but the rest of the presentation is sprite work with a base res of 640x480. Upping the internal resolution makes the 3D part sharper, but the 2D rest blurry and soft. I ended up using the default 480p and binary doubled it up to 960p with nearest-neighbor scaling. Blocky, but pixelicious perfect and sharp. The difficulty modes allow fun to be had at any skill level. I blasted through easy on my second try and normal took a few more attempts. The bullet curtains are top class, beautiful to look at and a joy to dodge. The gameplay system allows to cut paths into the curtains, cancel whole bullet patterns (but not lasers) and charge powerful attacks. Each run clocks in under 30 minutes, which is also nice for a play in between the busiest of schedules. The soundtrack rocks too by the way.
7. Ratchet & Clank ; Excellent reboot, they changed enough to keep me in a constant state of dé vu: great mix of old and new. The gameplay was fun as ever, mayhem and bolts everywhere. The presentation got a nice boost by the more capable PS4, so lush. 30 fps is a bummer "on paper", but the almost perfect frame pacing still makes everything super smooth. I had preferred better anti-aliasing to match the otherwise almost CGI like quality of the visuals. Oh well, maybe we'll get that for the next reboot on PS6.
8. Furi ; Now I've seen it all: Furi is a french made sword fighting boss rush peppered with bullethell elements, inspired by Japanese games, fused with western influence, stunning presentation, amazing synth soundtrack and highly technical combat. They managed to create a game more unforgiving as any Souls game. It's all focus, do or die. Never unfair, but the tiniest mistake will be punished, hard. Furi will happily crush you and then taunt you to come back for a second serving. You get up, dust yourself off and eventually crush Furi. Many people don't like the forced walking / story exposition in between fights. I never minded the calm moments before each encounter while looking at the beautiful scenery and listening to synth tunes. The story only made sense at the end of the game, which is totally fine. My only gripes were the rare sections which required "precision" dashing in moving close quarters and PS4's spotty performance spoiled the fun a couple of times: screen tearing, jumpy framerate, input lag by noticeable slowdown, all horrible for such demanding gameplay. I'll double dip down the line and buy the Steam version for a revisit without Unity performance woes.
9. PAC-MAN 256 ; Two hundred fifty-six is a lovely remix of PAC-MAN. Pixels got replaced by isometric voxels and instead of clearing single screens the maze continuously scrolls upwards while the player gets chased by a killscreen glitch at the bottom. The game is highscore driven, but unlocks and missions add another carrot on a stick. The power pellets aren't the only offensive measure anymore and many other random drops (said unlocks) help the player to keep the ghosts at bay. The highscore chase is endless, but I chalk this one up under beaten because of the "Mission Complete" achievement. I'm going to keep PAC-MAN 256 installed though. It's a wicked little gem for a quick game here and there.
10. Trouble Witches Origin -Episode1 Daughters of Amalgam- ; This doujin SHMUP went comic market scene PC debut, then Arcade, then 360 and now Steam! The core game remains as refined as ever, but the "Origin" release was reworked and enhanced in many ways: re-adjusted visuals, new magic card (power up), new modes and a new character with new story line. There are all the modes you can ask for; Origin AC (arcade with Origin assets, no story), Origin Story (character's story line), Origin Challenge (score attack, get as many points in 2 or 5 minutes) and AC (the original Arcade release!). The STG is bullet hell, but with a major twist. You can and must dodge bullet curtains, but the player can also create a magic circle that slows bullets down and converts bullets to coins, when you shoot their shooter. The magic circle depletes over time and needs to be used strategically. It's the core gameplay element to make the whole chaos manageable. Controlling the mayhem and creating heaps of coins is amazingly satisfying. The coins can be used to buy power ups at Pumpkin Girl's store, witch pops up twice every stage. The power ups help in a pinch and offer additional firepower for a short amount of time. I'm completely in love with this game: it runs buttery smooth, plays great, lots of fun to be had, the characters and their stories are adorable and funny.