My NeoGAF GOTY picks for 2016:
1. Deus Ex: Mankind Divided ; Builds on the strengths of the previous game in the series by greatly expanding the aspect where you are exploring an open world city hub. The game mostly takes place in a cyberpunk depiction of Prague, which is one of the most detailed and visually arresting open world environments I have ever seen. I can understand why so many people overlooked Mankind Divided this year considering that the gameplay systems are pretty much the same as in the previous game, but the focus on hub based exploration in a single city made the game feel different enough for me. There are some amazing locations to discover in the city, including the exceptional bank level that offers a density of level design that even the Dishonored 2 designers should be jealous of. Dishonored 2 may achieve a higher quality control of level design overall, but that game can't compete with the novelty of being the first immersive sim to be built around an open world mega city.
2. Dishonored 2 ; The character selection at the beginning of the game may have been a pointless addition and the gameplay systems stay eerily similar to the previous game in most other aspects, but Dishonored 2 has some of the best level design ever both in stealth games and immersive sims. It is stunning how close ”The Clockwork Mansion" came to realize the idea of a mad scientist lair with moving walls and robot enforcers that seemed like utter CGI bullshot territory in the game's first trailer. Meanwhile, ”Edge of the World" perfectly introduced the new setting in Karnaca while being an impressively open-ended level, and ”A Crack in the Slab" had a design centered around time travel that was expertly positioned at a point in the game where the usual game mechanics started to wear thin. The biggest issue with the game by far is its similarity to the previous game in the series, and this issue is probably exacerbated by my chosen playstyle of lingering on levels, exploring every inch, taking out every enemy with non-lethal means and staying undetected. It is an exceptional and remarkable game in many ways, but I really wish that they took larger steps to switch up the formula, like Mankind Divided did.
3. Momodora: Reverie Under the Moonlight ; A remarkable metroidvania style game from an indie developer that I had no previous experience with. The feeling of traversal, animations, pixel art, the soundtrack and setting are of the highest quality from the very beginning of the game. I couldn't believe that I was playing a game from an indie studio that had done a couple of bare bones platformers and no metroidvanias, but still managed to compete at the very top of the field. The game has a difficulty curve and some gameplay systems that are reminiscent of Dark Souls, which provide a nice spin to the metroidvania formula. The most impressive aspect of the game for me was the exceptional restraint shown by the developer in delivering a short metroidvania experience where every area has a unique visual and auditory ambience and nothing feels like extraneous filler.
4. Dark Souls III ; I should hate this game for hustling me to buy three full price copies (PS4 JAP, XBONE JAP, and PC), but I probably got my money's worth to be honest. It is a formulaic soulsbourne game. The level design and the setting are probably weaker than last year's Bloodborne, but the combat and the RPG systems are more fun. I enjoyed the huge leap in graphical fidelity on PC compared with Dark Souls II. I don't think I have much more to say than this. Even a middling From software game is usually better than most other stuff released in any given year, which is also the case this year.
5. Mirror's Edge Catalyst ; One of the most unique open world experiences out there. The first open world parkour game, arguably built on the most solid parkour traversal system in the industry. Some people who found it inferior to the previous game may have missed that it included the very same meticulously designed obstacle courses as that game, only as main missions spaced out in a massive open world game. Progress in the game was rewarded in a very tangible way visually, as you jumped between Sci-Fi districts that were designed radically different. The combat system wasn't entirely successful, but an improvement over the weird static gun system from the previous game. It is a shame that the pretty sizable main mission ends on a dud last level that emphasizes trial and error, but it doesn't take away much from the unique experience of being able to free run creatively in open city blocks.
6.The Witness ; A puzzle game about connecting the spaces between dots that elaborates on this simple idea in elegant, surprising and sometimes beautiful ways. I love how the game encourages you to draw your own conclusions about the rules that govern the puzzles, including faulty assumptions that you will get ecstatic pleasure from clearing up later in the game. The actual story is unnecessary and extraneous, but the joy of learning the mechanics of and solving puzzles drive you through the experience without the need for any external reinforcement.
7. Inside ; A cinematic platformer made by the developer of Limbo and very similar to that game. The puzzles are on the easy side, but mostly fun. There are a couple of complex puzzles larger than anything you saw in Limbo, but while they added some variety, I am not sure that they are a good match with the cinematic platformer concept, and they did not appear to be a strength of the game. The aspects that make this game so memorable is the unique presentation of a side-scrolling dystopian world and its threatening citizens, machines and creatures, together with the beautifully animated little boy main character.
8. Shenzhen I/O ; I like that Zachtronics make super niche games for enthusiasts of programming and difficult logical puzzles, but the hardcore feature of including a large manual that you have to read to understand the game was ill-judged here, I think. A short blurb manual like in TIS-100 was fun, but I honestly got stuck studying the manual instead of playing the game. Two months later I forced myself to start the game again, and it was the same addictive experience like TIS-100, but I would guess that many people were held back from really getting into the game. The gameplay systems are expanded in some interesting ways compared with TIS-100, by limiting some of the features that were standard in that game, and providing plenty of new components to play around with. Some of the simplistic elegance of TIS-100 does get lost here, and I don't know if I like Shenzhen as much as that game, but Shenzhen is still an easy buy for Zachtronics fans.
9. The Lab ; The definitive starting experience for room scale VR. Some mini-games are better than others, but the overall experience of using the user interface, the graphics and the quality control are a notch above everything else I have played in VR this year. The archery mini-game looks deceptively simple, but it can be pretty challenging, and has never failed to put a smile on the face of people I have demonstrated VR to. The portal themed mini-game is the most graphically impressive game I have seen on my VR setup. You can't believe what you are seeing when you are dismantling the robot and it turns into hundreds of freely floating pieces that pop through the screen with good image quality. Most room scale VR titles will provide you with unique experiences that you have never seen before in other games, but what makes The Lab so great is that it makes some of these unique experiences accessible, easy to grasp and ... I guess ”shiny"? In a way that other titles simply can't compete with.
10. Titanfall 2 ; A really good first person shooter singleplayer campaign. Absolutely top notch when it comes to gameplay ideas and level design, but a setting and story that leave something to be desired.
x. Watch Dogs 2 ; A pretty good open world game. The wide range of hacking tools at your disposal and the open world exploration focused around light puzzle solving gives the game its own niche. The big issue with the game is that most of the level design in the missions is nullified by early upgrades to your hacking abilities. This feels awesome when you power game through the first couple of missions, but it gets old very fast. This game would probably have been a strong contender for the ordinary GOTY list if the upgrade systems had been designed with more care in relation to how the missions were designed.
x. Hitman ; A social stealth experience every bit as good as Hitman: Blood Money. The online challenges and the episodic structure didn't do much for me personally, but there were some really fun levels in the game, including the already legendary Sapienza. The game suffered somewhat from the lackluster overarching story structure, and I am not sure that it did that much new compared with Blood Money.
x. Tom Clancy's The Division ; Had a massive and graphically impressive open world environment. Joining up for coop matches was as easy as it has ever been in this type of game, and the instanced levels were mostly excellent. I don't have many negative things to say about the game. It ranks below numbered GOTY slots for me because loot games (and coop games) are not really my thing.
x. Picross 3d: Round 2 ; An excellent puzzle game that entertained me greatly during the downtime of the Christmas holiday. It surprised me how the small gameplay changes compared with the first Picross 3d were able to mix things up so effectively. Really a lovely fun game and one of the best puzzle games of the year, if a little lacking in originality compared with the previous game.
x. Battlefield 1 ; A good competitive multiplayer game. The singleplayer campaign started out really impressively, but it falters when it is split up into several mini campaigns that tackle different characters and themes
x. Dead Rising 4 ; I had a blast playing this, but I suspect that some of my reasons may have been irrational and associated with the unusually strong sense of Christmas cheer that the game has to offer. Mowing down zombies with an unbalanced offering of overpowered combo weapons is kind of fun, but ultimately shallow.
x. Uncharted 4: A Thief's End ; The game starts out good, but the empty semi open world environments should have been used more sensibly and in moderation. The story is good, but gets lost in the tedium of exploring the massive environments. A shame really, and I am saying that as a big fan of Uncharted 2 and The Last of Us.
x. Call of Duty: Infinity Warfare; Ups the ante in visual spectacle compared with the last few Call of Duty games. The framework of the story of being a commander of large battleship is executed really well. The best call of duty game since Modern Warfare 3 imo.
x. Firewatch ; Seems to be more interesting when it has some suspense in the early parts.
x. Far Cry Primal ; I really enjoyed this and mean to get back into it. The predators were fierce and scary enemies, and unlike in Far Cry 4 you had scarce resources to deal with them, which made the game suspenseful and interesting
x. Hyper Light Drifter ; The pixel art is really good, but the enemy encounters can be chaotically difficult and I don't know if the player is given a fair chance. Seemed a bit repetitive as far as I played as well.
x. Salt and Sanctuary ; An interesting take on 2d dark souls held back by mediocre graphics.
x. Mafia III ; Starts out really promising with good characters and story, but the open world area control missions that make up the lion share of the game are unforgivably grindy and boring
x. DOOM ; I am still looking forward to reading a good explanation of what makes the game relevant and interesting in 2016. Feels like a map pack from 1993 with double jump.
x. Final Fantasy XV ; I spent two hours learning a complicated battle system, pushing a car along a boring road, exploring the menu in a diner close to where my car broke down, and hunting vermin behind the diner. None of these activities seemed fun to me, so I stopped playing the game.
x. Gears of War 4 ; Is advertised as as a fresh post apocalyptic take on the gears world, but I never got past the two first levels that played it extremely safe in boring city corridors. Some people in the OT claim that the game gets better, which is entirely possible, but I have not returned to the game yet.
Played too little of:
Paper Mario: Color Splash
The Last Guardian
Quantum Break
Tyranny
Unravel
Recore