1. The Witcher 3: Blood and Wine ; Last year the main game lost out to Bloodborne and, admittedly, this DLC would lose out to The Old Hunters as well. But what those DLC share is that theyre both better than the main game, though by small margins and both for different reasons. Blood and Wine is simply better paced, has more inventive quests and a more consistently high quality story. Most of this is simply due to the length of the game, as sometimes the vast amount of content in the main game made the quality dip a little. In Blood and Wine the quality never dips and it truly shows that less can certainly be more. The settings is so very different, but equally convincing and far more beautiful. That first horse ride in the oversaturated fields of Toussaint is truly wonderful, and that feeling lasts all the way until the very end of the DLC. Given this vibrant and cheerful atmosphere, its admirable how, when my story ended with the bad ending, they made that bleak ending feel real and poignant. One cannot wish for a better send-off to one of the best games ever.
2. Uncharted 4: A Thiefs End ; I came in with high expectations, and Uncharted 4 did not disappoint. On the gameplay front, the lessons learned from TLOU made a huge difference and made the moment to moment gameplay more fun than ever. The vistas and locations were breathtaking, as ever, and so were the set pieces. Though, sadly, there were less of those than in previous games. Uncharteds strongest aspect was, again, the story and characters. With the highlight of this game being the relationship between Nate and Elena, which felt real, alive, and ever-shifting throughout the game.
3. Ratchet and Clank ; I played some of the previous games on the PS3 and actually did not like them. So I picked this up for 20 this fall and went in with tempered expectations, in spite of all the praise for this title. But this time, I was truly blown away. The game looks amazing, but most importantly, this game just oozes fun, in every level, every encounter, and every interaction. I immediately started another playthrough and then again, to get the Platinum. Never did it feel like a grind, I was still having a ton of fun with all the wacky weapons and enemies, and their combined effects.
4. Overwatch ; Kept me hooked since release. I had some moments where I stopped playing for a while, but I always came back. The whole game just oozes style and character, from the maps to the heroes, which all have the trademark Blizzard attention to detail. Most importantly, Blizzard did a fantastic job at making every match feel like unique which means I can play for hours on end without getting bored.
5. Dragon Quest: Builders ; I liked Minecraft when I first played it two years ago on PS4, but Im admittedly not a very creative person. The trophy just provided a good sort of checklist of things to do and I had fun doing it. But the moment I could decide for myself what to build I quit. So, naturally, this game was right up my alley and I had much more fun with this than with Minecraft, even though its far more limited in what you can build. Although its slightly disappointed you have to start over in every chapter of the story mode, they all have their own feel and quirky characters which keeps the game engaging throughout the entire story mode. And every time I had to leave my friends behind to travel to a new world I felt a tinge of sadness, because theyre all so well written, lively, and make every place feel like a real home.
6. The Last Guardian ; I admit it, I had trouble having Trico to do what I wanted him to do. Which made the game slide down a couple of places on my list. But when it works, it is truly something special. Having to rely on Trico at some points and to help Trico at other points really creates a bond with this fantastically animated AI character. And the set-pieces perfectly uses this created bond to boost their effectiveness and create some truly fantastically tense scenes. In the end, I feel the game succeeded in what it set out to do, because I wish I could drag Trico out of my screen and have him with me all the time, however impractical that might be. Just a shame about the controls, camera, and the bugs with the AI I encountered.
7. Dishonored 2 ; It was difficult to choose between Dishonored 2 and Deus Ex Mankind Divided, because theyre very close in terms of quality. They just have different strengths and weaknesses. Dishonored 2 has a beautiful world and fantastically designed levels. The powers are fun, and so is replaying the game with the other character to experience some new dialogue and to experiment with new combinations of powers (which can be truly gamebreaking). Not to mention the fantastic mission with the Timepiece, which is an instant classic.
8. Deus Ex: Mankind Divided ; On the other hand, Deus Ex Mankind Divided has the best hub world Ive ever experienced. Every part of the city is just so full of detail. And even when you think some details are just insignificant world building, suddenly it comes back later in the game through a side quest. In that sense, everything feels connected and the whole city feels like it has a million different stories, each more interesting than the other. But the game is not without its shortcoming and thats what keeps this game below Dishonored 2. The new powers feel unnecessary. Not so much useless, just unnecessary. It lacks any sense of globe trotting that the original Deus Ex and Human Revolution had. Similarly, it has a lack of separated levels that make the previously mentioned three games so good. The vast majority of the game is played out on the streets of Prague, for better or worse. But most egregiously is the story, or lack thereof. It goes absolutely nowhere, answers no important questions and just fizzles out. In that sense, its not weird to see why some people feel like this is half of a game.
9. DOOM ; Bethesda really knows how to make good FPS campaigns. I like the Wolfenstein and Half-Life style of campaign (more focused on the story, characters, and world) better, but I still had a lot of fun ravaging through demons on Mars and Hell.
10. Trails of Cold Steel II ; Still in my top 10, although barely. I say still, because compared to Trails in the Sky FC and SC its a major step down. The strongest part of these games are the characters and the little story lines that unfold throughout the game. With the minor characters in the streets and cities, theyre as strong as ever and thats primarily the reason the game is in my top 10. But the quality takes a major dip with the main cast. Some characters go absolutely nowhere throughout the game, while others are still as trope heavy as ever. And the main story is terrible. Its so predictable, its filled with tropes, and it contradicts itself constantly (most obviously with
). And compared to its immediate predecessor, this game is equal parts better and worse. Better because the structure is less rigid and the combat is more varied and refined. Worse because, again, the main story is just awful and it recycles most of the areas of the first game. Which was more acceptable in Trails in the Sky SC because we already saw the whole of Liberl in the first game. But Erebonia is massive, and yet we got to see so almost no new places. I still liked the game, but Im hoping for a big improvement with the third game.
2. Uncharted 4: A Thiefs End ; I came in with high expectations, and Uncharted 4 did not disappoint. On the gameplay front, the lessons learned from TLOU made a huge difference and made the moment to moment gameplay more fun than ever. The vistas and locations were breathtaking, as ever, and so were the set pieces. Though, sadly, there were less of those than in previous games. Uncharteds strongest aspect was, again, the story and characters. With the highlight of this game being the relationship between Nate and Elena, which felt real, alive, and ever-shifting throughout the game.
3. Ratchet and Clank ; I played some of the previous games on the PS3 and actually did not like them. So I picked this up for 20 this fall and went in with tempered expectations, in spite of all the praise for this title. But this time, I was truly blown away. The game looks amazing, but most importantly, this game just oozes fun, in every level, every encounter, and every interaction. I immediately started another playthrough and then again, to get the Platinum. Never did it feel like a grind, I was still having a ton of fun with all the wacky weapons and enemies, and their combined effects.
4. Overwatch ; Kept me hooked since release. I had some moments where I stopped playing for a while, but I always came back. The whole game just oozes style and character, from the maps to the heroes, which all have the trademark Blizzard attention to detail. Most importantly, Blizzard did a fantastic job at making every match feel like unique which means I can play for hours on end without getting bored.
5. Dragon Quest: Builders ; I liked Minecraft when I first played it two years ago on PS4, but Im admittedly not a very creative person. The trophy just provided a good sort of checklist of things to do and I had fun doing it. But the moment I could decide for myself what to build I quit. So, naturally, this game was right up my alley and I had much more fun with this than with Minecraft, even though its far more limited in what you can build. Although its slightly disappointed you have to start over in every chapter of the story mode, they all have their own feel and quirky characters which keeps the game engaging throughout the entire story mode. And every time I had to leave my friends behind to travel to a new world I felt a tinge of sadness, because theyre all so well written, lively, and make every place feel like a real home.
6. The Last Guardian ; I admit it, I had trouble having Trico to do what I wanted him to do. Which made the game slide down a couple of places on my list. But when it works, it is truly something special. Having to rely on Trico at some points and to help Trico at other points really creates a bond with this fantastically animated AI character. And the set-pieces perfectly uses this created bond to boost their effectiveness and create some truly fantastically tense scenes. In the end, I feel the game succeeded in what it set out to do, because I wish I could drag Trico out of my screen and have him with me all the time, however impractical that might be. Just a shame about the controls, camera, and the bugs with the AI I encountered.
7. Dishonored 2 ; It was difficult to choose between Dishonored 2 and Deus Ex Mankind Divided, because theyre very close in terms of quality. They just have different strengths and weaknesses. Dishonored 2 has a beautiful world and fantastically designed levels. The powers are fun, and so is replaying the game with the other character to experience some new dialogue and to experiment with new combinations of powers (which can be truly gamebreaking). Not to mention the fantastic mission with the Timepiece, which is an instant classic.
8. Deus Ex: Mankind Divided ; On the other hand, Deus Ex Mankind Divided has the best hub world Ive ever experienced. Every part of the city is just so full of detail. And even when you think some details are just insignificant world building, suddenly it comes back later in the game through a side quest. In that sense, everything feels connected and the whole city feels like it has a million different stories, each more interesting than the other. But the game is not without its shortcoming and thats what keeps this game below Dishonored 2. The new powers feel unnecessary. Not so much useless, just unnecessary. It lacks any sense of globe trotting that the original Deus Ex and Human Revolution had. Similarly, it has a lack of separated levels that make the previously mentioned three games so good. The vast majority of the game is played out on the streets of Prague, for better or worse. But most egregiously is the story, or lack thereof. It goes absolutely nowhere, answers no important questions and just fizzles out. In that sense, its not weird to see why some people feel like this is half of a game.
9. DOOM ; Bethesda really knows how to make good FPS campaigns. I like the Wolfenstein and Half-Life style of campaign (more focused on the story, characters, and world) better, but I still had a lot of fun ravaging through demons on Mars and Hell.
10. Trails of Cold Steel II ; Still in my top 10, although barely. I say still, because compared to Trails in the Sky FC and SC its a major step down. The strongest part of these games are the characters and the little story lines that unfold throughout the game. With the minor characters in the streets and cities, theyre as strong as ever and thats primarily the reason the game is in my top 10. But the quality takes a major dip with the main cast. Some characters go absolutely nowhere throughout the game, while others are still as trope heavy as ever. And the main story is terrible. Its so predictable, its filled with tropes, and it contradicts itself constantly (most obviously with
the oft heard Were a neutral party vs what happens in actuality, which is that Class VII sides with the Imperial Army every time, helps conquer territory for the Imperial Army, all the while painting the Noble Alliance as the bad guys in every single way.