1. The Witness ; One of the best puzzle games I've played, with an amazing concept behind it. Its 'open world' structure is the first time I've felt that approach benefitted gameplay. If you're stumped on a puzzle, go look somewhere else. Dropping a puzzle sometimes works wonders, because when you return with a fresh mind, sometimes you get it in a few minutes. There's even a whole metroidvania element to it: if you're running around the town in the beginning of the game, you can't decipher any of the puzzles because you haven't learned that 'code' yet. The upgrades in this game are knowledge, it's genius.
2. The Last Guardian ; Like most Team ICO fans I waited years for this, and somehow after I beat it all that time didn't matter anymore. I expected great things, but I even liked it more than ICO and SOTC. I loved Trico's behaviour and the bond you develop over the hours. I can see some of the complaints people have, but for me it was a near flawless experience, apart from the camera acting up sometimes. The hours of buildup lead to a finale that is just unforgettable and deeply moving. My favorite video game ending since The Last of Us.
3. INSIDE ; Playdead takes everything they've learned from Limbo, and make something more polished and refined with Inside. What impressed me is the smooth transition between 'chapters'. Each section flows perfectly into the next, and it really feels like one continuous experience. The game is also best when played in a single session to enhance this effect. So the short length is a plus more than anything.
Inside also shows restraint: there are mechanics that other games would milk 20 puzzles out of, but Playdead just gives us a few, and then we move on. It shows how needlessly padded and stretched out other games are. So obviously I'd say that the pacing is on point.I'm not even going to expand on the story/setting that much, because I want to get a better grasp of that after a second playthrough. Suffice to say that there's a lot here to take in. The finale is especially memorable, and one of the major reasons why you should play this.
4. Watch Dogs 2 ; I never played WD1, but the sequel interested me because of the change in setting and tone. It turned out to be one of my biggest surprises of the year! I loved this game and kept playing long after the credits rolled. It's refreshing to play an open world game where you don't have to shoot anything if you don't want to. I started out trying gun combat in some encounters, but that just got me killed more quickly. Figuring out how to use hacking effectively, and deploying the RC car and the drone, made me fall in love with the game. For some missions you can just sit outside and remote play/hack your way through it, while you're listening to Eric B & Rakim. When you do have to enter a facility, there are some useful upgrades to help you make a clean exit. I always had fun during any of the missions (side or main), because your options are so varied. To top this off, I loved most of the characters and enjoyed the great and diverse soundtrack (both original and licensed tracks).
5. DOOM ; DOOM is back with a downright outstanding campaign, even outmatching Wolf TNO for me. The action is incredibly frantic, and the glory kill system (melee finishers) is a great addition to the combat. The animation for those finishers is top notch and they feel incredibly satisfying to do. You also get health for doing them, so it's a mechanic that is very useful when things get hairy: you get health, and a split second to catch your breath.
Every weapon is fun to use, and have alternate fire modes you can upgrade. Combat hardly ever gets stale if you mix those up a bit and combine them with power-ups. The rush you feel when you complete one of the bigger encounters, is magnificent. I want to replay this on a harder difficulty, just to get that feeling all over again.In between encounters it pays off to explore the complex maps, because they're riddled with secrets, upgrades and other - actually useful!- collectibles. The great map is your trusty companion here.
You rip and tear until it's done... and if you're like me you'll want to start all over again immediately.
6. Dark Souls 3 ; We know how the Souls games work and play out by now, and at worst 3 would feel like 'another' sequel, but Miyazaki and team somehow avoided that. The level design was more complex than ever, and the references to DkS 1 were mostly well handled. I continued to be impressed while playing, somehow they made this the best entry yet.
7. Hyper Light Drifter ; If you love 2D Zelda games and fast-paced, challenging combat, you need to try out Hyper Light Drifter. The artstyle and Disasterpeace OST are just icing on the cake. The 30 fps lock is disappointing, but overall I loved every second of this.
8. Pokémon Go ; Most people bailed out of Pokémon GO after the summer, but I kept going until I had every possible Pokémon at 143 (now 150 I guess with the first gen 2 update). The game itself is very bare bones and lacking in features, but I still had a lot of fun hunting, hatching and battling. The community aspect of the game is what made this one of the more memorable experiences of the year. I understand those that quit early because there's not much game there. What I loved about GO is that it could make a mundane work day better, like if you got to work still half-asleep and there was a Muk waiting at the door. I also did a lot more walking than I'd usually do. I'm done for the moment though, until they add more of gen 2 in the wild.
9. Titanfall 2 ; The campaign got so much praise, so I had to try it out. I like how some levels have an unique concept behind them, but don't overstay their welcome. It's a short but very sweet singleplayer, that never feels padded out. Can't really comment on the multi, but it got addictive and I was almost inclined to keep playing after a few matches.
10. Firewatch ; Staring at breathtaking vistas while listening to Chris Remo's fantastic soundtrack... there are worse ways to spend your time. But at its core Firewatch is about the growing bond between two people who haven't even met. A lot of players were disappointed by the ending, but I thought it was very fitting, a bit daring even.
x. Oxenfree ; A group of teenagers explore an island and discover it hides a dark secret. If you like paranormal elements in your games, you'll get a kick out of Oxenfree. It has elements of Twin Peaks, Lost and even Poltergeist. The biggest strength of Oxenfree is its developed cast of characters, that make the story believable.
x. Unravel ; Very charming puzzle-platformer, with inventive puzzles. Also looks absolutely gorgeuous. It may look like a style over substance game, but the platform/puzzle mix is really well done. Good soundtrack too.
x. Abzû ; The art director and composer of Journey return for a game that feels very similar to Thatgamecompany's acclaimed title. Only now you discover the vast ocean and all its secrets. It's a very relaxing experience, but it tries a bit too hard to recreate Journey's formula. In the end it felt a bit like a retread to me. This was a game that enthralled me while I was playing, but got a bit more critical on after I reflected on it later. Fans of Journey should definitely check out Abzû though, if only for Austin Wintory's soundtrack.
x. Bound ; This is another Journey-like experience, but Bound does more than Abzû to make it feel unique. First there's the gorgeous abstract artstyle, that fits well with the symbolic nature of the story. Bound's only misstep is that it also tries to be a platformer - complete with trick jumps and sequence breaks- but once you try some precise jumps or shortcuts, you see how the controls are not suited for it at all. They tried to add in some replay value with the hidden items/shortcuts and different paths to clear a level, but it's not very fun.
x. Gears of War 4 ; If you liked the trilogy on Xbox 360, you'll love this. Not much has changed gameplay-wise The campaign is almost on Epic's level and it shines especially in co-op. The early acts are the weakest because shooting robots (deebees) is not as much fun as shooting grubs. But there's more than enough of that later on. Didn't play the multi much, but Horde is as fun as ever.