Hodgepodge - A fairly straightforward short map. Some thinking required.
http://steamcommunity.com/sharedfiles/filedetails/?id=68511497
http://i.picpar.com/f5ff51de986d96dc07bac4383ee1a641113b3956.jpg[img][/QUOTE]
Not bad, although the most difficult part was figuring out where to put the first portal. After that it was straightforward.
[quote="morningbus, post: 37692270"]Basment Dweller: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=68487947&tscn=1336512570[/url]
[IMG]http://i.imgur.com/KtAqO.jpg[IMG][/QUOTE]
Dat last bit! D: [spoiler]I don't know if I was incompetent or if there was a miscalculation on your part, but I found it unwinnable.[/spoiler]
[quote="DarkKyo, post: 37693221"]Eyes on Demise: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=68521513[/url]
[IMG]http://i.imgur.com/QZueA.jpg[IMG]
Lots of fun aerial faith plate action! Also lots of sentries.[/QUOTE]
Kaizo Portal. I died more often than I ought've, and that's part of the charm of your map...but [spoiler]the middle aerial faith plate on the right (that's right after the grav lift) didn't put me all the way across. The one on the left did, so I may have been doing it wrong.[/spoiler] Nice stylistic touches, like the gel at the beginning and the [spoiler]criss-cross lightbridge bit.[/spoiler]
[quote="Shahadan, post: 37695479"]I tried to do one. I had probably more fun doing it than I would have had playing it, but in any case, I liked trying to put almost everything I could and trying to figure out how I would still make it linear.
In truth my favoirite part was to put some hints about how you are supposed to play it.
Really liking the process.
If anyone wants to try it : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=68542826[/url]
Overcomplicated piece of test !
[spoiler] yes it is shit though[/spoiler][/QUOTE]
Sooooo big. The only bad part of your test was running back and forth over a huge area. Maybe put the orange gel near the start? It would be pretty fun zipping back and fourth. I also sort of broke the test using the [spoiler]lightbridge, but it was too complicated for me to describe how. Also, the bouncy gel can render the room unwinnable; it got on the spot where I was supposed to set the laser redirection cube and there was no way to get rid of it.[/spoiler]
This is so cool. I'll get around to the rest of these later, but for now I must rest.
Generally speaking, keep in mind that there's no checkpoint system, so if someone dies, they're sent back to the start of the map. Also keep in mind that the more elements you put into a puzzle the more ways the player has to break the map. Portal paint especially is a gamechanger.