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GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Zoc said:
I'd also really like to know if Gecko OS is a universal import loader or not. If it isn't, I'm surprised it hasn't been mentioned anywhere on its homepage, this thread, or any other sire I can find with a Google search. You're saying Madworld doesn't work, either? That's another game I wanted to import... there should be a compatibility list.

Gecko OS is a universal loader, it was designed to be similar to the Freeloader which stopped working because it could not circumvent the firmware updates.

MadWorld works 100% with the Gecko 002 fix version of the loader (as does Sonic and the Black Knight and MLB 2k9)

There is not a compatibility list because almost every game works with either 1.07 or the new 002 fix (newer games which have newer IOS requirements)

Okami much like Naruto 4 would be the sole random exceptions
 
Damn, so I'm just shit out of luck? I suppose I must be the first to want to play a US copy of Okami on a Japanese Wii... and it doesn't work.
 
This is why the IOS system sucks ass:

Team Hackmii's marcan said:
Yes, this is another Wii rant. There are plenty of other articles talking about the poor recent game offerings, the hardware limitations, and the primitive online play. I’m not here to talk about those. Instead, I’m going to talk about the Wii’s software stack, and how it compares to other consoles.

The Wii’s software architecture sucks.

If you look at lists of software updates for the PS3 or the XBox 360, you’ll find things such as PS3 update 2.40, which made XMB available in-game, or XBox 360 update 2.0.7357.0, which added the New XBox Experience, among many smaller updates are stability fixes, new peripheral support, and new features like in-game screenshots. A large amount of the features affect or improve the in-game experience.

Meanwhile, the Wii got all of:

* Things, such as copying saves to SD, which should have been there from the start
* Support for new features for new games, with zero improvements for any games already released (USB keyboards, WiiSpeak, etc).
* Updates to built-in channels (WiiShop, etc)
* Wii menu or messageboard tweaks, like moving channels or, get this, a clock.
* Security updates, or their failed attempts at stopping homebrew.

This isn’t a coincidence. As it turns out, Nintendo chose not to have any operating system or common code at all running on the Broadway CPU. When you run a game, everything that shows up on your screen, ever, is being loaded from that spinning polycarbonate disc. And there are no mechanisms for anything else to run on that CPU: no update infrastructure, no Home Menu updates, nothing. If they ever want to have a “hypervisor” run above games, they’ll need to get a new CPU with full-blown virtualization capability (or an emulator), because games assume they have direct access to the CPU and most of the hardware.

If you’ve been following the Wii scene, you might be thinking, “what about IOS?” Indeed, Nintendo’s security and I/O Operating System runs alongside games (on a separate CPU built in to the Hollywood chipset) and it is updated as part of system updates. It includes some important bits and pieces like some peripheral drivers. However, as it turns out, Nintendo has decided that every new feature will be developed as a separate fork. Your Wii contains many IOS versions, and the older have never been updated except for security reasons (to fix our exploits). Not that they’ve added many new features, but if you look closely, new IOS features do not operate when you’re playing older games. This includes any updates to the WiiConnect24 downloads code, and even some minor things like the “slot LED blinks when you eject a disc” feature - try it when you’re playing Zelda and you’ll see that it doesn’t work, because it’s using the very old IOS9.

There are 23 IOS versions installed with current updates (this is also wasting the scarce 512MB internal memory!). Any new feature that they want to use in older games would have to be retroactively and individually added to each version, and it could create compatibility concerns because the interfaces with IOS functions aren’t all that stable either. Just doing these updates would cost them an immense amount of effort - it took them well over half a year to fix the fakesigning exploit and ship the IOS updates for all 23 versions, and that’s a minor update that can’t possibly affect games. Every time they’ve added a new feature (for example, the recent Wii Speak support, or USB keyboard support, or USB mouse support) they’ve just made a new fork of IOS for it. And IOS is limited to what it already handles - the ARM CPU that it runs on has no access to the graphics capabilities of the Wii (nor is it fast enough anyway - it has no floating point capability and it is a lot slower than the Broadway), so they can’t add any user-interface features to it.

Even worse - some things that should have been implemented in IOS aren’t. Like the Bluetooth stack and the Wii Remote code. Forget about any Bluetooth device support in older games - they couldn’t pull off a VoIP feature, ever. The SD card filesystem code is implemented in the games, which means that they can’t possibly add any code that uses SD card files, because two filesystem drivers can’t be used on the same device at the same time. Some things, such as saving games to SD for titles that don’t otherwise use the SD slot, are possible, but the changes needed to accomplish them would be so hacky and intrusive that I doubt they’re ever going to happen. One of the few things they can update with relative ease is networking (because the TCP/IP stack runs in IOS), but even then they still need to touch all IOS variants to fix it retroactively in older games. We’ve seen some changes but I doubt we’ll see many more.

As a specific example, let’s look at the much-discussed future ability to load Virtual Console and WiiWare titles from an SD card (seriously, what the hell were they thinking with 512MB of internal storage and no sane infrastructure to ever expand it externally?) There are three possible solutions to get this to work:

1. Add FAT filesystem code to IOS retroactively, disabling any SD access for titles that launch from SD
2. Add FAT filesystem code to IOS retroactively and push title updates for everything that uses SD, to remove the in-title FAT code and replace it with a new interface to IOS
3. Just fake it and transparently copy titles to the Wii system memory when you want to launch them, causing more Flash wear and tear and longer launching times

Chances are they’re going to go for number 3. And the only reason 1. and 2. exist is because downloadable content access is implemented through a unified “application security” subsystem, which forced them to define a sort-of-standard interface for it. They wouldn’t have done it otherwise.

While other consoles get firmware updates, new peripheral support, bugfixes, and even major updates like the XBox New Experience, pretty much everything on the Wii will remain just as it is now. The best Nintendo can do is update the Wii Menu, but once you get into a game, there’s nothing it can do. Forget about an improved Home Menu. Forget about any changes to online gaming beyond minor server-side tweaks. A unified friends system to avoid having to enter friend codes for every game? Not going to happen. Bad game bugs? Tough luck, there’s no patching system (remember the Zelda issue?) Some future proper online support with social features, like the other consoles have? Will never work with older games. Worse, Nintendo are really proud of themselves, so they won’t admit that they screwed up their software by releasing such big new features and having them only work for newer games. Instead, they’ll wait until Wii2 (or worse, Wii3), lag behind their competitors, and the features still won’t work in backwards-compatibility mode.

All in all, the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor. Just like DS titles won’t get WPA support on the DSi, effectively making the DSi’s WPA mode useless if you ever want to use DS titles on-line. The DS WiFi drivers and configuration stack are built in to every game.

Remember, when Nintendo fails to deliver new Wii features, it won’t be because they aren’t trying. It’ll be because they’ve killed their chances from the start.
http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/
 
Zoc said:
Damn, so I'm just shit out of luck? I suppose I must be the first to want to play a US copy of Okami on a Japanese Wii... and it doesn't work.

Have you tried changing any of the settings in Gecko OS, that sometimes helps if you change the hook
 
Mejilan said:
This is why the IOS system sucks ass:

Am I the -only- person who has been aware of how Nintendo's system has worked since launch? That there is no "OS" running, and each application takes full control of the system?

I mean, there are benefits to such a design (it absolutely prevents accidental bugs and incompatibilities with older titles), but it also means that games are set in stone. Why folks kept insisting there would be "simple SDHC firmware updates" is beyond me...
 
markatisu and the others said:
Is it modded?

Absolutely not :D

TunaLover said:
Awesome, and strange since games needs specific IOS -mini operative systems- to run, those new IOS comes with the new updates, at least your Wii had all those IOS from factory :lol

Do you send your Wii to Nintendo to repair' maybe they include those IOS without update your firmware, or maybe your Wii is making silent updates without changing your firmware.

I have no explanation for this, although it's possible install IOSs without firmware update, but you need extract those direct from Nintendo update servers.

Crazy shit dude, your Wii is crazy shit...

Well, yes and no: It all kinda started when I had my Wii sent to the repair centre, but bear with me.
When they've send it back it still wasn't fixed, with DRE errors and jerky cursor, so after I called in the customer's service (pretty darn pissed I might add), they agreed to send me a NEW one instead.
So, as I've said before ITT, this new system was on 3.1 from the start and before trying to run homebrew I came in here asking which firmware was the best to be on before going the HBC's way: everybody seemed to suggest 3.2 was the best choice and Mario Galaxy the game to do the update.

And there my strange tale begins :lol ... because I ran Mario Galaxy and nothing, no update request from the system despite being able to play it. So i tried Brawl, then Okami and then Mario Kart and then Wii Fit... nothing. Every time I was able to play everything without any update whatsoever and with the System "Os" telling me I was still on 3.1. From there I did the Twilight Hack and put HBC (where the only apps I have are emus and Gecko).
The other day I rented HotD Overkill and again, no update or anything even running the game for the first time NOT under Gecko.

I've also yet to do the Tona's Shop update because it asked me to go online with the Wii at that moment but I couldn't so I just said fuck it, I'll do it when I actually need it...

It's a Nintendo mind-fuck, I tell you! :lol

darkjedi187 said:
I got my Wii back from parents some time ago and accidentally updated it to 3.4. After that I installed the homebrew with little to no problem. I can't remember exactly what I did, but from what I understand I should have been able to get it to work.
If it works don't question it.

Uhmm, I don't think you quite catched what's happening here, It's not a matter of having successfully installed HBC, why that would be strange at all?
What's crazy here is what was happening BEFORE I tried to do the Twilight hack (3.1 firmware Wii being able to play all the games without ever updating) and AFTER that (still not asking to update even when running games outside of HBC and Gecko).

Also: what happened to you is that you simply grabbed the right Twilight Hack save. You can still install make 3.4 Wiis Homebrew capable, it should be avoided to update to 3.4 just because Nintendo could potentially push stealth updates on your Wii without needing your permission.
 
Bluemercury said:
So what happens to the homebrew channel if you update the latest firmware, im using the 3.4EU i think.

Which latest firmware are you talking about

3.5 has only hit Korea and the MadWorld firmware only contains the IOS needed to play the game

Also if you already have Homebrew installed none of the firmwares so far disable it (they just keep you from installing it if you never had it and enable the ability for Nintendo to update your firmware without you knowing)
 
Just an FYI to any lurkers that might be reading this thread. Don't fucking send me PMs asking how to pirate Wii DVDs. I'll just delete them outright without responding.

Thanks.
 
I really felt the need to give props to Blizzo's work with this post:
GxGeo (Neo-Geo emu) is such an awesome emu that'd be a HUGE waste not seeing it updated anymore.

I was shocked at how "complete" it was upon (beta) release, and even as it is I'm pretty satisfied! Lots of games run flawlessy with no graphics glitches and full sound and framerate support.

Having it with full Classic Controller support, a barebones in-game emu with pausing and 16:9 aspect ratio fix made possible, the "vinyl-like cracking" sound glitch fixed and the ability to play some of the larger roms... well, that would be the icing on the cake.

IQ is already perfect as it is (no nasty filters), I even plugged my old AES to the same plasma display, with a Neo Turf Masters cart, and I couldn't spot ANY differences with how GXGeo displayed it.
This bodes really well for future updates.

IMPRESSIVE!

But nontheless, awesome work from Blizzo, I can finally play SamSho2 the way it's supposed to after having paid 900 points for it but never touching it again upon seeing what a TURD of a PAL conversion that was (super-slow, huge black borders with fatty characters and unresponsive&laggy controls). Obviously I'll keep supporting the VC releases like I did for the Megadrive and SMS, but I'll be playing them with GXGeo. Yeah, it's a shame we PAL gamers have to resort to this (bye bye to proper Channels, play-time, freeze save state, just one click away games and so on) but it is better than nothing... at least I can keep the fridge clean and play them from the SD cards :D
Hopefully we'll hear from him sooner rather than later, and many thanks to Blizzo for such an awesome HBC app :D
 
Mejilan said:
Just an FYI to any lurkers that might be reading this thread. Don't fucking send me PMs asking how to pirate Wii DVDs. I'll just delete them outright without responding.
Wow. You're nicer than me. I'd just forward them to the modsquad and wait for blood and bodyparts to rain down from the heavens. Let natural selection take its course I say.

Anyway.

That Marcan rant was a thing of beauty. A bit too much frothing at the mouth, but that's understandable. I mean, I'm just using their products and not hacking around inside of them, and Nintendos product strategy (or lack thereof) sometimes make me want to eat puppies. I cannot imagine what a "pro" must be feeling while looking at their mess. Must be brutal.
 
So I have a question.

I used homebrew to back-up normally unback-upable save files like Brawl and MK Wii. Since then, my Wii broke down and I sent it in to Nintendo for repairs. They replaced much of the insides and sent it back. It's still the same system, but new friend code and system ID and stuff...

So... how would it work if I use homebrew again to restore my brawl save? I imagine that the save is tied to the Wii system, so it wouldn't work... or would it? Is it safe to try? I'm sure there's a reason Nintendo locks these files... anyone else pull this off successfully? Or should I just say fuck it and redo my brawl and mk stuff manually?
 
The reason why saves are locked is because these games have online parts with persistent stats and stuff. It would be cheaters paradise if you could backup these saves.

I say: No clue if it works. Go ahead and try it, worst thing that could happen is that it doesn't work. Make sure you save the game once before copying your old saves over though, so that the appropriate tickets are on your Wii.
 
CTLance said:
The reason why saves are locked is because these games have online parts with persistent stats and stuff. It would be cheaters paradise if you could backup these saves.

I say: No clue if it works. Go ahead and try it, worst thing that could happen is that it doesn't work. Make sure you save the game once before copying your old saves over though, so that the appropriate tickets are on your Wii.
Gotcha. Thanks for the tip. And yeah, I was thinking that it was mostly cheat-prevention and since I'm not looking to cheat (just want my progress back), that I should be ok. I'll give it a go later and report back for the record.
 
markatisu said:
Have you tried changing any of the settings in Gecko OS, that sometimes helps if you change the hook

I did try all the combinations, actually, but after reading this I went back and tried them again. I must have missed one, because this time it worked! Thanks for the motivation!
 
Dash Kappei said:
And there my strange tale begins :lol ... because I ran Mario Galaxy and nothing, no update request from the system despite being able to play it. So i tried Brawl, then Okami and then Mario Kart and then Wii Fit... nothing. Every time I was able to play everything without any update whatsoever and with the System "Os" telling me I was still on 3.1. From there I did the Twilight Hack and put HBC (where the only apps I have are emus and Gecko).
The other day I rented HotD Overkill and again, no update or anything even running the game for the first time NOT under Gecko.

Something strange has happened to my Wii too.
I was running firmware 3.1 (Euro) and recently I've been using the Twilight Hack to play Okami, HOTD:Overkill, Samba de Amigo, as these games ask to update.

Today I got Madworld and it wanted to update the firmware too, so I booted it using the twilight hack and it wouldn't run ( I got a blue screen error). I finally got fed up and just updated the firmware using the Madworld disc.

However on going into the bios system I'm told I'm STILL running firmware 3.1 AND upon putting in games that usually ask for an update - they DON'T.

Has the Madworld update created a loophole?
 
D-X said:
Something strange has happened to my Wii too.
I was running firmware 3.1 (Euro) and recently I've been using the Twilight Hack to play Okami, HOTD:Overkill, Samba de Amigo, as these games ask to update.

Today I got Madworld and it wanted to update the firmware too, so I booted it using the twilight hack and it wouldn't run ( I got a blue screen error). I finally got fed up and just updated the firmware using the Madworld disc.

However on going into the bios system I'm told I'm STILL running firmware 3.1 AND upon putting in games that usually ask for an update - they DON'T.

Has the Madworld update created a loophole?
Madworld only contains the IOS it needs to run, not the system menu update, so it would stay at 3.1. This is not a problem.
IIRC the IOS included with Madworld do not effect Homebrew.
 
samratty said:
Madworld only contains the IOS it needs to run, not the system menu update, so it would stay at 3.1. This is not a problem.
IIRC the IOS included with Madworld do not effect Homebrew.

The thing is the other games that used to ask to update (HOTD) don't anymore
 
samratty said:
One would assume they use all/some of the same IOS versions, thus have been updated by proxy when you updated for MadWorld.

You are probably correct, HoTD Overkill, MadWorld, Sonic and the Black Knight and MLB 2k9 all use the same set of update IOS (MadWorld I think uses 55, Sonic uses 37 or 53, etc)
 
markatisu said:
You are probably correct, HoTD Overkill, MadWorld, Sonic and the Black Knight and MLB 2k9 all use the same set of update IOS (MadWorld I think uses 55, Sonic uses 37 or 53, etc)

And all this time I'd been avoiding updating so I could play bloody NMH... oh well
 
D-X said:
And all this time I'd been avoiding updating so I could play bloody NMH... oh well

Well you can manually update them, you just need to search google.com

Anybody with Homebrew and a lack of knowing how to search for simple things in google could have updated their IOS long before MadWorld forced them to
 
MadWorld needed an update? Oh wow.

I downloaded an "unofficial" Gecko that supposedly fixes games that boot with the blue screen and Error #002.

It works with MadWorld, thankfully (PAL version on NTSC HBCed console) and I was never aware it even needed to update the Wii :D
 
Nemesis556 said:
MadWorld needed an update? Oh wow.

I downloaded an "unofficial" Gecko that supposedly fixes games that boot with the blue screen and Error #002.

It works with MadWorld, thankfully (PAL version on NTSC HBCed console) and I was never aware it even needed to update the Wii :D

Yeah thats because the Gecko OS Error 02 fix has been programmed to access to the IOS that are required by MadWorld and newer games

And because it has those IOS its not officially supported on Wiibrew or any other legit sites because the IOS are owned by Nintendo and not to be made public
 
shouamabane said:
Are brand new Wii systems still homebrew capable? I want to be able to play JP imports.
The latest Wii firmware 3.4 (well, 3.5 in Korea) can still have homebrew installed on them.
 
I think you have all the necessary IOS; until now, to run your games. For some strange reason you have IOS that were incorpored later in firmwares like 3.2, 3.3, or 3.4. I guess Nintedo repair center give you the proper IOS to run every game released until now. But they installed those IOS in your Wii not through the normal firmware update, hence you still on 3.1. I´m not sure if games require specific System Menu, by what you tell it seems no.

2 question, when did you send your Wii to repair? date. And have you tried a console update? no software based. If you do, you still on 3.1?
 
So, I have a 3.2E console with HBC and the Wii Shop patch. Should I run the update in MadWorld when I get the game? Does it have the new 3.4 terms of service which allow auto-updates from Nintendo?
 
Jocchan said:
So, I have a 3.2E console with HBC and the Wii Shop patch. Should I run the update in MadWorld when I get the game? Does it have the new 3.4 terms of service which allow auto-updates from Nintendo?

Run the update, it only contains IOS that has nothing to do with Wii shop channel, neither new system menu (3.4)

=)
 
Wait wait wait, what's all this about Okami not working?

My version worked fine the last time I played it, via GeckoOS. Did something happen?
 
EatChildren said:
Wait wait wait, what's all this about Okami not working?

My version worked fine the last time I played it, via GeckoOS. Did something happen?

I think the "alternative" Okami had problems to run with the "alternative" GeckoOS
 
Jocchan said:
If you want to be more sure about it =)

Madworld contain:
-a totally new IOS38, or updated IOS38.
-a totally new IOS53, or updated IOS53
-a totally new IOS55, or updated IOS55.

WiiShopChannel patcher patch IOS51, so Madworld update will not overwrite your patched IOS51.

There´s no sytem menu update, which is IOS36 though.
 
TunaLover said:
If you want to be more sure about it =)

Madworld contain:
-a totally new IOS38, or updated IOS38.
-a totally new IOS53, or updated IOS53
-a totally new IOS55, or updated IOS55.

WiiShopChannel patcher patch IOS51, so Madworld update will not overwrite your patched IOS51.

There´s no sytem menu update, which is IOS36 though.
Awesome, thanks :)
 
EatChildren said:
Wait wait wait, what's all this about Okami not working?

My version worked fine the last time I played it, via GeckoOS. Did something happen?

I was trying to play the US version on a Japanese Wii, and it didn't work at first. However, eventually I figured out that with the "002 fix" version of gecko, with the language set to "English" (not"default") and "vidlock" (is that what it was?) on, it worked.
 
Carlisle said:
Gotcha. Thanks for the tip. And yeah, I was thinking that it was mostly cheat-prevention and since I'm not looking to cheat (just want my progress back), that I should be ok. I'll give it a go later and report back for the record.
Hey, just reporting back. I installed my extracted Brawl and MKW saves onto my repaired Wii and they worked perfectly. It was as if nothing had happened. All my records and statistics and trophies and medals were in tact just as I left them. I was able to go online and play games with both games. My game-specific friend codes remained unchanged for both games despite my new Wii code assignment.

So if anyone's worried about this, don't be. Works like a charm.
 
Carlisle said:
Hey, just reporting back. I installed my extracted Brawl and MKW saves onto my repaired Wii and they worked perfectly. It was as if nothing had happened. All my records and statistics and trophies and medals were in tact just as I left them. I was able to go online and play games with both games. My game-specific friend codes remained unchanged for both games despite my new Wii code assignment.

The only thing that didn't work was my saved screen shots and replays in brawl. I had them all saved to the SD card, but the game wasn't able to see them anymore. I'm not sure why, but it's a very small price to pay for what I did manage to save.

So if anyone's worried about this, don't be. Works like a charm.

That's promising. I've been worried about potential glitches... but it sounds like I should go back up all my saves to be safe.

Too bad there isn't a tool to back up ALL the save files at one time.
 
TunaLover said:
I think you have all the necessary IOS; until now, to run your games. For some strange reason you have IOS that were incorpored later in firmwares like 3.2, 3.3, or 3.4. I guess Nintedo repair center give you the proper IOS to run every game released until now. But they installed those IOS in your Wii not through the normal firmware update, hence you still on 3.1. I´m not sure if games require specific System Menu, by what you tell it seems no.

2 question, when did you send your Wii to repair? date. And have you tried a console update? no software based. If you do, you still on 3.1?

Yeah, they gave me a new Wii but they hooked me up with my games' savestate so maybe they also filled the Wii with all the IOS required... it's strange they didn't just updated the firmware though. And what's point of firmware updates then? I mean, if you can just be on 3.1 with all the necessary updates...
And no, I didn't try to update via online, just with the discs, nor I intend to try that ;-)

The dates don't add up either as far as latest IOS go though, since I received my new Wii on 10/2/2009.
 
DavidDayton said:
That's promising. I've been worried about potential glitches... but it sounds like I should go back up all my saves to be safe.

Too bad there isn't a tool to back up ALL the save files at one time.
Tell me about it. It's a royal effing pain. And since I can get a bit ocd about my stuff and data, I spent most of the day making sure everything was accounted for.

Also, I was wrong about the replay data. I just messed up and had the wrong SD card in the Wii when I tried it. When I put the right one in, all my replays and snapshots loaded right up, no problems. I've edited my post to reflect this.
 
Dash Kappei said:
Yeah, they gave me a new Wii but they hooked me up with my games' savestate so maybe they also filled the Wii with all the IOS required... it's strange they didn't just updated the firmware though. And what's point of firmware updates then? I mean, if you can just be on 3.1 with all the necessary updates...And no, I didn't try to update via online, just with the discs, nor I intend to try that ;-)

The dates don't add up either as far as latest IOS go though, since I received my new Wii on 10/2/2009.

That's the part that Nintendo doesn't want you know. New firmwares have a collection of new IOS or updated IOS version. The thing is that you can keep an specific firmware, and update your IOS though other methods ''hack''. To put in simple words, new firmware means that you officially have the latest IOS, but you can still get those IOS by hacking, or sending Wii to repair, like in your case :lol
 
downloaded it because of the SD update. :D

PAL Wii

before:
Version: 3.4E
HBC: 1.0.1
HBB: 0.2.5b
Gecko: 1.07b

now:
Version 4.0E and HBB 0.2.5c, others are the same. The info page on HBC says: IOS36 v12.22 ... don't know if it was different before.


HBC: works
HBB: works (installed a random homebrew game and played it a bit)
Gecko: works (booted up NTSC Zack & Wiki, no problems)


so everything fine again I guess :D :D
 
alex1893 said:
HBC: works
HBB: works (installed a random homebrew game and played it a bit)
Gecko: works (booted up NTSC Zack & Wiki, no problems)


so everything fine again I guess :D :D


Installing HBC on a 4.0 Wii is blocked though........
 
Too scared to update. Seems like they're going the PSP route by enticing people to go with official firmwares and losing homebrew with real added features. Hmmm
 
alex1893 said:
hmm, too bad. Don't know for sure but I guess it was blocked to install it since 3.4.

I installed HBC when my Wii was @ 3.2.

Haha..

HBC new version installed and tested, give it a few hours and it will be on download i guess ;P
 
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