Porthos said:Also, what is this new IOS53 that they mention?
Clipper said:I was debating whether to post about the NSMB Wii thing or not, but I guess now that the cat's out of the bag, we can discuss it.
I have to applaud Nintendo for this move. I personally hope that a fix is not found for the issue. I love the convenience that USB Loaders provide, but I am willing to give up that convenience if it means the death of piracy on the Wii.
I would warn anyone that is considering importing to take note of this news. It may not work with Gecko OS or other import loading tricks. It probably will, but it is uncertain right now.
It's just a new IOS that is coming with several new games. I believe CSI: Deadly Intent has it too. It's just like IOS55 which has been used by games for the last few months. Nothing to worry about.andymcc said:i can't find the answer to this either. :lolPorthos said:Also, what is this new IOS53 that they mention?
No, it seems that imports still work just fine.Dash Kappei said:What I'd really hate is if this is would mean the "end" (for some time maybe) of playing imports though Gecko.
Clipper said:One more thing that's been discovered is that NSMB Wii is the first game to update your Wii beyond 3.4. It contains a 4.1 system menu update, changed slightly to install some newer versions of the IOSes and this new IOS53. This is great news for anyone that wants to update to 4.1, as the official update via that disc in your region should be perfectly safe.
Did you mean 4.2? Isn't 4.2 the "unreliable" update?
Still, my Wii is on 4.0, if I let the update on the disc run won't I have my HBC&Co. wiped out?
No, it seems that imports still work just fine.
Thank God!
No, I meant 4.1. 4.2 is the latest one available by the Internet and it is the one that has the extremely minor increased chance of bricking, but the disc on NSMB will only bring you to 4.1.Dash Kappei said:Did you mean 4.2? Isn't 4.2 the "unreliable" update?
Still, my Wii is on 4.0, if I let the update on the disc run won't I have my HBC&Co. wiped out?
josh_tarrant said:Wait a minute ----- Metorid Prime Trilogy doesnt work on the USB loaders. I have it on there and have played a bit of Prime 1 through it and it worked fine. Am I missing something and should just stick to the disc as it will crash through the loader??
If you call being forced to use Veteran difficulty and save slot 1 'fine', then yes it works 'fine'.josh_tarrant said:Wait a minute ----- Metorid Prime Trilogy doesnt work on the USB loaders. I have it on there and have played a bit of Prime 1 through it and it worked fine. Am I missing something and should just stick to the disc as it will crash through the loader??
Clipper said:One more thing that's been discovered is that NSMB Wii is the first game to update your Wii beyond 3.4. It contains a 4.1 system menu update, changed slightly to install some newer versions of the IOSes and this new IOS53.
Clipper said:If you call being forced to use Veteran difficulty and save slot 1 'fine', then yes it works 'fine'.
Dash Kappei said:It's not just that.
Playing Dead Space Extraction (HotD:Overkill and, in a lesser but still wery noticeable way, Prime 3) from the Loader vastly improved my experience with the game.
I currently have Brawl in my Wii, so NSMB would join that, Prime Trilogy and MSAnthology (Slug 6 doesn't work) as games I own that I have to play through the disc-drive.
What I'd really hate is if this is would mean the "end" (for some time maybe) of playing imports though Gecko.
I'd love to see NSMB Wii at least safe from cracking up until Christmas time is over and if maybe a custom safe system is written for any game (yeah, probably a chimera I guess), maybe that would rise sales of legit software but still give me the awesome tool that hemobrewing gave me in the first place.
Yes, but it looks like this will require every game to have its own specific patch from now on. Hopefully Nintendo can improve this protection method to make it difficult to determine where the patch needs to be applied.Wario64 said:NSMB Wii is already defeated
There used to be ways to do this, but not any more. Not safely at least.Host Samurai said:I dont know if this has been discussed in the thread, but is there a way to access the Japanese WiiWare or VC store on a US console using Homebrew?
Configurable USB Loader can play them in 480p just fine. You just need to set video=ntsc and video_patch=all.A Twisty Fluken said:Don't forget forcing 480i! I'm secretly glad that that doesn't work because it forces me to keep that awesome tin case out.ok not really but I do like the case.
I assume it must be the drive you use for your Wii if you post it here. Is the drive formatted to WBFS? Your PC won't be able to read it. If you want to use it for both the Wii and PC, you will need to reformat it to FAT32 and can transfer your games using the WBFS to FAT transfer procedure.Speevy said:I recently had to switch hard drive cables and am having trouble with my hard drive.
The cable works for my printer, but doesn't seem to get my hard drive recognized by the PC.
I know this is more a computer question than a homebrew one, but is there any particular reason why it wouldn't recognize it? I'm running Windows XP.
Clipper said:Configurable USB Loader can play them in 480p just fine. You just need to set video=ntsc and video_patch=all.
It's been in for a few months now.A Twisty Fluken said:Interesting. Has this always been the case and I'm hallucinating, or was this added in a recent version?
Clipper said:If you call being forced to use Veteran difficulty and save slot 1 'fine', then yes it works 'fine'.
Wario64 said:NSMB Wii is already defeated
The most likely thing is you used Bannerbomb to install the homebrew channel.Regulus Tera said:I recently installed the USB Loader channel, but now whenever I try to load a Virtual Console game from the SD Card my Wii crashes. Could anyone please tell me what did I do wrong or if there's any way to fix this?
Starwolf_UK said:The most likely thing is you used Bannerbomb to install the homebrew channel.
The solution is to remove the "private/wii/title/aktn" directory off your SD card.
Many people forget to do this and have the same problem.
If it doesn't show up, then the install didn't work. Try the IOS249 install again.Vagabundo said:* I'm pretty sure I already installed this, how could I check?
As Mejilan said, install the latest version of Configurable and you'll be fine.tabsina said:sorry if this has been answered before, but, i'm just about to leave to the store to go get this game, and was wondering if I had to do anything special to get this game going without the update happening? do i need to use some homebrew app?
edit: this game = nsmb
Clipper said:No, I meant 4.1. 4.2 is the latest one available by the Internet and it is the one that has the extremely minor increased chance of bricking, but the disc on NSMB will only bring you to 4.1.
It will not wipe out any of the homebrew on your Wii. Even if it was a 4.2 update, that would only wipe BootMii, IOS222/223 and IOS249 (assuming you updated HBC recently) and all of those are easily restored.
Oh, and seeing as you are on 4.0, you really should upgrade to 4.1 to get rid of the WSR bug.
Do you ever play VC or WiiWare games off the SD card? That's where the bug apparently occurs.Dash Kappei said:I'm on 4.0 but I don't have the WSR bug, what gives?
At least my Wii says 4.0 and yes, I remember the bug with the video of M+ being played all the times. Oh well, if it ain't broken...
The only way this is possible as by installing separate channels for each game. I do not recommend this as they are very annoying to update.A Twisty Fluken said:This might be the most ridiculous question ever but why not:
Is it even remotely possible for a USB loader or other homebrew program to report game time back into the System Menu/NAND/wherever that stuff is stored for use in the game log and the Nintendo Channel? I'd imagine that even if it was possible it might be so arduous to not be remotely worth the effort, but once the question crossed my mind I was curious.![]()
Yes but not directly. You have to use a channel creator for each game, install the creation and load the game using the created channel. An example of one such thing is crap.A Twisty Fluken said:Is it even remotely possible for a USB loader or other homebrew program to report game time back into the System Menu/NAND/wherever that stuff is stored for use in the game log and the Nintendo Channel?
rowanimox said:a little help here. not for me but for my grandma.
she purchased this korean wii that has been changed to US with version 4.0u. when she purchased it it already had a hard drive and she can rip the games that she owned.
now some of the newer games is giving her some troubles so i thought "Hey, maybe she just needs to update the cfg or IOS or whatever" so i went to her place to check it out.
Her wii doesnt have a homebrew channel! It just have this "CFG USB Loader" and thats it. i tried installing homebrew using the guide that we have here but when it runs, it tells me that there is no vulnerable IOS or something.
i hope someone can help me before she gets NSMBWii. since she experienced the convenience of loading games from the hard drive, she doesnt really like to stand up and change discs whenever she wants to change a game.
Thanks in advance and keep up the great work!
edit:
Upon reading some stuff over the gbatemp, i think what she has is a full channel. i checked her SD card and the only thing it has is the config file and covers for the games.
Yeah, that was before the hybrid's time.rowanimox said:thanks clipper, will try it out asap. i want to do this for her before the weekend since i'm going away for a bit.
edit:
tried the 1st one and it looks like it didnt work. what i see at the bottom right is"
SD/USB Loader Version: 1.5+cfg31
From the looks of it, thats pretty old![]()
Hopefully the HBC installer should be working now. If not, check your PMs.rowanimox said:edit again:
done with the IOS36 stuff. whats nexT?