Eolz
Member
As said here:
This is actually kind of a best of from their individual GOTY lists (that they released days before). Here is the full ranking with some quotes:
Clash Royale by Supercell
Doom by id Software
Firewatch by Campo Santo
Job Simulator: The 2050 Archives by Owlchemy Labs
The Last Guardian by GenDesign (And SIE Japan)
Mafia 3 by Hangar 13
Overwatch by Blizzard Entertainment
Stardew Valley by Concerned Ape
Titanfall 2 by Respawn Entertainment
Thumper by Drool
Pretty varied list. More at the link
===
Mod Abuse
Missing
My Last Friday
Stephen''s Sausage Roll
Imbroglio
Event[0]
Killing Time at Lightspeed
Valley
Diaries of a Spaceport Janitor
Duskers
Our criterion: “the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.”
Here they are, listed by title in alphabetical order -- not ranked. The commentary is taken from our individual contributors' write-ups, and you'll find links to those at the end of this list.
This is actually kind of a best of from their individual GOTY lists (that they released days before). Here is the full ranking with some quotes:
Clash Royale by Supercell
Clash Royale is an imperfect game, but the concept is excellent.
(...)
Ultimately, a light PVP RTS is a great idea, and I personally enjoy using cards others don't, to make for a deck that surprises people when it works (three musketeers up in here). The free-to-play aspects of the game are pretty light, and the game can be played with minimal investment so long as you've got a clan to spend your time with. As long as new cards continue to keep the game fresh, I'll keep playing. (crying king emote).
- Brandon Sheffield
Doom by id Software
It stands tall among today’s shooters, but retains the elements that make Doom, Doom. Fast, gory, precise, and overall super crunchy, Doom uses the franchise’s legacy as a strong inspiration rather than a template to blindly follow.
Firewatch by Campo Santo
Firewatch is a game about two people talking in the woods, and I love it. It’s a great example of how a team can craft a game with vibrant, believable characters and meaningful choices without falling back anointing the player as the savior/destroyer of the world.
Job Simulator: The 2050 Archives by Owlchemy Labs
There are a lot of neat VR games that let you explore dramatic stories and solve complicated puzzles, but sometimes you just want a game that lets you throw raw steak at your floating robot boss. - Alissa McAloon
The Last Guardian by GenDesign (And SIE Japan)
The Last Guardian is so full of technical flaws, some of which could be attributed to a tumultuous, famously long development cycle, some of it due to choices made by Fumito Ueda. The camera is awful, the level design is incredibly unintuitive, your beastly companion Trico is unwieldy. So that leaves me to ask, why does this belong on my list?
The best answer I can come up with is that Ueda’s vision of companionship shined bright enough that The Last Guardian’s flaws didn’t matter much to me.
Mafia 3 by Hangar 13
If you traveled back in time six months and told past-me that Mafia III would be one of my favorite games of the year, I’d have cheerfully A) asked after your wondrous time machine and B) said you were nuts.
Overwatch by Blizzard Entertainment
I admire Overwatch for its massive eSports presence, but I consider it one of my top ten games of this year for being a competitive game that is equally appealing to casual players. - Alissa McAloon
Stardew Valley by Concerned Ape
Stardew Valley merges those basic farming mechanics with a crafting system and basic RPG-like leveling as well to create a game that players can easily dump hundreds of hours into. Personally, I’m sitting right around 140 and I’ve only played maybe four in-game years. - Alissa McAloon
Titanfall 2 by Respawn Entertainment
It’s a game that constantly encourages the player to experiment with speed and carves individual levels and scenarios that have such a strong identity it almost feels like Valve’s classic Half-Life levels.
Across multiplayer and single-player (which shouldn’t even have existed, given how much Titanfall stretched itself thin trying to be a dedicated multiplayer game like Overwatch) Respawn has mixed a dash of charm and with a love of physics to create a game that fundamentally understands why shooters can still showcase top-notch design.
Thumper by Drool
When you play Thumper, you’re just pressing a button and combining that with a direction, at designated points on a track. That physical simplicity allows you to lose your senses to the game, as you’re shoved down the throat of a grotesque monster. Thumper is the perfect intersection audio-visual intensity; it’s synesthesia on a hard drive. - Kris Graft
Pretty varied list. More at the link
===
Mod Abuse
A lot of great recommendations here:So for those that didn't click the link, here's the individual GOTY lists they picked those choices from:
Kris Graft (include Thumper, Rez Infinite, NMS, TLG, Doom...)
Alex Wawro (include Deus Ex, Dragon Quest Builders, Firewatch, TF2, Tyranny...)
Bryant Francis (include Hyper Light Drifter, Owlboy, TF2, Tyranny, Witcher 3 B&W...)
Katherine Cross (includes Civ VI, Ladykiller in a bind, SWTOR, VA11 HALL-A...)
Chris Baker (includes Abzu, Inside, Pokemon Go, Uncharted 4...)
Alissa McAloon (includes Digimon Cyber Sleuth, Pokemon S&M, Stardew Valley, TMS#FE, WD2...)
Chris Kerr (includes BF1, The Division, NMS, Quantum Break, Reigns, UC4...)
Phill Cameron (includes Battlerite, Dishonored 2, Mini Metro, R6 Siege, Stephen's Sausage Roll...)
(and Brandon Sheffield who made a list of his top 5 indie games from 2016 not made in the USA)
Their own lists are super varied, they just had to make a final top 10 after putting all their lists there. It's not that the final list is somehow superior or anything like that.
Missing
Missing is a flawed, but very interesting game. It's about young girls being sold into prostitution – you play as the young girl. It's made by a solo dev in India, with input from former sex workers, with the intention of raising awareness of the plight of women sold into prostitution.
My Last Friday
The demo starts out with you in a bloody room, as do many – but the way the environmental storytelling basically leads you to learn that this is taking place before (or during!?) your prom is like… yikes. It's weird, man.
Stephen''s Sausage Roll
The tragedy of Stephen’s Sausage Roll, and what makes it perhaps the best puzzle game I’ve ever played, is that it believes that I am smarter than I am. That doesn’t mean it just throws horribly hard puzzles at me and expects me to solve them, but instead, like the beast teachers, it creates an environment where I am subconsciously massaged towards the solution. No hand holding, no slow ramp of practice puzzles before introducing a new concept.
Imbroglio
I sampled a lot of mobile games this year--hello Clash Royale--but this is the one that I spent the most time with. Every time I launched it, I promised myself that I would try to play it with critical distance, so that I could appreciate the brilliant minimalist design. But I kept getting so wrapped up in trying to defeat my foes and extend the length of my play sessions that I forgot to apply rigorous critical analysis. In honor of the ingenious simplicity of Michael Brough's formula, I will simply say: it is good.
Event[0]
Event[0] is lovingly sculpted around a chatbot, and how you talk to them can make all the difference in the world. I’m a known AI partisan who welcomes her forthcoming robot overlords, but it’s such an easy thing to larder with trite cliches and bad writing when used in fiction. Ocelot Society, by contrast, wove a moving story around Kaizen that gently entices us to consider deep questions that will stay with you long after you quit the game.
Killing Time at Lightspeed
You play a person on an intergalactic journey that takes only minutes from their perspective, while years go by on Earth. You interact via a Twitter-like interface, talking to your Earthbound friends as the minutes/years tick by, watching the world change in the blink of an eye. This creative premise is beautifully executed; despite occasionally uneven writing--inevitable, as it was crowdsourced--the world intrigues, and you end up caring about the people behind the game’s yellow pixelated avatars more than you might expect.
Valley
Valley is a game about balance and wonder that shows how high-speed, first-person movement can still be a formula for good narrative design. It snuck out earlier this year from Blue Isle Studios, the developers of Slender: The 8 Pages, and it's a game that continually finds new and interesting ways to get players to experiment with speed and physics and introduces them to a life/death system that seducingly lures players into the stakes of its Indiana Jones-inspired setting.
Diaries of a Spaceport Janitor
For many people, games are safe spaces. Places where you can be safely challenged, safely scared, safely thrilled. I don't fully understand (yet) what Diaries of a Spaceport Janitor is "about", but I love it as a space where I can feel safely bewildered. Everything about this game -- from the janitor you guide to the characters you meet to the places you go -- is charming, colorful, and utterly confounding in the best way.
Duskers
People talk about virtual reality like it’s the pinnacle of immersion in the realm of video games. But few games are as immersive as Duskers, which tells you that your computer at your desk in your house is mission control for deep-space probes that have the perilous task of clearing out derelict spaceships.