Dynamite Ringo Matsuri
Member
Okay... So it's 4 AM now and I finally had a game enter the hall of fame. I think I'm going to bed now :lol
LukeSmith said:Luketopia's Top 10 units shipped at the end of my 20 years
5. Wizard Deck 3 29.9M
7. Wizard Deck 2 27.1M
8. Wizard Deck 24.1M
Brazil said:It might affect sales negatively.
lawblob said:Im' excited to hit year 20 so I can start a new career. I've learned so many lessons in my first 13 years of budding development. And damn those dev kits for the new systems are expensive!
That's strange, you should just be able to start a new game and the genres and types are already levelled up. Did you 'finish' your old save, ie; get to year 20?Chorazin said:How do you start a new career and keep your ranking in the game types? I started a new game and they were back to default, so I reloaded my old save as to not have it overwriteen.
SmokyDave said:That's strange, you should just be able to start a new game and the genres and types are already levelled up. Did you 'finish' your old save, ie; get to year 20?
SmokyDave said:That's strange, you should just be able to start a new game and the genres and types are already levelled up. Did you 'finish' your old save, ie; get to year 20?
Hellsing321 said:I was ecstatic when my little PC dev studio got a Fantasy RPG to break 500K sales, but I'm having trouble topping that. Anyone have some tips for someone starting out?
chris121580 said:Here's my review. Game is incredible and I don't even enjoy time management games:
When it comes to iPhone/iPod games, Ive always been a sucker for the more action-oriented games like Angry Birds and Cut the Rope. The small, simple games that can be played in short intervals. Ive never been a big fan of time management games so when it came to hearing about Game Dev Story, I didnt really pay much attention at the time. I just blew it off as another typical time management game with very little depth and only being able to keep you entertained for an hour or so. This couldnt be further from the truth.
After reading impressions from the TA message board and GAF message board and the review from TA, I decided to go ahead and take a leap. The price tag made me hesitant at first but I figured Id give it a shot after all the rave reviews. Im very thankful that I did because there has been no game that has sucked my life away more than this. Its rare to find a game that you play until your battery is almost dead and you anxiously wait for it to recharge so you can play more. This is that game and it contains just as much content as most console games on the market today.
The premise is that you start out as a small video game software company creating games for different systems that become available through your 20 year tenure as a company. You control almost everything that takes place within that company. Youre in charge of hiring, firing, training, leveling up employees, advertising, purchasing items from a salesman to give your employees a boost, moving to larger offices, and among many other things.
The addiction comes when you realize how quickly things change throughout the 20 years. New video game systems are created and discontinued. Some systems sell well and others dont and you have to use strategy to determine if you want to take the leap and utilize your time creating a game for a system that may very well crash and burn as well as your game. You can also run into the opposite scenario in that you create an excellent game that ends up being a system seller. If a game sells really well, you can also choose to create a sequel or trilogy or more to meet the demand of the fans.
If youre low on money, which is a distinct possibility in the early part of the game, you can choose to create side projects for other companies. Be careful though because theres always a deadline that you have to meet and watching the time run down and the numbers slowly run up can be a stressful situation to put yourself in.
If your employees arent pulling their weight around there or asking to have a chance at upgrading some sort of part of the game and fail, you can fire them and put out advertisements for new help. I had a writer asked me if she could work on sound. I gave her a shot and increased her chance to 75% and she still failed miserably and gave me 27 bugs. Out the door she went to never be heard from again.
The last great addition of this terrific game is the ability to create gaming systems of your own. If youre lucky enough to reach this staple, it puts the game onto a whole other level and you really feel as though youve accomplished something with all the time youve put into the game..
There is one minor fault for me and Im sure it could be fixed with an update. Currently the game does not support multi-tasking. With this being the case, be sure to save and save often. The game has a semi-decent save feature but it is standard practice anymore for new games to include multi-tasking.
Theres so much more that can be said about Game Dev Story but unfortunately I dont have any more time to write because there are games to be made. Take a chance and make the purchase for yourself if you havent done so already This is an absolute must buy and is not only the best iPhone/iPod game of the year, its quite simply one of the best games of 2010.
Harry_Tequila said:Is it better to level up your employees or train them? I've favoured training over levelling so far as it doesn't increase the overall wage bill.
This happened to me, I exited the new game, went back into the old savegame, hit save, and then exited, and the next new game I started had the type/genre stats I had when I had hit Y20 the first time around (but not the stats from Y29 where I was in the old savegame).LukeSmith said:It seems like unless you take the new game plus option when its presented to you after your 20 years you go back to pure default when you start a new game. Has anyone else found a way to launch new game+?
swoon said:reviews aren't the bullet points of the game.
123rl said:I started a new game earlier. I rushed a game out with 40 bugs (and was told that was a new record for me :lol ). About 3 months later into the game I got a message saying that customers had found a massive bug and the game was being withdrawn...and I had to give a refund plus $12 for every copy sold. I'm now $1m in debt
0OoO0 said:Is this game compatible with any version of ipod touch? I got a first gen one...
TheExodu5 said:So my system has sold 16 million units, and yet the first game I released for it sold 30 million units. How does this make sense? :lol
TheExodu5 said:So my system has sold 16 million units, and yet the first game I released for it sold 30 million units. How does this make sense? :lol
Ristlager said:Got the Jupiter after around 15 years. Don't know what I did to get it to appear.
Ristlager said:Got the Jupiter after around 15 years. Don't know what I did to get it to appear.
My We Fit3 game sold a whopping 44 million, getting four 10s in review, when it debuted on the same console.
My own console is now very close to 18 mill sold. Was hoping it would gain some sails after I have released multiple 30 mill selling games, but after the initial salesboom, it is moving extremely slow. Anyone know if you can boost the sales of your own console?
And how big is your fanbase? I think I just passed 5000 fans. Havn't quite seen the importanse of them, so I only use the lunar advertising once per game.
lawblob said:How do I start a new game +?
I'm in year 21, but I don't see an option in-game or on the start menu.
All I did was chose 'New Game' (top option) rather than 'Continue Game' (middle option) and my levels were retained. That's worked for 2 play-throughs now. That doesn't seem to be cutting the mustard for everyone though.lawblob said:How do I start a new game +?
I'm in year 21, but I don't see an option in-game or on the start menu.