Remy said:I've spent practically all day playing this; it is great and people need to buy it.
A few strategy tips:
6) Don't feel bad about letting go people who have been with your company for a long time when a hiring push shows you someone better. Bobby Kottick wouldn't!
Eggo said:
20 years . . . so 5+ hours? I don't think there's an endgame goal; you just get a score at the end.Tobor said:About how many hours does it take to finish?
Sounds exactly like the development portion of Segagaga, only a little bit more fleshed out.RiZ III said:Sounds like Segagaga
Gravijah said:oh my god i must own an idevice RIGHT THIS SECOND TO PLAY THIS GAME!!!!!!!!!
Hige said:Sounds fun, I'll have to check it out later. My iPhone backlog is horrendous.
thetrin said:Man, fuck these reviewers. They don't know what they're talking about.
You must have forgotten to put the fun in it because that sounds incredible on paper.InfectedZero said:I just made a Pirate Boardgame? It bombed.
InfectedZero said:I just made a Pirate Boardgame? It bombed.
Mr Jared said:I did this too! It was called Booty Call. It got me some fans but it was panned.
I followed this up with a historical adventure title, Winston Brokill. It did even WORSE.
IM RUINED..
They are coding NBA Jam.bedlamite said:What does it mean when your workers go up in flames?
If it's wk3 of month3 and you have $0K in the bank, you might want to reconsiderNinja Dom said:1) Why would you release a game with bugs in it? It only takes a few weeks to get all the bugs out.
Coincidence. I've started dev on a new title and kept selling.2) Everytime I start to develop a new Game or Contract my existing Game comes off the Market and stops selling. Is it supposed to be like this or just co-incidence?
Heh, I can see that happening, but I dunno, I see a couple of openings where it can go on a while. I'm on year 10 and just had my second million sellerSuairyu said:Nevermind. Game tails off around year 12. There's only so many 36/40+ games you can make (in my case, 6) before the game gets dull with little area to push into.
viralmarketeer said:I noticed this on my first hacker, but on the second and third dudes they had at least a +12 benefit from levelling up. I didn't mind the higher salary, but I wish I knew how much that +12 actually made a difference at that level. =P
Training also unlocks new game genres and types (or whatever you call the two different things that make up the game), Training Writers is really good for opening up tons of options at the beginning of the game.
I still haven't found a Hardware Engineer. I saw it in the list of "job history" on a couple of my hackers (you can SCROLL DOWN when looking at their character sheet), so I thought I could use a job changing manual to get them to swap, but I couldn't, not even after I leveled them up to 5.
I never was able to make my own console before I hit the 20 year mark.
Highest combos:
Sim RPG & Romance, Motion & Fitness, Card Game & Virtual Pet, Puzzle Architecture, Sim RPG & Game Co. (maybe I got bonus points for calling it "Game Dev Story"? =P )
Burger said:What's with the dodgy screen real estate thing going on ?
Still a lot of oddly wasted space even on the iPhone.Fusebox said:Looks like he's playing the iPhone version on the iPad.
Getting this game right now btw, looks awesome.