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"Game Developer" on DS and PSP

snapty00

Banned
Don't know if this is old and don't care.

This is in some "Game Developer" magazine or whatever. These are some excerpts, so not everything is mentioned. Thanks to IGNboards:

DS:
Yoshiki Sugiyama, in charge of the DS version of Koei's Dynasty Warriors along with two other titles mentioned that "the DS can't do the higher quality graphics, so the 3D models are pretty tough. As a result we decided to make a game that's simpler looking, and plays simpler too." The DS is reportedly very easy to develop for, however. "The library Nintendo provided allows us to do various things, so we're satisfied. The DS is more prepared, so it's easier to develop for at this stage."

YuJi Naka of Sega Sammy's Sonic Team agreed. "Oh, it's easy (to develop for). It's a very interesting piece of hardware. The touch pad is really new though, and our game also uses the microphone, so that was a small challenge."


PSP:
Tetsuya Mizuguchi, creator of REZ and founder of Q Entertainment mentioned at the Tokyo Game Show that he found the PSP's visual memory to be below his standards, so too the quality of the MP3 music encoding. But these specs are still far above that of the DS, which has limited 3D graphical power, even to the point of affecting game design.

Takazumi Tomoike, the man at Koei in charge of the DYNASTY WARRIORS port from PS2 to PSP says, "[I can't] say that it was easy-there were many problems. For instance, you can't use the exact same models. With the specs it should work the same as it does in the PS2, but on this hardware, it doesn't. So, we had various problems like this. We also had problems with the library that Sony gave us. There are still quite a few bugs."
 

Elios83

Member
Maybe Koei wanted the PSP to automatically port the PS2 game on its hardware by itself to say it's easy to develop for :lol :lol
 
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