WellSheet
Member
I've always dreamed of a game that was quasi larger, 3D Metroidvania-styled progression world game - think Control, God of War 2018/Ragnarok, Dark Souls; Banishers has a lot of these elements too, but I'd like more variety and combat options. Plus more variety and bespoke encounters. And in a more steampunk/modern setting
This game would be horror/action flavored. You're a detective type - think Constantine meets John wick type - who has to hunt down different ghouls, goblins, ghosts and other demonic and supernatural beings.
The focus would be on having a more dense and varied game world that would lead you to progress and explore based on your own curiosity and interactions vs bloated quest logs that overly explain the way forward (think Hell is Us or Elden Ring)
The other focus would be less is more. Side quests wouldn't be dozens and dozens, but more curated that took you to unique environments and granted you powers/weapons/gear that were bespoke and more worthwhile than a skill point or whatever.
Imagine, you stumble into a group of cabins hidden in the wood shrouded by fog. The myth surrounding this old, run down campground is that it'll only appear if you go through the woods and ring the bells hanging in the trees in a specific series, which then lets the haunted cabins appear.
You'd heard a myth that these cabins are haunted by a husband and wife who killed each other - though the tale is different depending on who tell it; some say the husband killed the wife, some say the wife killed the husband. You can solve some of puzzles and summon them both and talk to them to see who you would agree with. Whoever you side with becomes a summon/magic power.
The environment, the encounter, the reward would be bespoke and unique and totally missable.
Imagine another 10-12 quests that had that level of detail and reward structure, some would give you items like, let's say you meet a dead little girl who rides her bike in an infinite loop on the street she was killed, but you could only encounter her when certain rituals or conditions are met, she'd have unfinished business with how and why she died - not understanding exactly that she is dead and is caught in a loop - this would lead to the player, if they chose, to explore her story and find out how and why, and then it would lead a monster hunt for a some crazy beast that had killed while riding her bike decades ago.
Upon that quest completing, she'd give you a weapon or armor or something self, but also give you a clue as to where to find something that could lead to a new aspect of that side quest that you could totally miss.
I'm daydreaming hard obviously - this game would be unbelievably expensive and probably only be able to be done with the level of fidelity and care by rockstar or naughty dog or something….but…figured I shout into the void about the idea.
This game would be horror/action flavored. You're a detective type - think Constantine meets John wick type - who has to hunt down different ghouls, goblins, ghosts and other demonic and supernatural beings.
The focus would be on having a more dense and varied game world that would lead you to progress and explore based on your own curiosity and interactions vs bloated quest logs that overly explain the way forward (think Hell is Us or Elden Ring)
The other focus would be less is more. Side quests wouldn't be dozens and dozens, but more curated that took you to unique environments and granted you powers/weapons/gear that were bespoke and more worthwhile than a skill point or whatever.
Imagine, you stumble into a group of cabins hidden in the wood shrouded by fog. The myth surrounding this old, run down campground is that it'll only appear if you go through the woods and ring the bells hanging in the trees in a specific series, which then lets the haunted cabins appear.
You'd heard a myth that these cabins are haunted by a husband and wife who killed each other - though the tale is different depending on who tell it; some say the husband killed the wife, some say the wife killed the husband. You can solve some of puzzles and summon them both and talk to them to see who you would agree with. Whoever you side with becomes a summon/magic power.
The environment, the encounter, the reward would be bespoke and unique and totally missable.
Imagine another 10-12 quests that had that level of detail and reward structure, some would give you items like, let's say you meet a dead little girl who rides her bike in an infinite loop on the street she was killed, but you could only encounter her when certain rituals or conditions are met, she'd have unfinished business with how and why she died - not understanding exactly that she is dead and is caught in a loop - this would lead to the player, if they chose, to explore her story and find out how and why, and then it would lead a monster hunt for a some crazy beast that had killed while riding her bike decades ago.
Upon that quest completing, she'd give you a weapon or armor or something self, but also give you a clue as to where to find something that could lead to a new aspect of that side quest that you could totally miss.
I'm daydreaming hard obviously - this game would be unbelievably expensive and probably only be able to be done with the level of fidelity and care by rockstar or naughty dog or something….but…figured I shout into the void about the idea.