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Game Length Expectations -- how have they changed for you?

DDayton

(more a nerd than a geek)
Ok, this has been bugging me for a while, and I wanted to see what you guys thought.

I was in college when I played Super Mario 64 for the first time. I remember playing that game for quite a bit, unlocking the lower level, going through everything, then getting a key for the upper LOBBY door.

At that point, I clearly remember expecting that unlocked door to lead to the final battle. I was surprised when it led to an entirely new floor, with new levels.

I also remember playing Resident Evil for the first time and being amazed at the length of the game. I had rented it, played it for a good three days, and when I got out of the Mansion to explore pool area, I was somehow expecting the game to end. It didn't. The game kept going and going -- the last point I reached before returning the game was when I reentered the mansion (much later) and got the video clip of a hunter running to the house... then slashing me. I died.

Now, I had had lots of experience with RPGs at that point, so I was used to the idea of a game being quite long. However, it seems like both Super Mario 64 and Resident Evil struck me (at the time) as being much longer than I expected them to be. I've always found that interesting, given that neither are seen as very long games these days...or so I thought.

I'm wondering whether the transition from 2D games to 3D games also entailed longer games, or whether it was just my perception at the time. It does seem like I remember blasting through most NES and SNES games in a few days, while modern games do seem to take longer. Part of that is my new lack of free time, of course...
 
MUCH older games like NES are shorter for sure. SNES games vary greatly, but I'd say on average it's not substantially different either way from PSX or PS2 gen.

But my expectation for length is to be as long as possible while still being enjoyable. I spend 50 bucks, I wanna be playing this bitch for weeks.
 
I think the 'start to end' time of games is definitely longer, but this is more down to the linear nature of them.

In the olden days, there were more games that were repetitive. Do this level, next level is the same but more baddies. They were endless, but it didn't take long before you'd seen everything in terms of graphics etc.

These days everything has a beginning and an end, with new levels, new monsters, new graphics. So it takes you longer to see everything, although the overall play time may be similar.



As a personal perspective though, I'm happy with simple, quick games. Having two children and a job means not much time for games, so epics are not for me anymore
 
Fuck this game length debate. :) The only time I bitch about game length is when the game is so fucking phenomenal that I don't want it to end...and when the game is so bad, I want it to end already. That said, the most common problem related to game length, and this is key...is that there are too many of the types of games out there that last too long.
 
3d Games are generally slower that 2d Games!!

If you compare something like Super Metroid with Metroid Prime, in terms of content (i.e. weapons, secrets and areas ) they are about the same, but you could probably breeze through super metroid in a few hours but Prime would take you 3 or 4 times that long.
 
As i get older and find less and less time to play i would prefer to get games with better gameplay and stories that are say 15-25 hours so i can beat it and move on to something new faster.

it sucks when you get to stuck or a game is to drawn out. think of watching the same movie over and over.
 
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