Ok, this has been bugging me for a while, and I wanted to see what you guys thought.
I was in college when I played Super Mario 64 for the first time. I remember playing that game for quite a bit, unlocking the lower level, going through everything, then getting a key for the upper LOBBY door.
At that point, I clearly remember expecting that unlocked door to lead to the final battle. I was surprised when it led to an entirely new floor, with new levels.
I also remember playing Resident Evil for the first time and being amazed at the length of the game. I had rented it, played it for a good three days, and when I got out of the Mansion to explore pool area, I was somehow expecting the game to end. It didn't. The game kept going and going -- the last point I reached before returning the game was when I reentered the mansion (much later) and got the video clip of a hunter running to the house... then slashing me. I died.
Now, I had had lots of experience with RPGs at that point, so I was used to the idea of a game being quite long. However, it seems like both Super Mario 64 and Resident Evil struck me (at the time) as being much longer than I expected them to be. I've always found that interesting, given that neither are seen as very long games these days...or so I thought.
I'm wondering whether the transition from 2D games to 3D games also entailed longer games, or whether it was just my perception at the time. It does seem like I remember blasting through most NES and SNES games in a few days, while modern games do seem to take longer. Part of that is my new lack of free time, of course...
I was in college when I played Super Mario 64 for the first time. I remember playing that game for quite a bit, unlocking the lower level, going through everything, then getting a key for the upper LOBBY door.
At that point, I clearly remember expecting that unlocked door to lead to the final battle. I was surprised when it led to an entirely new floor, with new levels.
I also remember playing Resident Evil for the first time and being amazed at the length of the game. I had rented it, played it for a good three days, and when I got out of the Mansion to explore pool area, I was somehow expecting the game to end. It didn't. The game kept going and going -- the last point I reached before returning the game was when I reentered the mansion (much later) and got the video clip of a hunter running to the house... then slashing me. I died.
Now, I had had lots of experience with RPGs at that point, so I was used to the idea of a game being quite long. However, it seems like both Super Mario 64 and Resident Evil struck me (at the time) as being much longer than I expected them to be. I've always found that interesting, given that neither are seen as very long games these days...or so I thought.
I'm wondering whether the transition from 2D games to 3D games also entailed longer games, or whether it was just my perception at the time. It does seem like I remember blasting through most NES and SNES games in a few days, while modern games do seem to take longer. Part of that is my new lack of free time, of course...