I was just thinking today, that I used to replay my games more in past generations than I have in this one. It seems like a lot of people did the same... you'd get a game, beat it, then replay it to master it, then replay it more to exploit glitches or find errors.
But nowadays, it seems like instead of games being fun enough to replay multiple times, they're made with "x hours of gameplay!" being touted... but is that really better?
I take something like Aria of Sorrow, or SotN... it's short, but you can replay it a lot of different ways, or even make up your own requirements, like someone on here who was playing with only knuckles. But LoI feels tedious and drawn out for the purpose of being long.
I can understand length on an RPG, and I think most sports games are built for replay (as in, versus as opposed to playing multiple seasons), but in other games, I'd really rather have a game that's not insanely long, but is enjoyable on many replays.
How about you folks?
But nowadays, it seems like instead of games being fun enough to replay multiple times, they're made with "x hours of gameplay!" being touted... but is that really better?
I take something like Aria of Sorrow, or SotN... it's short, but you can replay it a lot of different ways, or even make up your own requirements, like someone on here who was playing with only knuckles. But LoI feels tedious and drawn out for the purpose of being long.
I can understand length on an RPG, and I think most sports games are built for replay (as in, versus as opposed to playing multiple seasons), but in other games, I'd really rather have a game that's not insanely long, but is enjoyable on many replays.
How about you folks?