radioheadrule83 said:I'm gonna go with Metroid Prime. Flawless loading times (most will think there are none), and it is as one seemless world even though each locale varies so much visually. I don't think Echoes holds together the same kind of feeling.
Minotauro said:Grand Theft Auto: San Andreas
For it's scale and cohesiveness, I really don't think there's another game with better level design this generation. From the gritty, urban areas of Los Santos to the glitzy strip of Las Venturas to all the backwoods areas in between, the whole thing is just so impressive.
impirius said:Metroid Prime
Echoes was good too, and Sanctuary was beautiful, but the layout wasn't as good as the first game.
FiRez said:indoors too, all was breathtaking![]()
Schafer said:Psychonauts by a long shot, JSRF wins the runner up award.
siege said:World of Warcraft if that counts. Aesthetically speaking, it's probably one of the best. Tons of detail went into the environments. A few of the instance dungeons have outstanding design as well.
Dr. Strangelove said:In other words...PSYCHONAUTS!
I know I begin to sound redundant, but:
ICO
The fact that it is a puzzle game with an environment that is SO cohesive (seeing new "levels" in the distance as you make your way around the castle), and the design and aesthetics just keep getting better and better the later you get into the game.
Solid said:can someone post some screens from RE4 that shows the level design?