Just pointing out the "bit" part for the ADD kids, carry on.Matlock said:256 megabit max (iirc) for GBA
1 gigabit for DS
CVXFREAK said:So I'm assuming the DS can hold something like the N64 version of RE2?
Damn I'm so clueless when it comes to stuff like this. =/
CVXFREAK said:I wonder why they'd even keep the door animations in (or why they wasted cartridge space by keeping them in the N64 version).
Yeah, it's purely psychological.FitzOfRage said:I remember Capcom saying that when they tried it without the door animation, it took away from the suspense.
Yep... a fairer comparison would be listing the minimum cart sizes...Lost Weekend said:Also, and this probably goes without saying, the 1 Gb card size of the NDS is only the entry level size. It'll go up in time (as Nintendo cart sizes always do)
Never played Wipeout 64, eh?Matlock said:Loading? On a Nintendo console?
That's madness.
The loss won't be the same overall though due to pricing in differing regions. Also, Nintendo moved about 5.7 million GameCubes and the 20B yen figure isn't exactly specific (20B last year or 20B at the current pricing model in the next?). Trying to estimate the loss per console of this information is like shooting in the dark. :/jedimike said:$178,881,854.83 / 5500000 = $32.52 loss per console. That's $12 more than analysts predicted.
Or SFA2 on SNES.BuddyChrist83 said:Never played Wipeout 64, eh?
That I wasn't aware of. I think there was at least one other N64 title with loading times, but I can't think of it right now. Was that the only SNES game with loading times?jarrod said:Or SFA2 on SNES.
Loading? On a Nintendo console?
That's madness.
BuddyChrist83 said:That I wasn't aware of. I think there was at least one other N64 title with loading times, but I can't think of it right now.
jarrod said:The loss won't be the same overall though due to pricing in differing regions. Also, Nintendo moved about 5.7 million GameCubes and the 20B yen figure isn't exactly specific (20B last year or 20B at the current pricing model in the next?). Trying to estimate the loss per console of this information is like shooting in the dark. :/
It was also noted that Nintendo are currently losing 20 billion yen each year
Li Mu Bai said:20 billion yen=$178,881,854.83 USD correct at the current exchange rates? Yet Nintendo will still post projected operating profits at $625 million USD for this fiscal year. (As they are currently on track) Impressive to say the very least.
Sure it does... US loss per console is likely higher than Japan or PAL regions given it's lower price here.jedimike said:That loss is reported from the company. It doesn't matter what region it's in.
So exactly 20,000,000,000 yen?jedimike said:I would say the figure is very accurate.
But it doesn't specify the 20B being last year's losses, or if that's the rate of loss per console now at current pricing. The figures you're using aren't specific enough, though they probably give a good indication.jedimike said:Nintendo's hardware operating loss divided by Nintendo's number of consoles sold, does in fact equal loss per console.
jarrod said:Sure it does... US loss per console is likely higher than Japan or PAL regions given it's lower price here.
So exactly 20,000,000,000 yen?
But it doesn't specify the 20B being last year's losses, or if that's the rate of loss per console now at current pricing. The figures you're using aren't specific enough, though they probably give a good indication.
These figures match up pretty well with the Webrush report though, which estimated GameCube costing $120 for manufacturing (which would probably be around a $30 loss per unit in the USA, being GC's largest region).
Actually, shipping costs would be included I'd think. The loss per console figure wasn't just manufacturing, but all hardware associated losses it seems (which could potentially even include R&D and paying off those NEC plant costs). Like I said, we really need more specifics.jedimike said:It's an average of losses for all regions. It's the hit Nintendo takes per console before it's even shipped to a region.
Well... we obviously have different standards on what accurate implies then.jedimike said:Maybe it's 19,789,284,362 and maybe the actually shipments were 5,687,578... like I said it may be off by a dollar or two.
But we don't know any specifics on exactly what period the 20B yen per year figure entails. "Per year" is open to wide interpretation, it could be last year, the year before, an estimation of next year, or some average of them... applying it to a solid figure (like what they sold last year) seems a little like fuzzy math. A good indication sure, but hardly an accurate figure.jedimike said:In this case, sales price is irrelevant because they are giving us the manufacturing hardware loss. It's how much Nintendo loses in relevance to how much it costs to make.
$30 in the USA it seems according to Webrush, closer to $10 in Japan and sold at cost in Europe actually.jedimike said:I always assumed $20 before, but $30 is likely more accurate.
thomaser said:We retailers lose money on it too. At least here in Europe, when we're talking about the barebones GC. The GBA is even worse... we lose around $10 on every GBA.
Blazing Sword said:I guess this leaves one less argument to use for gamecube fans, about how Nintendo makes money off its consoles and MS does'nt.
Time to find something new.
AniHawk said:What? You sell the GBA in USD?
Well I was guessing Nintendo losing $10 per GC to retail in every region... if reatial losing money on GameCube then Nintendo's making about a $10+profit.thomaser said:We retailers lose money on it too. At least here in Europe, when we're talking about the barebones GC. The GBA is even worse... we lose around $10 on every GBA.
How about Nintendo making money on it's videogame business and Microsoft not?Blazing Sword said:I guess this leaves one less argument to use for gamecube fans, about how Nintendo makes money off its consoles and MS does'nt.
Time to find something new.
GBAsp says you are wrongpsycho_snake said:Im not really surprised, selling at console at $99 and making a profit would mean that the console is crap
DrGAKMAN said:Then there was the period of time where GAMECUBE wasn't selling so hot and they stopped manufacturing for a while (early last year) and there was a big backstock of them at retailers...then Nintendo lowered the price before the Holiday's last year, but they weren't really losing money there, retailers were losing money 'cos it was the $150 GAMECUBE's from backstock that they were selling.