DragoonKain
Neighbours from Hell
I was debating this with a friend the other day. He prefers games that don't allow you to become OP and make you use your wits, skill, and brain to climb your way to the top in games. I prefer when games offer you the option to become OP... if you want it. Whether it be through leveling, through really powerful equipment or abilities, or whatever else. My argument is that if you want that difficulty and balance, you can always skip the things that make you OP. But in games, I want the feeling that I was rewarded with something for my troubles. All the grinding, all the exploring, all the side questing... I want to feel like I got something really worthwhile out of it. It seems too often these days, more and more games do the thing where there are no OP weapons or abilities. Some might be a little stronger than others objectively, but really it's just a matter of personal preference and style. I like when I'm near the end of a game, and I do a side quest or find some really challenging optional dungeon and fight some optional boss and get some really powerful weapon at the end of it that allows me to absolutely wreck fools. I liked going into endgame boss battles fully leveled and decked out in my OP gear, even if it was the final boss, and absolutely trashing them, and having the feeling like this is what all that effort allowed me to do.
I really appreciate that Cyberpunk 2077 kind of offered something like this in Phantom Liberty. The Erebus weapon you get in it just shreds enemies. It's not to the level of some other games and it doesn't make you invincible or anything, but it was really fucking cool going around feeling like an absolute machine tearing through enemies and feeling like all my exploring gifted me with something completely worthwhile. I hate the things some games do now where every weapon is virtually the same strength, they either just have a different visual design or have different skills associated with it that are no different than the next. And some games do the thing where weapons do get incrementally stronger, but by the end of the game all you have is a weapon that is just the strongest one of the bunch, but offers nothing tangibly difference making and with enemy scaling you don't notice a real difference in battles anyway. It's just a means for you to keep up with increasing difficulty of your foes.
Curious where you stand on games offering you the ability to be OP. Do you prefer it when games focus on difficulty and not giving you a way to become godlike if you put the time in? Or do you like when you can explore and quest and grind and get your hands on amazing equipment or level yourself to a place where you can crush everyone if you so desire?
I really appreciate that Cyberpunk 2077 kind of offered something like this in Phantom Liberty. The Erebus weapon you get in it just shreds enemies. It's not to the level of some other games and it doesn't make you invincible or anything, but it was really fucking cool going around feeling like an absolute machine tearing through enemies and feeling like all my exploring gifted me with something completely worthwhile. I hate the things some games do now where every weapon is virtually the same strength, they either just have a different visual design or have different skills associated with it that are no different than the next. And some games do the thing where weapons do get incrementally stronger, but by the end of the game all you have is a weapon that is just the strongest one of the bunch, but offers nothing tangibly difference making and with enemy scaling you don't notice a real difference in battles anyway. It's just a means for you to keep up with increasing difficulty of your foes.
Curious where you stand on games offering you the ability to be OP. Do you prefer it when games focus on difficulty and not giving you a way to become godlike if you put the time in? Or do you like when you can explore and quest and grind and get your hands on amazing equipment or level yourself to a place where you can crush everyone if you so desire?
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