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Games that could benefit from a yearly release?

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Any sports games that change players season-over-season.

Now I'm not saying those games should be $70 every year like they are, but to me that's a use case that does make sense for year-over-year releases.
 
No game would. Literally none.

Any game that wants to have any significance as a piece of art (Not just a product), needs to be left to breathe for at least 2 years.

But if they just want a product, then sure, any game can be yearly...

Good luck being remembered though 🤷🏽‍♂️...

People need to check Wikipedia to remember when or WHAT Assassin's Creed game came out.

Which is not something that can be said about something like Metroid, for example. Because people actually remember those games, they had an impact, and it was left to linger on for years.
 
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DryvBy

Member
You could annual release some cheap indie like Undertale that only hipsters actually enjoy yearly and take away their soy latte money.
 

Varteras

Gold Member
Well, there are over 200 Mario games. Including spin-offs. Franchise has been around for about 40 years. So, apparently, Nintendo figured out how to make it work.
 

intbal

Member
I'd play a new Playdead sidescroller every year. Anywhere from 2-5 hours each.
Sounds like a great time.
 

NahaNago

Member
I wouldn't mind a yearly release on some games as long as it had enough content and was priced well. Have 2-3 studios work on the series and have one of them release a game almost every year.

I think every 2-ish years would be better for game development.
No game would. Literally none.

Any game that wants to have any significance as a piece of art (Not just a product), needs to be left to breathe for at least 2 years.

But if they just want a product, then sure, any game can be yearly...

Good luck being remembered though 🤷🏽‍♂️...

People need to check Wikipedia to remember when or WHAT Assassin's Creed game came out.

Which is not something that can be said about something like Metroid, for example. Because people actually remember those games, they had an impact, and it was left to linger on for years.
Whether you release the game annually or every 3 years the game is just a product maybe if you are an indie dev it isn't to that person or team.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Ya'll saying "none of them" would probably change your tune in a hurry if From decided to release an annual Souls/Elden Ring/Bloodborne game lol
 

IAmRei

Member
Given today standard of game development, realistically, it will be hard to release annually. Imagine:

1 month for full planning.
1 month for protoyping, especially new or additional concept.
3 months for developing main game.
1 months for bug testing proof of concept.
2 month for revisions or Bug hunts.
2 months for additional features.
1 month for bug testing again.
1 last month to final QA.

Imagine the stress if your team is smaller, or lack of resources.
 

Power Pro

Member
You could annual release some cheap indie like Undertale that only hipsters actually enjoy yearly and take away their soy latte money.

Dr Evil Whatever GIF
 

Futaleufu

Member
I liked it when King of Fighters was a yearly release.

Changes in mechanics, systems, some characters in, others out, rebalances, new meta, new artwork style, And each of them was saved for posteriority with its strenghts and its quirks.

Nowadays you only get to keep the final update of a fighting game.
 

UltimaKilo

Gold Member
Any sports games that change players season-over-season.

Now I'm not saying those games should be $70 every year like they are, but to me that's a use case that does make sense for year-over-year releases.

Nope, not even that. They can just charge $25-30 every new season for updated roster download. Most sports games have not been redone in 15+ years. Hell, I played NBA2K13 the other day and there wasn’t much difference with 2K24, even visually.
 

xrnzaaas

Member
None. Even sports games shouldn't have annual releases, because that's not enough time to introduce bigger changes.

Or look at what Supermassive is (was?) doing with their Dark Pictures series. The games weren't too polished and were rather small, because they always had a planned launch for the fall. Not to mention more and more people got bored with using the same mechanics as a base to create the sequels.

12 months just isn't sustainable unless it's expanding the same game with new expansions instead of creating full games.
 
Excuse Me Wow GIF by Mashable


None. Zero. Unless you want to take inspiration from Big Bobby Kotick, or any big wig AAA CEO, and destroy the integrity of your IP in record time.

It would quickly dilute and drive a game's overall quality into the ground. We've already had examples of this happen before.

On the flipside, there's also something like too long devcycle which we are witnessing now. The sweet spot is somewhere in-between (2~3 years).
 
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