Games that punish good behavior

Mass Effect (2 I think?) won't let you rough someone up in the interrogation room (even though you sorta need to) if you're good in the game. Which is bullshit, since why can't I play bad cop if I choose to, even if I'm good?
 
If you're like me and like to play stealthy or not kill anyone, MGSV is this due to not being able to use 95% of your arsenal.

You still have access to a lot of tools by playing non-lethal — there's a pretty wide variety of non-lethal weapons and items in every category. And you can also use lethal weapons for other things (e.g. distracting people, destroying things in the environment, kneecapping/stunning guards before CQCing them, shooting off helmets...). You can use a lot more than 5% of your arsenal.

Also, the game definitely rewards you for not killing people and being stealthy as the rank bonuses can be pretty massive - you also get rewarded with better staff. But it's designed in such a way that you can also achieve the highest ranks without being stealthy and by playing lethally - you just have to be extra quick and/or compensate by doing extra mission objectives.

Ha, and you also get to avoid being constantly covered in blood if you play non-lethally.

Overall it's a well balanced game and it doesn't punish you for playing one way or the other (within reasons I guess).
 
Mass Effect 2 - it's a lot easier and quicker to let everyone burn in Zaeed's loyalty mission. I'm sure there's other examples I'm forgetting,
 
You're meant to deliver the Spearow to a fat man elsewhere, because it's holding a piece of mail that the man wants. You're allowed to remove the mail and put it onto a worse pokemon, so you can still deliver the mail, but keep the Spearow.

...whoa. I didn't know you could do this.
 
Dark souls 1 dlc.
Not excaclty punishment, but you miss out on some fights and cool armors if you dont kill the nice and interesting npc's.
Felt like a murdering, cleptomaniac psychopath pig
I acted like.... like this was just some sick game to me
 
The suitcase full of money is a terrible example. That would never happen in real life.
How about becoming a rich dentist that kills protected animals in African parks?
Imagine the gratification you'd get.

Ceasar is more or less the villain in New Vegas. I don't know if there's any game that let you ally with the antagonist like that. That's like asking for the game to include another completely different game.

Many games forces you to make sacrifices and become a hero. It's usually not optional.
It's more a matter of balance than anything else.

One example that comes to mind is Tactics Ogre which branches into 3 different storylines depending on your choices between upholding your vows or killing innocents, following the laws or you own sense of justice.
 
On the other hand it lets you extract all the good troops.

You still have access to a lot of tools by playing non-lethal — there's a pretty wide variety of non-lethal weapons and items in every category. And you can also use lethal weapons for other things (e.g. distracting people, destroying things in the environment, kneecapping/stunning guards before CQCing them, shooting off helmets...). You can use a lot more than 5% of your arsenal.

Also, the game definitely rewards you for not killing people and being stealthy as the rank bonuses can be pretty massive - you also get rewarded with better staff. But it's designed in such a way that you can also achieve the highest ranks without being stealthy and by playing lethally - you just have to be extra quick and/or compensate by doing extra mission objectives.

Ha, and you also get to avoid being constantly covered in blood if you play non-lethally.

Overall it's a well balanced game and it doesn't punish you for playing one way or the other (within reasons I guess).

But I want to release my murderous COD-style rampage, damn it. It feels more satisfactory than putting everyone to bedtime.

I wanna be this:
KongGif2.gif.CROP.original-original.gif
 
inFAMOUS 1 because playing good Cole is boring as fuck. (the reverse is true in inFAMOUS 2)

Probably not what you're looking for but that immediately came to mind.

Not only that but often the good choice winds up harming cole which is at least an attempt at punishing the player, even if 95% of the time you can just press r2 and recharge yourself instantly.
 
Good endings are a nice way to reward the player, imo; I'm not saying the world shouldn't reflect positively to you being a good person, it's just that nice guys finish first too often in game, imo.

Playing with a handicap or missing out from some reward in order to get a good ending (which is purely a narrative device) is a very good thing, imo.

Besides that, this thread gave me a lot of good examples I either didn't know or hadn't thought about this way. Non-lethal runs in stealth games always struck me more as a way to challenge yourself once you feel you are familiar with the game's mechanics than as this sort of interplay between narrative and gameplay choices.

On MGS3 for example, going for a nonlethal run makes the river empty, but the river is still there, the villain is still taunting you for being a killer, even if you haven't really killed anybody.
 
Mass Effect (2 I think?) won't let you rough someone up in the interrogation room (even though you sorta need to) if you're good in the game. Which is bullshit, since why can't I play bad cop if I choose to, even if I'm good?

You can. The different is you don't want to because you're apparently on a Paragon playthrough. You can't play bad cop because, you know, you're good. It wouldn't make sense for a "saint" to play bad cop. So I suppose inherently you're not a full Paragon. Which is why I like playing a Paragon with a whiff of Renegade hybrid.

It's like saying "it's bullshit that I can't slit throats and use the rat swarms in Dishonored without invoking high chaos".
 
You can. The different is you don't want to because you're apparently on a Paragon playthrough. You can't play bad cop because, you know, you're good. It wouldn't make sense for a "saint" to play bad cop. So I suppose inherently you're not a full Paragon. Which is why I like playing a Paragon with a whiff of Renegade hybrid.

It's like saying "it's bullshit that I can't slit throats and use the rat swarms in Dishonored without invoking high chaos".

It's a good thing that you can, but wouldn't; choice is key here.
Otoh, Mass Effect doesn't punish any action at all, maybe it punishes inconsistency, but if you keep choosing either the blue answers or the red answers, the outcome is pretty much the same. (i.e., the unlocking of dialogue options that require either full blue or full red)
 
Deus Ex Human Revolution. There's just little reasoning to not kill people.
And AFAIK, attempting a completely passive run is far harder than it sounds since a bug can cause unconscious enemies to die randomly without you knowing. (Unless you backtrack to make absolutely sure they're still alive)
 
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