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Games that would kick ass with the Revolution controller

Baseball would work fantastically with the Revolution.

The controller works in 3D space so swinging would work identically as it would with batting.

Pitching would completely rock, definetly a new dimention there.

Catching would switch to First-Person and the controller acts like a glove.

Awesome.
 
The only way I can think of soccer working with the remote is to have some sort of cursor on the screen where you can easily move the cursor with your wirst much like you would like with a analog stick.


You select the character you want to manually controller with the huge a button, then you have control of the character with the analog add on. With the remote, you can now determine how high, far, and which direction you want to kick the ball with the movement of your hand.

There would need to be some sort of tutorial to tell you how to actually do this. While the controls are intutive for most games, there will need to be some sort of explanation since it's not so direct.
 
Shogmaster said:
I was gonna say baseball game for the pitching and hitting, but all it will do is give you the timing, not the aiming. So even that would be nothing more than a gimmick....


so negative, what do you know, lol. i like your attitude consistent. :lol
 
littlewig said:
The only way I can think of soccer working with the remote is to have some sort of cursor on the screen where you can easily move the cursor with your wirst much like you would like with a analog stick.


You select the character you want to manually controller with the huge a button, then you have control of the character with the analog add on. With the remote, you can now determine how high, far, and which direction you want to kick the ball with the movement of your hand.

There would need to be some sort of tutorial to tell you how to actually do this. While the controls are intutive for most games, there will need to be some sort of explanation since it's not so direct.

Why must you complicate things?

A = switch between players
Remote = You have an on-screen cursor and your player runs wherever the cursor is point at (like in Nintendogs track-racing)
B = shoots.

You don't need an add-on.
 
Yep i love the controller after seeing the video and at first glance i was like WTF has nintendo done now, and im sure the average joe will think the same ... until they use it im sure it will work perfectly this is nintendo we are talking about.

The only bad thing is that i cant see a fighting game working with the controller (all the more reason to buy a PS3) but i could be wrong and so could many others when smash bros. revo gets realeased.
 
Fishing simulator

trophybass4_boxfull.jpg
 
Damn, this sure has my thread beat, the more descriptive title probably did it. Although, I suppose if you can't beat 'em;

Fencing 2006. Damn it EA, you've done Aussie Rules, you've even got a Gaelic Football game coming out, in terms of niche sports, they don't get much more perfect for the new console than a fully licensed fencing game. Movement with analog stick, sword control with main controller, it don't get much simpler, and it could do a damn good job of replicating the physical and tactical nature of the sport in an intuitive way to people who haven't come across it before.
 
Taker666 said:
Animal crossing-

Fishing, chopping down trees, digging up fossils, catching insects, pattern design.

We have a winner! A new Duck Hunt, Punch Out would be awesome and as someone mentioned(well, all of these were mentioned be4, but...) Ghostbusters or the Ghostbusters rip-off known as Luigi's Mansion.
 
namco first person soccer game, using the remote as the feet inclinaison.

gunvalkerie II

point and click games

light gun game of course, but even better light gun element in other genre (a la snatcher segacd)

afterburner

NiGHT

shump with ectic spaceship move speed

monkey ball obviously (i suspect super monkey ball III to be THE launch title to get)

a next gen arkanoid could rock

Amazingly, seem the best target for HotD4 is now a nintendo system

...

Then you have title that would NOT work, like kid ikarus.
 
Memles said:
If they could find some way to do slice and topspin as well, that would be great, but you could also use the triggers on the analog attachment to control what kind of shot you hit.

It recognises tilt, so for slice simply tilt your wrist and slice as you would on a tennis court. Same applies for topspin, just just twist the controller a bit on the follow through. Would be very cool if you were at the net and someone tried a passing shot, you hold the controller and wait until the ball hits your racket, the controller will rumble indicating the ball hit, then just gently pull the controller back to take the sting off the ball and play a precision drop volley. Bloody hell that'd be amazing.

Earlier I didn't think Winning Eleven could be done but after thinking about it for a bit it'd be perfect. The pointer could be used for pinpoint accuracy, long balls with a bit of curl, short little through balls, all could be easily pulled off with the flick of a wrist. Get on it Konami.
 
Ferny84 said:
How are we going to play Mario kart games on it?

This controller was MADE for all those people who "move the pad" when playing racing games :)

A wheel attachment ala this concept from the official thread could work very well:

revsteeringwheel3fl5yd.jpg


(with adjusted proportions, obviously). Tilt forward to accelerate, back to slowdown/brake, perhaps. Add some buttons where you grip the wheel if necessary.
 
You know what games AREN'T going to work well? Any game that you want to play for more than hour long sessions at a time.

Seriously that sword fighting video bit looked EXHAUSTING. If I've got to do that all the way through my Revolution Zelda I'm going to shoot somebody.
 
Merlin said:
A GTA style game where you have to beat sleeping tramps with a stick.
I was just thinking of how Grand Theft Auto Revolution would be sweet. So many different things to do. Shoot guns, beat things, drive cars, fly planes, drive boats, jet skis, push buttons, open car doors, throw grenades (or molatav cocktails, whatever you want to throw), pull open your parachute, get touchy feely on them there hookers, etc, etc, etc. An Revolution exclusive GTA that took full advantage of the Rev controller would be unfreakingbelievable.
 
I'm trying to figure out a Tony Hawk setup using no attachments. If ollie and grind could be somehow mapped to movements (flip up for ollie or something), a+b could be kick and grab tricks (if held NES style) and the d-pad could be... the d-pad. Tilting could help spinning I guess, like L+R were in the older Tony Hawk games.

I could also see the movement controls being completely mapped to movements in the air, the d-pad being used as 4 face buttons, and the big A and B buttons used for something else.

It's not too hard to map traditional multiplatform games to this thing if you think about it. It would help if they added x+y buttons, but whatever.
 
The idea I have is not really a game. Imagine a sort of polygonal 3D modeling studio type app. A next gen Mario paint if you will.

Now, right now, take your finger and draw a line in the air in front of you. Draw it in any direction. Left/right, up/down, even away from you. This line now exists in 3D space. Now, connect these 3D lines to make 3D shapes.

Try drawing a cube with your finger in the air. If thats a little tough, try a Halo above your head.

I'm sure you see where this is going. Ok, now instead of your finger, use a DVD remote :D
 
jetjevons said:
You know what games AREN'T going to work well? Any game that you want to play for more than hour long sessions at a time.

Seriously that sword fighting video bit looked EXHAUSTING. If I've got to do that all the way through my Revolution Zelda I'm going to shoot somebody.
I agree with this. At first you think "wow, that guy must be sooo lazy" but have you ever tried to play a light gun game holding the gun out? It doesn't mater how much you move your arm to different positions, your arm doesn't want to go on for very long. There is a reason all of them are arcade games designed for quick playthroughs. The only way it will be comfortable with many things if is you found a comfortable position for your arm, but then playing it wouldn't be as exciting because you'd be doing something like swordfighting in the game but very casually moving your rested arms in real life.

Of course, I'm waiting for the football game where you hold the trigger to go into QB mode and time letting go of the A button with your throw to toss the ball, then hearing of people accidentally throwing their controller over the TV. :lol
 
civilstrife said:
The idea I have is not really a game. Imagine a sort of polygonal 3D modeling studio type app. A next gen Mario paint if you will.

Now, right now, take your finger and draw a line in the air in front of you. Draw it in any direction. Left/right, up/down, even away from you. This line now exists in 3D space. Now, connect these 3D lines to make 3D shapes.

Try drawing a cube with your finger in the air. If thats a little tough, try a Halo above your head.

I'm sure you see where this is going. Ok, now instead of your finger, use a DVD remote :D
That's actually an excellent and interesting idea. Talk about the future.
 
I'd like to play a Silent Hill style game with that controller.

Move around with the analog stick, use the "remote" to point your flashlight/gun.

:D
 
The movements in the video were exaggerated, you don't have to look like a jackass to play the games, the controller is very sensitive and can even sense slight movements of the wrists if it has to.

The video was just trying to get the point across...
 
civilstrife said:
The idea I have is not really a game. Imagine a sort of polygonal 3D modeling studio type app. A next gen Mario paint if you will.

Now, right now, take your finger and draw a line in the air in front of you. Draw it in any direction. Left/right, up/down, even away from you. This line now exists in 3D space. Now, connect these 3D lines to make 3D shapes.

Try drawing a cube with your finger in the air. If thats a little tough, try a Halo above your head.

I'm sure you see where this is going. Ok, now instead of your finger, use a DVD remote :D
Now imagine every time you connect enough lines it creates a flat panel in 3D space--that's the basis for some sort of puzzle game. Actually, I think puzzlers will benefit the most from Revo.
 
civilstrife said:
The idea I have is not really a game. Imagine a sort of polygonal 3D modeling studio type app. A next gen Mario paint if you will.

Now, right now, take your finger and draw a line in the air in front of you. Draw it in any direction. Left/right, up/down, even away from you. This line now exists in 3D space. Now, connect these 3D lines to make 3D shapes.

Try drawing a cube with your finger in the air. If thats a little tough, try a Halo above your head.

I'm sure you see where this is going. Ok, now instead of your finger, use a DVD remote :D

Seems useless until you think about how awesome custom level design features could be on this thing. Timesplitters 4 with FPS setup and custom levels you can draw in space?
 
Hmm... imagine if you could hook two of the remotes together (you probably can).

You could play Taiko without a drum and not have to worry about any dead spots. :)
 
HOLY CRAP! Lightbulb moment!


PANEL DE PON REVOLUTION!


Keep it in 2D, 3D would get too complicated. But imagine as you moved your arm the cursor would move about the stack, tap A to switch blocks or hold the trigger to drag and relocate them anywhere (if there is another block where you are putting it they'll switch places). The intensity of PdP was always limited because cursor movement was never as fast as your mind, but this solves that issue.

I would buy Revolution just for that, it would be the best game of all time.
 
Seriously, imagine a MMORPG design to take advantage of the controller. No more lame FFXI crap where you don't actually fight yourself, or having to watch scripted fight moves.

Adventure games will explode the Revolution.
 
Dice said:
Now imagine every time you connect enough lines it creates a flat panel in 3D space--that's the basis for some sort of puzzle game. Actually, I think puzzlers will benefit the most from Revo.

Very ture. Not only that, it seems to me that any puzzle game that exists in REAL life, where you actually need to manipulate 3d objects around to make a shape or something, can be emulated in perfect fidelity on REV.

In fact, it doesn't even only apply to puzzle games...

Imagine an action adventure game in which the main character actually has some sort of magical wand. This wand can manipulate the environment. Pick shit up, shoot fireballs, you name it. Except you control it. Maybe even a black and white style spell casting thing, where you need to form shapes to summon certain powers.

Of course, the real fun comes in the picking shit up. Imagine Half Life 2's Gravity Gun, but with full control over the three dimensional position of the object.

I guess the closest thing I can think of is the phys gun in Garry's Mod.

Now imagine it with an amazing physics engine.
 
Dice said:
HOLY CRAP! Lightbulb moment!


PANEL DE PON REVOLUTION!


Keep it in 2D, 3D would get too complicated. But imagine as you moved your arm the cursor would move about the stack, tap A to switch blocks or hold the trigger to drag and relocate them anywhere (if there is another block where you are putting it they'll switch places). The intensity of PdP was always limited because cursor movement was never as fast as your mind, but this solves that issue.

I would buy Revolution just for that, it would be the best game of all time.

Lol! That game is for preschoolers. I bet it's really easy, too, since it's for preschoolers and not hardcore like Madden. That's a tough game ): but that's ok for me to say because it's not for preschoolers. It's for adults like me.
 
How about Virtua On with 2 controllers. Or maybe someone can finally create that Veritech dogfighting from the arcade in Robotech. Man flight games in general will kick ass on this thing. Ace Combat online dogfighting! OMG the possibilities.
 
Mihail said:
Lol! That game is for preschoolers. I bet it's really easy, too, since it's for preschoolers and not hardcore like Madden. That's a tough game ): but that's ok for me to say because it's not for preschoolers. It's for adults like me.
What the hell? You essnetially just made the exact same post regarding DK: JB in another thread. Pathetic if you ask me.

I just came up with an interesting idea for a type of game, or at least a minigame. I bet it's already been stated in this thread but "quick-draw" types of games would be awesome. Kind of like the Samurai minigame in Kirby Super Star. You would hold the controller down in a lowered position, and then when the timing was right, flick it to face the screen in a quick-draw gun battle style. Could be pretty cool. The same could be done for a Samurai style sword type of game. Probably best as a minigame.
 
Dice said:
HOLY CRAP! Lightbulb moment!


PANEL DE PON REVOLUTION!


Keep it in 2D, 3D would get too complicated. But imagine as you moved your arm the cursor would move about the stack, tap A to switch blocks or hold the trigger to drag and relocate them anywhere (if there is another block where you are putting it they'll switch places). The intensity of PdP was always limited because cursor movement was never as fast as your mind, but this solves that issue.

I would buy Revolution just for that, it would be the best game of all time.
I think Panel de Pon is meant to be a DS game with online play. THis is what would be really perfect. Nirvana state. uhmmm....
 
Chibbi Brady said:
It recognises tilt, so for slice simply tilt your wrist and slice as you would on a tennis court. Same applies for topspin, just just twist the controller a bit on the follow through. Would be very cool if you were at the net and someone tried a passing shot, you hold the controller and wait until the ball hits your racket, the controller will rumble indicating the ball hit, then just gently pull the controller back to take the sting off the ball and play a precision drop volley. Bloody hell that'd be amazing.

Exactly...this thing has some huge implications for a variety of Nintendo's titles and some third party stuff. I guarantee you that we'll see a version of Tiger Woods at launch from EA using a newfangled version of their analog swing that is apparently so damn awesome. (Read: It's too damn easy and simple).

For Tennis, use the B Trigger for dive, and then you could use the analog attachment and the controller for the serve (Flick up to toss, swing down to swing) and everything else.

I've been gauging interest around residence, and the basic reaction is that people want to try it before making a judgment which is what I'd like them to say, really.

I'm expecting we'll see Smash Bros. and Mario at launch, and then Metroid and Mario Kart to follow, and I can think of a very large number of ways this thing could work with those. And, really, that's all I need.
 
Memles said:
Exactly...this thing has some huge implications for a variety of Nintendo's titles and some third party stuff. I guarantee you that we'll see a version of Tiger Woods at launch from EA using a newfangled version of their analog swing that is apparently so damn awesome. (Read: It's too damn easy and simple).

For Tennis, use the B Trigger for dive, and then you could use the analog attachment and the controller for the serve (Flick up to toss, swing down to swing) and everything else.

I've been gauging interest around residence, and the basic reaction is that people want to try it before making a judgment which is what I'd like them to say, really.

I'm expecting we'll see Smash Bros. and Mario at launch, and then Metroid and Mario Kart to follow, and I can think of a very large number of ways this thing could work with those. And, really, that's all I need.

i'm actually expecting metroid and mario. i think they need an FP game to show 3rd party's the potential. i think smash brothers will follow a few months later.. but maybe if we're lucky it will launch too. i'm excited to see how they set it up with this new controller.
 
Krowley said:
i'm actually expecting metroid and mario. i think they need an FP game to show 3rd party's the potential. i think smash brothers will follow a few months later.. but maybe if we're lucky it will launch too. i'm excited to see how they set it up with this new controller.

I'm expecting they might be packaging the extra attachments with classic games at launch, maybe not new ones.

Downloadable (Edit: ONLINE) Goldeneye using the Analog attachment and Revolution controller, anyone?

I was just splitting up the Multiplayer titles, allowing for one online multiplayer title and one single-player title at each period.
 
I think the next Mario will use the shell, so you'll have the traditional set-up, except the camera will be controlled by the motion sensors, which should feel incredibly natural.
 
706836-614764-games_cover-resized200.jpg


Bring this baby back! After the canned GC version, I think it'd be sweet to have a Revolution version without the problems of losing sight of the screen while turning and flipping the GBC. Instead you can roll Kirby around and make him jump with a flick of the wrist while staring right at the screen. I loved the GBC version, but with a bigger screen and no loss of sight, it'd be killer.
 
While most genres would do better with Rev's controller, I'd MUCH prefer a tradtional, sturdy wheel over the mockup in this thread.

If you actually *think* for a second, you'd realise that the control would be 100% loose - it wouldn't be fun to play at all. Anyone who's played a racing game at the arcade on a broken wheel with no resistance would know exactly what I'm talking about. Trust me, even a regular analog stick would be better (as in, playable) since it returns to the center position.
 
Wave Race - turn the controller sideways and treat it like a handlebar

Burning Rangers / Firefighting sim with the analog stick

Ghostbusters =)
 
I'd love the Revolution OS to be a floating menu system.... kind of like the way you can drag menu items around in Meteos, but with all the flash of a Minority report screen.

Aim a cursor with tilt/yaw/etc and reach out towards your TV to touch it. Move it or push a button as you hover over it.

Of course it would be best for simplicities sake to have it just act like a remote too, with the Dpad and A/B buttons serving the forseeable and obvious functionality we would expect in a Revolution Menu too. There's no reason you couldn't have both.

I'm glad the freehand controller has a power button by the way... does this turn the console off too? The video seemed to suggest it would.


The 3d painting idea is incredible.
And Ghostbusters???! DROOL
 
Here are a couple ideas I have come up with.

Madden: The vision cone is now where you're pointing the controller while using the analog to move around. Press B to throw, speed/loft is determined by the angle you're holding the controller when you throw it. Very very natural. No throwing or flicking, that is dependent on the people playing (athletic individuals should not be better at video games because they can flick faster/harder).

24 Interrogation: Use multiple tools to harrass and interrogate individuals. Grab their heads, drag them to a wall and start slamming it against the wall. All natural and fun. Another extension on this would be a rag-doll simulation minigame where you have a number of environments and a dead body. Pick up the dead body by pointing at a joint and holding B. Then flick your wrist in any way and press B to release. The body will go flying. With a bunch of environments, I could see myself doing this for a long time before it got old. Rockstar, I'm look at you.
 
After seeing the controller I believe %100 that Nintendo is developing a sequel to Luigi's Mansion.

The analog would control Luigi as he walks around the mansion and the remote would be the flashlight/vacuum. When he gets the ghost in the vacuum stream, the force feedback from the controller would kick in, and we would fight the Ghost's movement by jerking back on the controller, side to side, etc... just like in the GCN game but with a greater physical element.

We will see a sequel to Luigi's Mansion on the Revolution and it will kick ass.
 
I think I'll add a few hundred more (seriously, damn good ideas for this controller are coming thick and fast, I can't wait to see what seasoned developers come up with for it);

Jedi Knight 4 (they've done 3 right?):- First person for shooty light-gun style parts, third-person for lightsabre-swinging goodness. Hell, throw in some space combat and I'll buy three copies, just to show my gratitude to Lucasarts for what must be one of the most obviously brilliant games in the history of everything.

Bowling game:- Again, fairly obvious, hold the b-trigger to hold on to the ball, swing and let go to let go. It'll give perfect control of power, spin and, well, that's pretty much it.

Monkey Ball 3:- Has this been confirmed yet? I say yet because I would be willing to bet a month's salary on the existence of this game on the platform at some point.

Luigi's Mansion:- As I've stated in another thread, perfect for the new control method.

Baseball:- No explanation needed, really.

Tennis:- Ditto

Forsaken:- I always liked the premise of this game, but thought it was hindered by the N64 controller's inability to handle true 3D movement (even if it was a huge step forward for it's time), it'd be nice to see it brought back to life with a truly 3D control scheme. I wonder who went away with the IP after Acclaim went bottoms up?

Samba De Amigo:- Two controllers needed for this one, but otherwise fairly obvious (and mentioned before, I'm sure).

Donkey Konga:- Two controllers again, sticks for a drum kit.

Pilotwings:- Doesn't take a genius to figure this one out.

Wario Ware:- After Twisted and Touched, I'd love to see what the team can do with the new controller.

Spore:- Innovative game for an innovative controller, should be quite easy to bring across.

Boxing:- Would require two controllers to work well, but damn, would it work.

Basketball:- I didn't immediately consider this sort of thing to be prime for the new controller, but after thinking about it, it could actually work very well. Control from a third-person perspective, using the analog stick to move and the controller itself to act as your hands. Bounce the ball just as you would with a real basketball, use the B-trigger to grip and simply pass/shoot as you would in real life. It's hard to describe just how well this would work in words, but I really think it could be very, very intuitive if handled properly.

Fishing:- Not much to say, really. I suppose they could bundle a simple winder accessory for the side of the controller.

Animal Crossing:- As mentioned above, there's not much more to add, but could prove to be an excellent way to show people the sheer variety of uses for the new controller.

Harvest Moon:- Quite similar to Animal Crossing, I suppose, but the more the merrier.

I'll add some more later, that's all I could come up with on the spot.
 
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