Grand Theft Scratchy
Banned
I didn't mind seeing it in Alan Wake because the post-processing was new at the time and it definitely helped to sell the spooky atmosphere but we continue to see distance fog and volumetric lighting in new games and more often than not it makes the scene look unnatural. Mostly I feel that it is obtrusive, that it gets in the way of seeing as much detail as possible in the environment. Certainly there are some games where it would feel right at home, as I mentioned, Alan Wake, Silent Hill and Shadow of the Colossus but for the most part I prefer to see clearer visuals. Especially if the weather is nice and you can still see the detail in the horizon it is more immersive, in my opinion.