Games with distance fog and volumetric lighting mostly look bad

I didn't mind seeing it in Alan Wake because the post-processing was new at the time and it definitely helped to sell the spooky atmosphere but we continue to see distance fog and volumetric lighting in new games and more often than not it makes the scene look unnatural. Mostly I feel that it is obtrusive, that it gets in the way of seeing as much detail as possible in the environment. Certainly there are some games where it would feel right at home, as I mentioned, Alan Wake, Silent Hill and Shadow of the Colossus but for the most part I prefer to see clearer visuals. Especially if the weather is nice and you can still see the detail in the horizon it is more immersive, in my opinion.
 
But then how would you get lost in Seyda Neen?
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Bad Company 1 still looks good.

Also AWake is like 759p and never got update on Xbox, even on PC it looks kind of soft.
 
Good lord imagine if MS (Bethesda) announced 4k60 versions of Morrowind, Oblivion, Fallout 3, and New Vegas Special Editions with console mod support at E3. Just boom boom boom boom. I can't imagine it would take too much work with MS resources backing it up, then let the modders do the heavy lifting to then bring everything to up to what you can get on PC.
 
I disagree, Volumetric lighting in RE engine is amazing.

The tech got a lot better since Alan Wake.
 
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It's the distance fog that's to blame, not volumetric lighting. The distance fog is meant to simulate atmospheric light scattering, which blueshifts objects very far away. However in games the gradient starts much closer, both to reduce load and create the illusion of vast distances

It's gotten better over the course of last gen with games like RDR2 and death stranding, and it'll likely behave more realistically as this gen progresses as well.
 
every few years i determine to replay morrowind with all those mods installed... it never, never ends well.

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I think Witcher 3 looks pretty fantastic, especially when it was brand new, the way colours melted together and washed out in the distance looked like an oil painting...

Driveclub got some nice looking stuff...
 
every few years i determine to replay morrowind with all those mods installed... it never, never ends well.

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I think Witcher 3 looks pretty fantastic, especially when it was brand new, the way colours melted together and washed out in the distance looked like an oil painting...

Driveclub got some nice looking stuff...
by the way dude thats elder scrolls online .
 
still has some pop in but the game has that art direction for fans the elder scrolls games
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I didn't really give it a chance because I didn't like the starting zone being a Morag Tong thing.. in my mind Morag Tong should be treated as a stone cold super secret organization... But it's good to see that it's got that respek' for the lands of Vvanderfell
 
Volumetric lighting good.
Distance fog bad.
I have been to mountainy areas. I've been to sprawling urban cities like LA and NYC. There is no such thing as distance fog during a bright sunny day.
Distance fog is a myth like the female orgasm.
 
It's the distance fog that's to blame, not volumetric lighting. The distance fog is meant to simulate atmospheric light scattering, which blueshifts objects very far away. However in games the gradient starts much closer, both to reduce load and create the illusion of vast distances

It's gotten better over the course of last gen with games like RDR2 and death stranding, and it'll likely behave more realistically as this gen progresses as well.

Yeah, I think you're right. It's gotten better but I'm hoping they might just do away with distance fog in a lot of games in the near future. I imagine it might be possible with the faster loading.
 
That's one of the worst takes I had the pleasure to read this year, lol. When games do it right (which is not uncommon) it adds another layer of realism to the game. See RDR2, Valhalla, Horizon, list goes on.
 
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