Woah woah, wait a minute.
Pay attention to digital vs physical split.
They're pitting all physical revenues (e.g. boxed games) against all digital revenues - the latter of which includes DLC and microtransactions on console, PC, AND mobile. It's a useless stat.
The more useful figure is the specific console digital game vs physical game split.
28% physical, still. The digital rational when it comes to actual game sales seems to have leveled off, because this isn't much different from the last 2-3 years. Just to be clear, 10 billion dollars were still generated by physical. Which is pretty incredible considering they're only available on 28% of the market (consoles)
You also have to imagine that it's very game specific. Annual/multiplayer stuff? Supermajority digital. If it's single player titles like Horizon: Forbidden West, the rational is probably a lot more balanced.