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Gamespy: "Forza is what GT4 should have been"

Could someone define realistic damage model to me? It seems like the definition keeps changing....
 
Then why did GT4 got the same score on their site? :P

It's funny, but even they say GT4 has better graphics and sound, and you'd expect of all things that would have been better in Forza. No mention of differences in FF wheel, and I think that's another thing GT has really going for it.

thats why you'll buy the 360 version with 24 car support at launch
What.

oh jesus christ, this argument will never end ;_;
Haha, yeah, especially when you see a comment in a review such as:

There's a tradeoff, though, for all the features that go above and beyond the competition, and Forza can't compete when it comes to presentation. It's got scads of detail -- just check those real-time reflections and dynamic shadows -- but as much soul as a paint by numbers still life. Though every car receives plenty of attention and is immediately distinguishable, there's simply not the intangible wow factor that nearly everyone gets when looking at GT4. Make no mistake, this is a very good-looking game; it's just not top of the heap.
I know GAF loves comments like the bolded one :lol
 
DarienA said:
Could someone define realistic damage model to me? It seems like the definition keeps changing....

MAC.jpg
McLaren Mercedes SLR :(


Anybody talking about a realistic damage model in a game this generation is talking out of their backside.
 
B'z-chan said:
thats why you'll buy the 360 version with 24 car support at launch

Yeah, but 360 devs are still aiming for 30 fps...

Seriously, it's very cool that Forza turned out as well as it did. A small group getting together to compete with such a big series like GT and actually doing some things better is really impressive.

I can't say that I'm too terribly interested, though. I'm not a huge fan of the sim racer genre and 30 fps is still a HUGE turn-off. I do hope it sells fairly well, though.
 
Marconelly said:
It's funny, but even they say GT4 has better graphics and sound, and you'd expect of all things that would have been better in Forza.
When they said graphics weren't as good as GT4's, that raised an eyebrow, but when they said sound, they simply lost all credibility. Sounds in GT4 are atrocious. They sould like weedeaters, I kid you not. The sound in Forza is leagues ahead of GT4, and it's really not even worth arguing about. To claim otherwise is really mind boggling to me.
 
When they said graphics weren't as good as GT4's, that raised an eyebrow, but when they said sound, they simply lost all credibility. Sounds in GT4 are atrocious. They sould like weedeaters, I kid you not. The sound in Forza is leagues ahead of GT4, and it's really not even worth arguing about. To claim otherwise is really mind boggling to me
Can't say I played either game, but those recorded sounds TTP posted the other day beg to differ. Seriously, it was crappy recording for sure, but GT4 sounded much better there. Maybe it's just those two cars, I don't know.
 
Just to let you guys know, you can flip your car in Forza if you play your cars right. I fliped a Lancer and the hood and body kits came off.
 
Marconelly said:
Can't say I played either game, but those recorded sounds TTP posted the other day beg to differ. Seriously, it was crappy recording for sure, but GT4 sounded much better there. Maybe it's just those two cars, I don't know.
speaking as someone who plays GT4 daily, either their recording was flawed or it was an anomily. GT4 shitty sounds are by far my #1 complaint with it (as i've proclaimed in other threads related to it). they are just absolutely abismal. as i said, think weedeaters.
 
shpankey said:
speaking as someone who plays GT4 daily, either their recording was flawed or it was an anomily. GT4 shitty sounds are by far my #1 complaint with it (as i've proclaimed in other threads related to it). they are just absolutely abismal. as i said, think weedeaters.

I too thought Forza had better sound at first becuase it was throaty but I just took a spin around in a friends new RX-8 and while Forza does give it more throat that it should have, its GT4 that has got the whine of the engine down correctly and especialy the kick at peak RPMs. Same goes for the WRX. Somewhere in between both games there is the correct sound.
 
Musashi Wins! said:
It's definitely better than not having any.

That top decal is hilarious. Jesus, we can enjoy both games :lol
So having fake, cosmetic damage that doesn't impact the handling of the car realistically is better than not having it at all? It's not like GT4 just lets you bounce from wall to wall. I don't see a point in race damage until it's done RIGHT. That means that a single collision with a wall should probably end one's day Wheel-rubbing should bend fenders in so they rub on tires and so on. Otherwise, it's a damn crapshoot. I know I loved everything about the old F1:CE on the PS1 except the appalling damage model, which I usually just turned off.

I do agree though, people should be able to enjoy both games just fine. But I think GT has long gotten flack for lacking a feature that is for the most part completely worthless to the driving model. PEACE.
 
Pimpwerx said:
So having fake, cosmetic damage that doesn't impact the handling of the car realistically is better than not having it at all?

Well if you're talking about Forza while it may not be realistic the visual damage does end up affecting the performance of the vehicles...
 
Forza does allow for performance damage which is nice but I do agree that the visual scrapes are ridiculous.
 
Pimpwerx said:
So having fake, cosmetic damage that doesn't impact the handling of the car realistically is better than not having it at all? It's not like GT4 just lets you bounce from wall to wall. I don't see a point in race damage until it's done RIGHT. That means that a single collision with a wall should probably end one's day Wheel-rubbing should bend fenders in so they rub on tires and so on. Otherwise, it's a damn crapshoot. I know I loved everything about the old F1:CE on the PS1 except the appalling damage model, which I usually just turned off.

I do agree though, people should be able to enjoy both games just fine. But I think GT has long gotten flack for lacking a feature that is for the most part completely worthless to the driving model. PEACE.

The reviews seem to address that question. And how you want damage modelled. But I think I'll actually base my opinion on playing both games. GT4 does indeed allow quite a bit of bouncing, which is fairly obvious in any race with "ai". And yes, even if it were only cosmetic damage, that would be more satisfying than none at all. Luckily, it seems to be more than cosmetic.
 
DarienA said:
Well if you're talking about Forza while it may not be realistic the visual damage does end up affecting the performance of the vehicles...
I'm talking about realism. F1:CE on the PS1 modelled damage. You lost a front wing, and lost tons of downforce and the car handled like crap. But it wasn't really all that realistic. I mean, it really was a crapshoot. Losing a front wing reduces downforce, but should exactly throw you off the road. Likewise, an impact on the left front quarter should cause fender rubbing, misalignment and other ill effects depending on how the car hits. Just causing a slowdown, or pull to one side may be "performance affecting," but is it realistic?

I shall withhold judgement on how realistic the damage is until I play it. But my point is that I almost always turn off damage b/c most times it's not modeled right. I hit a barrier at 90mph with my left front. It snapped the steering arm, and the suspension arms were absolutely mangled. But I was still able to keep the car in a straight line and bring it over to the shoulder safely despite one wheel grinding down to the metal, and the rest of the car riding on the front bumper. IMO, most people haven't a clue what's gonna happen in an impact, so the level of realism chosen by most games seemes good to them, when in actuality, the modeling is horrendous.

Put it this way. If car physics were modeled with the level of realism that car damage is in most games, there would be a nonstop bitchfest. But somehow, poor damage models are acceptable. Meh. PEACE.

P.S. That'll wrap-up my Gran Turismo damage control. :) PD better send that check in the mail.
 
Pimpwerx said:
So having fake, cosmetic damage that doesn't impact the handling of the car realistically is better than not having it at all?
1. Uhm... Hell yeah. 2. It does affect performance.

Gek, I've yet to hear a single vehicle in GT4 impress me with its sound. 99% of them sound like a low volume weedeater. To be honest, neither Forza or GT4 have anything even close to realistic sound either. It's just picking which one is less shitty; and that's easily Forza imo, by default of GT4's atrocious weak engine sounds.

Which Mazda RX8 was it and did you mod it any? I'm gonna go check it out and see if it sounds any better than all these other cars.
 
shpankey said:
Which Mazda RX8 was it and did you mod it any? I'm gonna go check it out and see if it sounds any better than all these other cars.

Stock RX-8. Forza has the meatier sound but GT4's sound is more accurate with the high pitches. Im not sure how else to describe it.
 
Gek54 said:
You do lose downforce in Forza too.
Did I say it was realistic? Losing downforce on a road car is a lot different from an openwheel racer. This is something that's puzzled me for years. Since GT1, people have complained about the lack of damage. But if it's not done right, what good is it? Like physics modeling, damage modeling should only be done if it can be done right. I have yet to see that. Maybe Forza is the first, but I doubt it. If GT3 had a damage model, I'd have turned it off. There's just no way anyone can get it right. The Xenon crash demo is more of what you're supposed to see. Unibodies crumple. These are tube-frame cars, they are unibody. Sheet metal won't be as strong as steel tubing, so if you hit something at 60-90mph, your race should be over.

OTOH, if the damage modeling is "acceptable" then wtf difference does my opinion make? ;) PEACE.
 
Gek54 said:
Stock RX-8. Forza has the meatier sound but GT4's sound is more accurate with the high pitches. Im not sure how else to describe it.

the american game has more details with the american cars. The japanese game has more details with the japanese cars. If you want to put it that way that is :P
 
Gek54 said:
Stock RX-8. Forza has the meatier sound but GT4's sound is more accurate with the high pitches. Im not sure how else to describe it.
So not the Type S or Type E or the two concepts but the RX-8 '03? Trying it now....
 
Stock RX-8. Forza has the meatier sound but GT4's sound is more accurate with the high pitches. Im not sure how else to describe it.

Inside the car, the RX-8 will have a "whirl" sound to it. The rotary engine is very distinctive. Outside the car, the RX-8 will sound a bit throaty, but you should still be able to pick out the "whirl."

I know the RX-8 sound very well... Have one sitting in my driveway. :D

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