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Gamester FPS controller

So I picked up this monstrosity a few months ago for 15$.

fps_ma1.jpg


Mostly I bought it because I thought it had one button invert for the x-axis (I was wrong. It only does Y-axis) and some games that don't have the option to do this really frustrate me.

The controller has all the face buttons down on the handles so in essence you don't have to take your hands off the analog sticks to reload, jump, whatever. It also allows you to reassign these buttons at will and stores up to 3 presets.

Anyhoo, I used it a bit when I got Halo 2 and I liked it just fine. I'm now using it for Doom 3 and it works very well, basically you can switch from flashlight to weapon while moving with ease.
 
Piece of shit.

Good concept, terrible execution.

The buttons require way too much pressure to fire and the sticks were a step down from an S.

Bought it, and sold it off.
 
I'd be embarassed just to be holding the thing. Why do so many third-party controllers have to look so rediculous?
 
Thanks for the impressions. I've been curious about this thing since I saw it at EB, but was never willing to spend the cash to satisfy my curiosity.

Roland Hood said:
Mostly I bought it because I thought it had one button invert for the x-axis (I was wrong. It only does Y-axis) and some games that don't have the option to do this really frustrate me.

This may seem like a silly question, but how did you get into the habit of inverting the X axis in FPS's? Inverting the Y axis I can understand--I became used to that from playing fighter sims, and it's the most natural way for me to maneuver in a 3D environment now--but what genre traditionally makes you push left to turn right and vice-versa? You've got me very curious now.
 
LCD is for macros and shit. Never got it working.

Why? Because the thing broke two weeks into use. It was actually a great two weeks though, I was really enjoying it. After getting used to it, I started owning all of my friends at Halo, because I never needed to take my thumbs off the sticks. But then the right trigger just popped and stopped working.

And Halo is surprisingly hard to play when you can't fire a weapon.

It reminds me of the early concepts of the GCN controller that had it slated to have buttons on the handles. How the shit would that have been. Nintendo quality builds + this type of layout would have been great for FPS's (except for the fact that Nintendo's system wouldn't have any of the actual games to play).
 
This may seem like a silly question, but how did you get into the habit of inverting the X axis in FPS's? Inverting the Y axis I can understand--I became used to that from playing fighter sims, and it's the most natural way for me to maneuver in a 3D environment now--but what genre traditionally makes you push left to turn right and vice-versa? You've got me very curious now.

I think it's from using the mouse where if you move it right you look left and vice versa. So I kind of expect that from the right analog on a controller.

Lots of games nowadays have both x and y axis invert options.

Anyway, like the others have said the build quality's not the greatest, the triggers aren't as beefy as you might be used to, it's more like the trigger of a lightgun. And the buttons due to require a concerted effort to initiate but it's not so bad once you get used to it.

It was priced at 30$ for a long time but once it hit 15 at Best Buy I figured what the hell.
 
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