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Geist Gone Gold

I care! At E3, Geist seemed just 'decent', not great, but it still had the one thing I REALLY love: visible hands manipulating switches, etc. It'll be nice, for once, to play a game where my character is NOT telekinetic. Half-Life 2 was the worst; great physics manipulated entirely with the power of your mind!

Does anybody else care about this?
 
Leondexter said:
I care! At E3, Geist seemed just 'decent', not great, but it still had the one thing I REALLY love: visible hands manipulating switches, etc. It'll be nice, for once, to play a game where my character is NOT telekinetic. Half-Life 2 was the worst; great physics manipulated entirely with the power of your mind!

Does anybody else care about this?

Yea I like it when they take the time to animate your character's interactions with the environment, same with modelling torso and legs when you look down. Riddick did a great job at that.
 
koam said:
I'm not sure "gold" would be the proper term for "completed" in this game's case.

The game has shipped a gold master for production. Gold is exactly the proper term.
 
where's that gif "here's a room where the ppl that care"?

it looked ok at E3... though personally don't have much hope about the game :(
 
I honestly haven't been keeping up with the game, but it's sad that after so much work and so much time, the game seems to me "meh" to most. That's gotta be extremely discouraging to the developers, if they keep up with opinions.
 
Ancestor_of_Erdrick said:
I honestly haven't been keeping up with the game, but it's sad that after so much work and so much time, the game seems to me "meh" to most. That's gotta be extremely discouraging to the developers, if they keep up with opinions.

They really have every reason to be discouraged though. Making a good game would probably help, but that doesn't seem to be an option.
 
It's got an interesting concept behind it, problem is Geist has always looked incredibly wanky. Watching videos of Geist just didn't grab me the way Prey did once it's astral projection play mechanics and nutbar level designs reared their heads.
 
Schafer said:
Yea I like it when they take the time to animate your character's interactions with the environment, same with modelling torso and legs when you look down. Riddick did a great job at that.

Really? Wow, I didn't know that. I'll have to give that one a look, too.
 
Wow. Didn't see this game ever becoming complete. I figured this would have ended up like Riqa.

EDIT:

Unique selling points:

animated hands.
 
Chittagong said:
Unique selling points:

animated hands.

Well, it has the ghost thing. It reminds me of Red Faction, which by comparison is about how well it played when I tried it. But, you know:

Generic FPS + "unique feature" = desperate for attention generic FPS.

Red Faction's "Geo-Mod" feature didn't mean squat except for the parts of the game where they planned for it to work. So, in effect, the game simply had larger bullet holes than other games. Yippee. But it was a perfectly decent FPS game.

Geist's "possesion" feature's been done before. We'll see how it turns out. If it's used half as well as Second Sight's cool psi-powers, I'll be pleased. But I'm not holding my breath for anything better than an OK FPS like Red Faction.
 
several people told me the game got really polished AFTER E3 and is now quite the surprise.

still waiting for the reviews tho...
 
Timen said:
several people told me the game got really polished AFTER E3 and is now quite the surprise.

still waiting for the reviews tho...

Got polished AFTER E3? Taking into account testing and cert, there was like one week to polish it. I guess what you are saying is that the E3 and GDC builds were old and not representative of the final game. Although that'd be odd. Played it for quite long in GDC, although I concentrated more on the booth babe guiding me in the game. Nintendo's babes are among the hottest. It wasn't actually crap at all, it had a rather complex environment. Can't quite put my finger on it, but for some reason reminds me of Eternal Darkness quality and presentation wise. This studio better not do GC version of MGS3 next.
 
Well anything can happen...when Metroid Prime 1 was released we saw notting of it.....
We saw vid's and pix and stuff the months before we even saw vids of the first boss. Man did that boss turned out different in the final game.

FACT IS: devs show you what they want you to see, not the other way around.

So as long as no one really played the full game. I will keep a open mind. :D
 
Johnny Nighttrain said:
i wonder what the chances are of this game being a 9.0+ out of nowhere.
How long did it take the media to realize Eternal Darkness was a 9.0+ game? When it hit retail? Even the E3 right before ED's release nobody raised an eyebrow.
 
OptimusPrime said:
Well anything can happen...when Metroid Prime 1 was released we saw notting of it.....
We saw vid's and pix and stuff the months before we even saw vids of the first boss. Man did that boss turned out different in the final game.

FACT IS: devs show you what they want you to see, not the other way around.

So as long as no one really played the full game. I will keep a open mind. :D

Dude Metroid Prime was winning "Best of Show/GameCube" left and right. There was no doubt the game was awesome. Now, at the same E3 Eternal Darkness hardly got any attention. It was interesting that the game really proved its worth when it released.
 
Schafer said:
The game has shipped a gold master for production. Gold is exactly the proper term.

I know what going gold means, that's why I added the "in this game's case" :p

I really don't see this game doing well or being any good. There was nothing special about it at E3 and the controls needed work.
 
evilromero said:
How long did it take the media to realize Eternal Darkness was a 9.0+ game? When it hit retail? Even the E3 right before ED's release nobody raised an eyebrow.
How long did it take the media to realize that 9.0+ was a mistake, which most people now acknowledge?
 
ED was a pretty good game, but it was pretty simple and the magick system was very unbalanced. It probably deserves a score somewhere in the 8.0-8.5 range.
 
If you're expecting Halo 2, you'll be let down. If you're looking for something like Perfect Dark, you'll probably enjoy it. That's my take after playing the E3 build. I'm definitely picking it up.
 
Can't wait to possess the dogfood. This is going to rock! WOOOOOOAAAAAAHHHH. :'(
 
BuzzJive said:
If you're expecting Halo 2, you'll be let down. If you're looking for something like Perfect Dark, you'll probably enjoy it. That's my take after playing the E3 build. I'm definitely picking it up.

"Expecting Halo 2" is the definition of "let down". So yeah, it looks like people are expecting Halo 2 out of Geist. :-)
 
BuzzJive said:
If you're expecting another Halo, you'll be let down. If you're looking for something like Perfect Dark, you'll probably enjoy it. That's my take after playing the E3 build. I'm definitely picking it up.

I fixed it and now I totally agree with it.

If you liked PD, you will like Geist. It's not better than PD, but it's not worse either, from what I could tell.
 
Probably around 2 and a half years in development now, baby. Boo-yah.
 
BT0574F.jpg



This is why I could care less.


This, is funny as hell,

http://en.wikipedia.org/wiki/Mary_Kate_and_Ashley's_Magical_Mystery_Mall

*Spoiler warning* :lol
 
Though I doubt this is correct at this point, 1up's website says currently has the release date listed as 10/1/05.

Maybe n-Space saw the recent reviews and wised up ;)

Also, though, on n-Space's website, they have two games listed in "In-Development".....

Geist, and a game called "Hope" with a logo...

Anyone know what that is?

hope-logo.jpg
 
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