Give it a couple weeks until the next banner and you'll get videos like "top 10 reasons why everyone was wrong and should pull on Kokomi rerun" lol
I'm pulling for her regardless, but I like the idea of people getting upset at underperforming characters. I think MHY should take a break during these upcoming rerun banners and do a major balance/character adjustment patch to cover a lot of characters' issues.
Here's my list if they're looking for suggestions:
Qiqi - Give the poor girl some energy particles on her Elemental Skill. Wouldn't hurt to give her a charge attack with a unique function ala Jean too. Maybe reduce enemy speed or prevent enemy healing, something like that.
Amber - make Baron Bunny immovable, make it able to be manually exploded on normal charged attack hit anywhere, not just the feet. either a normal/charged attack % or base atk buff.
Childe - rework his C1 that becomes useless at C6. (This is probably only a
me problem)
Xinyan - All of her skills modified by DEF at C6, not just charge attack. Pulsing shield even with 0 enemies hit. With 2 or more enemies hit, Pyro dmg bonus or increase pulse frequency. DEF shred instead of Phys resist shred.
Yoimiya - Fix bow normal attack aiming, make it hit if it's within range just like catalyst. Give her Elemental Skill either a weak/moderate Pyro shield that has 1 charge per spinny firework around her. Each hit removes a charge and prematurely ends the skill, or just give her interruption resistance while her ele skill is up.
Lisa - Turn the repel of her Elemental Burst into a succ
Sara - 10 Seconds for her ATK buff, fix her backdash so it's consistent like Ganyu's, Give her Electro infuse while she has Crowfeather buff (the one you get after using E before you shoot a charge shot). That way players can play her as a buff bot or electro normal attacker DPS. Make her C6 a generic CritDMG buff while under her attack buff, no reason to limit to Electro. This would make those YouTube crit fishers absolutely rock hard.
Beidou - at C6, Elemental Skill cooldown resets on perfect counter. Max it out to once every 20 seconds if that sounds OP or something
Keqing - Kit is fine but she needs Electro fixes/buffs. Electro Charged, Overload, and Superconduct need to damage elemental enemies that are the element of the reaction and have the internal cooldown reduced.
Shogun/Albedo - Elemental skills still do damage to shields and reactions even if they do 0 HP damage.
Albedo/Zhongli/GeoMC - Issues with placement and easy destruction of constructs (certain floors can't have constructs put on them, Albedo's elevator rarely works on uneven ground, bosses fart at a construct and it dies)
Rosaria - Elemental skill should have a short DEF shred on it to encourage phys attacker build instead of just Cryo support
Yanfei - Lower Burst to 40 Energy. Give her a 6 second ATK buff depending on size of her Charge Attack stamp thing, or just change her Elemental Skill into something else. It's super boring right now.
ElectroMC - Give elemental skill a hold/press variant. Press shoots out a single electro ninja star with a very short cooldown. Hold is the same as current version. Both versions give more particles
AnemoMC - Ideally I wish they had Kaz's air jump, but any movement assist skill would be cool. I like that niche that future Anemo characters have carved for themselves.
Aloy -
Delete her from the game.