WuWa 1.1 Trailer:
They really need to improve the overworld music and the braindead puzzles.
Some cool stuff. I'm glad we're getting new echoes each patch, but it's such a bummer that the 4 cost ones are typically always gonna be your "main" slot skill due to the passive buffs they give. I think it was fundamentally a mistake to make them like that. It'd be way cooler if you could pick based on the active skill without gimping yourself.
Doesn't seem to be a a cold mechanic for WuWa Dragonspine, so no worries about standing near fireplaces and stuff.
Probably best to expect less than the bare minimum. At least you guys have other gachas to distract yourself with. I'm stuck on this one!
We'll see, if Natlan is us spending most of our exploration time as the pokemon creatures I might drop Genshin for good and just come back when the story is finished to see how it plays out. It's not like their new character designs are wowing me. The gameplay is stale, the events are typical "end of version" recycled low effort stuff, the 4* event rewards have been pretty middling for a while now. It's a pretty safe time to take a break. I'd really like to see ZZZ flop hard for them so they can't just keep getting away with putting their logo on it and having it print money for them.
So we can only level 4 characters per abyss cycle then. Even so I don't believe for a second that it will be that easy, you dont even need resin.
If it's this easy then ain't no way we're getting new ascension talents. And transformative reactions scaling is being capped otherwise hyperbloom will rule supreme. Or maybe they only cap hyperbloom, the rest could use the buff.
We don't even know how the stats will scale at 100. Maybe it won't even give any stats, just some cosmetic glow or something. If they're not doing new passives for underpowered characters, I'm uninterested in the whole thing. I already don't min/max my characters, and adding another 200 atk won't be enough to get me to reliably play Abyss since I don't even load into it usually now. Level 100 should look like a big opportunity for them to ignite some excitement into the game, do some big changes or a whole new character growth mechanic. If it's just "get 3* and get an item", that's a huge missed opportunity.
Unless Sige does something new, exciting, I'm probably skipping.
Does she do enough heals, hydro application to replace kokomi?
Regardless of any of that you're depending on the auto targeting feature of the bouncing bubble to actually hit something in a reasonable amount of time, so I'd say Kokomi is more consistent at any rate, even if you have to stand in the circle. Probably best to play the trial a few times to see if it's something you want. It looks like she only applies bond of life to herself based on the wording of the kit, but I'm curious about that part myself. Her Burst seems to be purely for damage, which makes little sense to me.