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Getting frustrated with control DLC Boss

TheAssist

Member
Control was the first Remedy game I actually liked despite some of its weaknesses. I liked the idea and atmosphere and thought the gameplay felt good.
Storytelling was still kinda meh, you really have to like reading documents and try to make sense of them (or watch people on yt make sense of it).
The one thing I really disliked was that one bossfight. I think "The Former" it was called. That wurm like thing. Its not like you died because it was too strong and killed you, no.
You were just constantly falling down the level because the camera simply doesnt show the floor beneath, or behind you.

So, for people who dont know. This is a 3rd person shooter with the camera being somewhat close to your character. This boss attacks you with huge melee attacks that you can simply dodge by using your...well dodge ability. But sometimes (not all the time though) its melee attack will destroy parts of the floor and you can fall down that hole.
So most of the times I walked or dodged back just to fall into a hole because the camera was too close to my butt to show whats behind me.
Ok, then use levitate you might say, but at some point you will slowly levitate down and just softly fall into a hole with know way to get back up, because again....you cant see whats below you with the camera. And you cant just keep refocusing your camera to somewhere it doesnt want to look because you still have to dodge and and backfire its projectiles. Also you cant levitate forever, so you need to get down at some point. And as it happens I havent scaled levitate a whole bunch, because outside of that boss its not necessary to fly for longer periods of time.

So, ok. There is a bad boss fight. It happens. You die a lot and eventually beat him. Fine.

Oh here he is again. Great. Yeah. Good design. Perfect. Guess I'll die a bunch again. Well. Defeated him again after some frustr....ANOTHER ONE??? MOTHERFUCKER!

They decided to recycle that stupid boss a bunch of times. Not really great design, especially when you think about the fact that some of the more interesting bosses are optional in this game. Just kind of weird. But I put up with it.

I'm currently playing through the DLC. And I have to say its really nothing special. I think I should have saved that money. Because now the problems of the main game (that many criticized but I didnt find all that bad) really came through. Very repetitive combat with only a small amount of weapons, abilities and enemies. It was somewhat fine during the main game, but with DLC you think they might be a bit more creative. While there is new stuff, it really doesnt change how you play. You still use the same weapons, abilities and strategies from the main game. The story is even less existent and more cryptic than in the main game, which makes it really hard to keep interested in it, when you know you probably wont understand a thing in the end. Thats just frustrating.

So yeah, I was wonderi...AGAIN??? YOU GOT TO BE FUCKING KIDDING ME?! Again with the same Boss. Fucking hell. And its still the same problem. Even worse, because the combat arena is even smaller. After dying a bunch I turned it off in frustration. The DLC wasnt giving me any big enjoyment to begin with and that boss just gave me the rest.

Is there a reason to keep playing the DLC? Does the story become somewhat more clear or is there any new gamplay or cool sections like the ashtray mace coming up? If not, I might just call it a day on that one.
 

Kuranghi

Member
I was gonna get annoyed as even with Levitate as I just kept slowly gliding down into the holes. Fortunately, I had upgraded throw to max damage by then + I had mods that made it so I could throw about 10-12 things before my energy had to regen. So I literally could just burst it down in less than a minute once I knew what I was doing. I can see how it would frustrating if you weren't min-maxing/pumping points into throw.
 
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Mossybrew

Banned
Very repetitive combat with only a small amount of weapons, abilities and enemies. It was somewhat fine during the main game, but with DLC you think they might be a bit more creative. While there is new stuff, it really doesnt change how you play. You still use the same weapons, abilities and strategies from the main game. The story is even less existent and more cryptic than in the main game

Yeah, I really liked Control and while it had some frustrating moments, I kinda let them slide because on the whole it was a unique, fun experience. However I just can't get into this new DLC, I've put a couple hours in and just feel no real urge to continue. I think my skill with this combat system dissipated in the last couple months too because I'm just finding combat frustrating and tedious now.
 
S

Steve.1981

Unconfirmed Member
Control was an incredibly frustrating game.
 
Yeah, the Former fights are probably the only parts of the game that I genuinely dislike. Everything else is perfect but those fights were just a giant pain in the ass.
I need to finish the DLC someday but I just haven't had the urge to go back. Pretty sure I was near the end, too.
 

M1chl

Currently Gif and Meme Champion
I am frustrated abou Sony boss moneyhatted this game, that I cannot even play the fucking DLC.
 

TheAssist

Member
The other thing is that I dont believe they will make the story somewhat comprehensible for regular folks :D. I get that you need some amount of interpretation for this kind of stuff, but at least there should be a red string thats interesting enough and that everyone can follow. Unfortunately the main character is juts a boring shell and the rest is a bunch of well written but cryptic documents. Though some people on YT have incredible theories :D
 

ArgonautSD

Gold Member
I recently finished the DLC and thought it was awesome. Interestingly enough,
I never fought Former in the DLC. I just spoke with him. If you try that you'll probably enjoy it a lot more and it's totally worth finishing!
 

xool

Member
Control was the first Remedy game I actually liked despite some of its weaknesses. I liked the idea and atmosphere and thought the gameplay felt good.
Storytelling was still kinda meh, you really have to like reading documents and try to make sense of them (or watch people on yt make sense of it).
The one thing I really disliked was that one bossfight. I think "The Former" it was called. That wurm like thing. Its not like you died because it was too strong and killed you, no.
You were just constantly falling down the level because the camera simply doesnt show the floor beneath, or behind you.

So, for people who dont know. This is a 3rd person shooter with the camera being somewhat close to your character. This boss attacks you with huge melee attacks that you can simply dodge by using your...well dodge ability. But sometimes (not all the time though) its melee attack will destroy parts of the floor and you can fall down that hole.
So most of the times I walked or dodged back just to fall into a hole because the camera was too close to my butt to show whats behind me.
Ok, then use levitate you might say, but at some point you will slowly levitate down and just softly fall into a hole with know way to get back up, because again....you cant see whats below you with the camera. And you cant just keep refocusing your camera to somewhere it doesnt want to look because you still have to dodge and and backfire its projectiles. Also you cant levitate forever, so you need to get down at some point. And as it happens I havent scaled levitate a whole bunch, because outside of that boss its not necessary to fly for longer periods of time.

So, ok. There is a bad boss fight. It happens. You die a lot and eventually beat him. Fine.

Oh here he is again. Great. Yeah. Good design. Perfect. Guess I'll die a bunch again. Well. Defeated him again after some frustr....ANOTHER ONE??? MOTHERFUCKER!

They decided to recycle that stupid boss a bunch of times. Not really great design, especially when you think about the fact that some of the more interesting bosses are optional in this game. Just kind of weird. But I put up with it.

I'm currently playing through the DLC. And I have to say its really nothing special. I think I should have saved that money. Because now the problems of the main game (that many criticized but I didnt find all that bad) really came through. Very repetitive combat with only a small amount of weapons, abilities and enemies. It was somewhat fine during the main game, but with DLC you think they might be a bit more creative. While there is new stuff, it really doesnt change how you play. You still use the same weapons, abilities and strategies from the main game. The story is even less existent and more cryptic than in the main game, which makes it really hard to keep interested in it, when you know you probably wont understand a thing in the end. Thats just frustrating.

So yeah, I was wonderi...AGAIN??? YOU GOT TO BE FUCKING KIDDING ME?! Again with the same Boss. Fucking hell. And its still the same problem. Even worse, because the combat arena is even smaller. After dying a bunch I turned it off in frustration. The DLC wasnt giving me any big enjoyment to begin with and that boss just gave me the rest.

Is there a reason to keep playing the DLC? Does the story become somewhat more clear or is there any new gamplay or cool sections like the ashtray mace coming up? If not, I might just call it a day on that one.

controlgame.com/control-march-2020-update-notes

Nhe3Wk4.png


I loved this game, but the boss fights felt like from 2 generations ago. The train ride in the DLC is also BS.

Also doesn't help that it was bugged all along. See above. Game launched Aug 2019, fixed Mar 2020.

[edit - you don't need to fight Former in the DLC afaik]
 
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S

Steve.1981

Unconfirmed Member
controlgame.com/control-march-2020-update-notes

Nhe3Wk4.png


Also doesn't help that it was bugged all along. See above. Game launched Aug 2019, fixed Mar 2020.

That is terrible. Jesus Remedy.
 
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