I'm genuinely curious how people who think Jeff should have been more direct about the hiring controversy think he should have handled it?
What does Jeff think of the lack of diversity in the industry from the diversity represented within the game, to the people that make them, to the people that cover them and the audience that plays them?
Is diversity just a high minded goal, or is it something that could be beneficial in more particular ways, both for the industry at large and for Giantbomb?
What does he feel Giantbomb has done to promote diversity and what things could they do in the future, beyond just who they hire? Given that the accusations that Giantbomb aren't a diverse workforce are hard (impossible?) to refute, how would he go about addressing that without merely being seen as pandering?
There's some questions that I would like to see him answer. I must say I find it odd that there are people taking Jeff's letter as a sign that we can pack up all this controversy and move on, as though somehow the very true accusations against GB that still stands has been addressed. They still don't have, and have never had, anyone on their staff that isn't a white male whose age falls within a decade and a bit range.
Moreover I don't think this issue as a whole is going to go away either, if anything I think representational diversity is only going to become something that is more intensely focused on. We are only just coming off Patrick addressing the predominance of white male guests at the E3 panels, and you've also got Ubisoft talking about having tonnes of women in Far Cry 4, after they received criticism for a lack of female characters in ACU's coop and there laughable reasons for it (reasons that I'm sure GB themselves took shots at).
I don't think this is a one-off and now that the cat is out of the bag, until GB address this in a significant way they are going to be scrutinised for every new hire and every panel guest at GDC, at PAX, at E3.