Giantbomb's Endurance Run: The Third: Chrono Trigger

This Endurance Run feels way longer than the 4 hours on the game clock (even taking into account the 'lost episode').
 
If Patrick wasn't there pestering him to heal, Ryan would've surely wiped multiple times by now. It's like he assumes his HP/MP are infinite until characters are near death or the tech he's trying to choose is grayed out. Also, they didn't open two chests, because they are both apparently too dumb to realize they just need to move up a few pixels to activate it.
 
If Patrick wasn't there pestering him to heal, Ryan would've surely wiped multiple times by now. It's like he assumes his HP/MP are infinite until characters are near death or the tech he's trying to choose is grayed out. Also, they didn't open two chests, because they are both apparently too dumb to realize they just need to move up a few pixels to activate it.

They were empty. It said multiple times that it was empty and Patrick said to go back to it and it still said empty.
 
If Patrick wasn't there pestering him to heal, Ryan would've surely wiped multiple times by now. It's like he assumes his HP/MP are infinite until characters are near death or the tech he's trying to choose is grayed out. Also, they didn't open two chests, because they are both apparently too dumb to realize they just need to move up a few pixels to activate it.

I think they used every tech against the acids except the one they have that actually damages them. Watching this is very frustrating sometimes.
 
They were empty. It said multiple times that it was empty and Patrick said to go back to it and it still said empty.
The bottom ones were empty, the top ones were not. Watch those parts again, and watch what opens and what doesn't.
 
The bottom ones were empty, the top ones were not. Watch those parts again, and watch what opens and what doesn't.

Oooooooooh. I thought it was a time travel thing. Like, they didn't get shown as open for a reason. I didn't know they were inspecting the ones in front.
 
They were empty. It said multiple times that it was empty and Patrick said to go back to it and it still said empty.
Nope. They kept examining the chest they had already opened.

Chest they opened:
2yy7J.gif


Chest they didn't:
xODjB.gif
 
I think they used every tech against the acids except the one they have that actually damages them. Watching this is very frustrating sometimes.

Wait, which tech? I did that area last weekend and just used physical attacks. They worked well enough, but would be interested in finding out what would have worked better.
 
I'll admit I wanted them to die.

I did too. Ryan needs to learn the hard way that he should be HEALING ALL THE TIME. Oh well, it'll catch up to him eventually.

It blows my fucking mind that this basic action is not ingrained in his psyche.

If Patrick wasn't there pestering him to heal, Ryan would've surely wiped multiple times by now. It's like he assumes his HP/MP are infinite until characters are near death or the tech he's trying to choose is grayed out. Also, they didn't open two chests, because they are both apparently too dumb to realize they just need to move up a few pixels to activate it.

Ryan is playing the game like everyone has regenerating health...which they do not...and there's no reason to believe that they do.

EDIT: Also, they really really should have chosen Wait, and not Active. Ryan takes eons to choose something to use.
 
Thanks. Would never had tried that. Assumed it was a physical attack, so that it wouldn't do much different than a normal attack against them.

Yeah, the DS version makes it a bit clearer that Slash ("Wind Slash") is a lightning-elemental attack.

Speaking of the DS version, I already beat the SNES version years ago, but their playthrough has inspired me to get through the DS version. At least I can easily compare the old translation and the new.
 
Does the DS version have the PS1 cutscenes? Would be cool to see them switch to that version at some point down the road if/when the battery fails.
 
Watching this has inspired me to revisit the ds version as well. Left off late in the game and I can't recall where to go or what to do. Will pick it up again when the ER reaches my progress.

Though man the ds port really is a dramatically improved version. I knew it at the time, but the little improvements really stick out. Also looks fuck awesome on the dsi xl!
 
Watching this has inspired me to revisit the ds version as well. Left off late in the game and I can't recall where to go or what to do. Will pick it up again when the ER reaches my progress.

Though man the ds port really is a dramatically improved version. I knew it at the time, but the little improvements really stick out. Also looks fuck awesome on the dsi xl!

what does it have over the original?
 
what does it have over the original?

A couple of dungeons, the anime cutscenes from the playstation version and a new ending are all I can think of. May inability to play a handheld game to completion has kept me from experiencing the new dungeons, but I've heard they're not all that great. The SNES version wins for me. Just can't get into handhelds.
 
The menus are a lot nicer in the DS version.

Plus, maps and stats on the bottom screen leaves the main uncluttered on the top screen.
 
what does it have over the original?

Far less clutter mostly. Menus are vastly improved and better organized(with DS mode) you get all new area maps on the bottom screen for every location with the actual top-screen gameplay given more real estate. Other minor features, such as enemy HP bars, and an improved translation (mostly helpful for equipment/tech tooltip descriptions). Access to a constantly updated bestiary for weaknesses and whatnot. Again, little things that add up.

I do wish it included a questlog/journal though. Again, last left off in the End of Time years ago, with every period available and I am not given much of a hint as to what is next. The shitty DS-exclusive "monster arena/training!" should have been excised in favor of a journal.
 
I don't know why they keep using Tonics instead of healing magic.
Seriously. Marle has Aura and other cure techs for a reason. Wonder how they're going to work with their techs/magic later on. Though I imagine that they're going to switch to a
Brog/Bobo/Brono
party later on, so maybe that might not be a problem.

I did too. Ryan needs to learn the hard way that he should be HEALING ALL THE TIME. Oh well, it'll catch up to him eventually.

It blows my fucking mind that this basic action is not ingrained in his psyche.

EDIT: Also, they really really should have chosen Wait, and not Active. Ryan takes eons to choose something to use.
They were extremely lucky. Hopefully they'll know that they need to top off HP as much as possible. CT isn't hard, but this only happened because a) they don't heal in or out of battles, and b) they didn't organize their items. I also believe that they should have chosen Wait. Ryan sometimes takes a while to select commands and some of the enemies with higher speed will take advantage of that.

I'm surprised they didn't seem to have much trouble with the R-Series battle. I'm glad. It's too bad they didn't do the Sewer Access bit since they could finish that part off early, but they'll have to do it eventually.

I'm a little disappointed they're not putting much stock into Lucca's techs, since she's the fire magic user (since they're going to
get magic in the next ep from Spekkio
). She and Marle have some good Double Techs later on. The Crono-Marle-Lucca party isn't bad for first-timers since you have all the elements covered in one party... plus
an awesome Triple Tech
.
 
I wonder how many more episodes it'll be before they realize they can use Marle's healing techs outside of battle.

I'm enjoying this endurance run a lot more than I thought I would, though.
 
I wonder how many more episodes it'll be before they realize they can use Marle's healing techs outside of battle.
Patrick told Ryan about it, but he just ignored him at the time.

Now that I'm getting into it, I'm loving Ryan's 'I don't give a fuck' approach with not bothering to heal or save for long stretches of time, and getting through on sheer moxie. It's also odd but nice in how renaming the characters by changing a single letter has given them an emotional attachment to them.
 
Honestly, the ER aside, I would never consciously choose to watch someone else playing RPG, especially a person that has very little exposure to them. Simple things like target assignment (not assigning an attacker that can kill a monster by himself to a target that is already half dead, but instead use a weaker character to finish it off), always checking weapon/armor upgrade after a mission (Ryan complained they have so much money but yet hardly spending any), etc. These are commonplace actions that any RPG gamer should know and follow. I still maintain the opinion that GB needs a serious RPG reviewer, none of the current staff is really up to par.
 
Honestly, the ER aside, I would never consciously choose to watch someone else playing RPG, especially a person that has very little exposure to them. Simple things like target assignment (not assigning an attacker that can kill a monster by himself to a target that is already half dead, but instead use a weaker character to finish it off), always checking weapon/armor upgrade after a mission (Ryan complained they have so much money but yet hardly spending any), etc. These are commonplace actions that any RPG gamer should know and follow. I still maintain the opinion that GB needs a serious RPG reviewer, none of the current staff is really up to par.
The thing is, watching them play 100% perfectly efficient is boring in my opinion. Watching them bumble through the game is what I find interesting and funny. Also, Giant Bomb is not the kind of site to hire genre specific reviewers.
 
you can only be a humorless 100% perfect min-maxed speedrun with no jokes whatsoever, or you can spend 30 minutes running around because you didn't read THERE IS NOTHING IN BETWEEN
 
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