Glitchiest games?

Frontier: First Encounters, especially the CD version, but the floppy version had it's fair share of bugs too.

Let's see...

If you changed ships (i e, your inventory screen background needed to change) the game would crash.
If you had music on, the game would crash.
I'm not sure, but I think the horrible FMV clips on the BBS boards would make it crash sometimes too.

and lots of other bugs I never had time to explore before the patch was released... for obvious reasons. The game was unplayable for the first few weeks.

I also endured many of the bugs in Daggerfall, but eventually (after like 5 patches) it was an amazing game.

Also, Super Street Fighter 2 Turbo for PC had a few bugs. There was no music in the CD version (at least my copy... this game was released by Gametek (TakeTwo) just like FE), and Fei-Long's air throw would cause the game to hang...
 
Hidden & Dangerous

One of my favuorite games ever, but damn it was a glitch-fest :lol :lol :lol

Random deaths, dissapearring soldiers, random crashes, patches that created more bugs than they fixed... it had the lot :lol :lol :lol

Other than that I'd go with Sin and Daggerfall
 
One bug that I'll always remember - I remember one of my friends calling me up and trying to get me to help fix his game (to no avail) - is in Secret of Evermore. One of the dungeons has a room where you're supposed to kill all the monsters to open the door. But there's a bug where if you kill the monsters in the wrong order, the door will never open - even if you leave the dungeon and come back in. The room will be empty and the door still will be closed! Since there's no indication that killing the monsters is even supposed to open the door, it's incredibly easy to think that there's some other solution that you haven't figured out, think there's nothing wrong, and save the game, ruining your file. (That's what happened to my poor friend!)

There was also a bug later in the game where casting a particular spell made me permanently invincible for the rest of the game. Nice coding.
 
Oh, yeah, I just remembered the Submarine Shrine in Lufia II :lol :lol :lol

The entire place was just one giant graphical glitch (I can only assume it was a glitch). The screen was filled with random black space, wall parts, and other sprites (treasure chests that weren't actually chests) and if I recall correctly you couldn't even see your character. You had to navigate just by pushing the directions around essentially randomly. Fortunately, it was only two screens big.


edit: Also thought of the people in Suikoden II speaking in untranslated Japanese gibberish. And the music cutting out during most of the army battles. But those are comparitively minor things.
 
GTA3

glitch2.jpg



-SB
 
SiegfriedFM said:
Also, Super Street Fighter 2 Turbo for PC had a few bugs. There was no music in the CD version (at least my copy... this game was released by Gametek (TakeTwo) just like FE), and Fei-Long's air throw would cause the game to hang...


It was just your copy. There is music and it's VERY good. It's completely redone and sounds a million times better than any other version. You missed the best thing about that port...


Plenty of MK games are horribly glitchy. Every early revision arcade game had major problems. Everything from crashing the game to getting free credits. Even by the time the final revisions were out most of them were still full of glitches. The best has to be attacking the babies after a Babality in MK II 2.1.
 
Musashi Wins! said:
lollers.

I vote Pirates of the Caribean by the glitchmasters at Bethesda. Ridiculous and foul.

You sir, are correct.

Pirates of the Caribbean was a giant bug with some gameplay.
 
john2kx said:
I didn't really notice any glitches... The main problem was that the controls were unresponsive.

There were glitches. One of my favorites was Sub-Zero's fatality glitch. If you beat your opponent with a simple standing punch, they would go into the dizzy fatality animation. If you then performed Sub-Zero's fatality -- which, in the SNES version, is where he froze and then shattered the opponent -- the opponent would still be dizzily swaying around behind the broken ice statue.
 
Traumahound said:
There were glitches. One of my favorites was Sub-Zero's fatality glitch. If you beat your opponent with a simple standing punch, they would go into the dizzy fatality animation. If you then performed Sub-Zero's fatality -- which, in the SNES version, is where he froze and then shattered the opponent -- the opponent would still be dizzily swaying around behind the broken ice statue.

That's not how it works. To do that, you need to get them in danger, get them in the freeze, then do the fatality while they're frozen.


I just remembered another MK1 snes glitch..if you finish a round with a special move ending in a button press, you can do the move over and over again just by pressing that button in the next round.
 
Greenpanda said:
O

edit: Also thought of the people in Suikoden II speaking in untranslated Japanese gibberish. And the music cutting out during most of the army battles. But those are comparitively minor things.


Is THAT what those random words and stuff were when people gave you "secret hints?" Jesus, Konami.
 
Actually, I mailed Gametek about it a few years later when I found their e-mail. And they sent me a new CD with the working music. It was supposed to be only the audio tracks, but it was a full working game. Later on when I got the SF Collection, I sold the new copy and kept my old one.
 
swoon said:
that myth 2 bug that formated hard drive was pretty bad.

Yeah, but that version never shipped IIRC. Bungie supposedly lost over a million $ destroying all the ready to ship copies and fixing it with a new batch.
 
Star Ocean 1 and Star Ocean 3 original Japanese release. tri-Ace needs better testers :P

Oh I can relate to Ikari Warriors on NES... played for hours to make it to the end of the 3rd level, (those levels were gigantic!) only to have it glitch on me...
 
Musashi Wins! said:
lollers.

I vote Pirates of the Caribean by the glitchmasters at Bethesda. Ridiculous and foul.

Is glitchie the same as broken? POTC was so broken you couldn't glue it back together. Still, most anything on water rocked though.
 
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