Husky
THE Prey 2 fanatic
I knew that many junk food brands have been global for a long time, but this deep dive into their international practices is pretty disturbing.
Companies like McDonalds throw regular marketing events for little kids in schools, and in many cases junk food is made far more unhealthy than in developed countries, where regulations lead them to scale back fats and sugars. At an Indian KFC, customers share that they believe the food to be healthy, and the employees are unauthorized to tell them otherwise. The documentary says that from 2011 to 2016, the percentage of overweight adolescents in India had doubled to 30%.
The McDonalds menu item with the highest amount of calories in India is a vegetarian cheese sandwich, advertised as a healthy choice. 51g of fat, 25g of saturated fat, 5g of salt. Domino's Pizza doesn't even use real cheese in their Indian offerings.
Even in the developed world, young children play advertising video games that aren't disclosed as ads, and kids and parents are both shown stating they don't believe the games to be ads. The documentary crew goes undercover to meet with the developers of these games, who disclose how exactly players are led to associate brands with pleasure.
Companies like McDonalds throw regular marketing events for little kids in schools, and in many cases junk food is made far more unhealthy than in developed countries, where regulations lead them to scale back fats and sugars. At an Indian KFC, customers share that they believe the food to be healthy, and the employees are unauthorized to tell them otherwise. The documentary says that from 2011 to 2016, the percentage of overweight adolescents in India had doubled to 30%.
The McDonalds menu item with the highest amount of calories in India is a vegetarian cheese sandwich, advertised as a healthy choice. 51g of fat, 25g of saturated fat, 5g of salt. Domino's Pizza doesn't even use real cheese in their Indian offerings.
Even in the developed world, young children play advertising video games that aren't disclosed as ads, and kids and parents are both shown stating they don't believe the games to be ads. The documentary crew goes undercover to meet with the developers of these games, who disclose how exactly players are led to associate brands with pleasure.