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Global MMO Games Market Report on Payments, Intelligence, Trends and Fraud

R

Rösti

Unconfirmed Member
Quite interesting stuff in this report, lots of data I didn't expect.

AMSTERDAM--(BUSINESS WIRE)--GlobalCollect, the world’s premier payment service provider, today announced the publication of its report “The Global MMO Games Market: Payments, Intelligence and Trends.” The original research is based on GlobalCollect’s extensive gaming transaction data as well as data from international gaming market research firm Newzoo. Over 170 countries are represented in the data that contains tens of millions of transactions per quarter.

This second report in the GlobalCollect Video Gaming Payments Knowledge Series explores many important aspects of the business of Massively Multiplayer Online Role-Playing Games.

Key findings include:

1. MMO games will account for $14.9 billion, or 21.2%, of global gaming revenues in 2013.

2. The Asia Pacific region (APAC), which is now the largest games market in the world, generates 36% of global game revenues, but accounts for an unprecedented 64% of MMO revenues.

3. GlobalCollect’s top 16 MMO growth countries (Q1 2012 vs Q1 2013) each belong to the APAC or LATAM region. Top growth country Malaysia grew by an unprecedented 121% over the past year, with Thailand growing by 104% and South Korea by 100% (based on GlobalCollect transaction volumes).

4. The top 10 countries by average transaction value in video gaming transactions all come from Europe and the Middle East.

5. Consoles remain the largest gaming segment worldwide but will shrink by -1% this year. Mobile gaming will see the biggest growth (+35%) followed by the MMO games market which will grow by +14%

6. Northern Africa and Central America are emerging as hubs for video game fraud according to statistics produced by GlobalCollect for transactions initiated in Q4 2102 resulting in a chargeback.
Source: http://www.businesswire.com/news/ho...llect-Releases-Global-MMO-Games-Market-Report

Excerpts from the report:


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