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Goldeneye Source

Somebody should turn on the lights, Bathrooms are well lit; not broody, flickering light Doom3 bullshit.
 
lockii said:
Somebody should turn on the lights, Bathrooms are well lit; not broody, flickering light Doom3 bullshit.

If I remember correctly the facility section of the film that the original N64 level was based on was badly lit and broody, and obviously outside what the N64 could do. This looks alot more true to the original films look and as long as the layout of the level remains the same I see nothing wrong with such a artistic direction.
 
Littleberu said:
Wow. People are really shitty at making HL2 mods.

did you see what Trevelyon posted? that looks pretty damn awesome IMO
 
Littleberu said:
That looks pretty damn close to HL textures too.

Looks like a straight port for the Half-Life Goldeneye mod that has been in development for years.

I have stopped palying it quickly, it's just impossible to re-create goldeneye's feeling in HL. It just feels weird IMHO.
 
Littleberu said:
That looks pretty damn close to HL2 textures too.

so its recycled content... still looks absolutely fantastic. if i didnt recognize the map, you could convince me that that would be an official MP map. hardly what i'd call "shitty at making HL2 mods".

i'm sorry, i forgot who i was arguing with. your one of the forums biggest trolls
 
op_ivy said:
so its recycled content... still looks absolutely fantastic. if i didnt recognize the map, you could convince me that that would be an official MP map. hardly what i'd call "shitty at making HL2 mods".

i'm sorry, i forgot who i was arguing with. your one of the forums biggest trolls

Troll for what? What the hell.
 
Rorschach said:
Awesome, but the bathroom stalls need doors. They were vital in controlling and losing control of that room. They also helped against the spawn camping (vents).

agreed. That's a make or break on this actually
 
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