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Gothic 3 Interview <3

Monk

Banned
The first two games in Piranha Bytes's Gothic fantasy RPG series are big hits in Europe but have only achieved a cult following in the US. That may finally change with Gothic 3 which was announced eariler this year by its publisher Jowood. Gamecloud got a chance to chat with the game's brand manager Stefan Berger to find out more about Gothic 3.

Gamecloud - First, what was the reaction like to Gothic 2?

Stefan Berger - In Germany, we released the game in November 2002. There we got very good reviews from the press and great feedback from the gamers. They loved the believable world with hundreds of NPC’s and the freedom during the whole game. For the Gothic hardcore gamers (huge group of gamers) the game was too easy. That’s why we decided to make the difficulty harder with the Add On version “Night of the Raven”. Outside of the German speaking territories we had problems with our distribution partner. So that’s why the game was released one year later than the German version. Also the marketing and PR work of our partner was not the best. We got an average score in US of around 80% one year after the release in Germany.

Gamecloud - When the time came to create Gothic 3, what were the development team's main goals?

Stefan Berger - The main goal is to make the Gothic world even more believable and to give the player more freedom during his missions. So the game will be much more nonlinear than its predecessors. We improved the following three things: pathfinding, AI and NPC behaviour. This are the most important things in a free, living and believable world.

Gamecloud - What can you tell us about the third game's storyline and how it relates to the first two games?

Stefan Berger - Gothic 1 and 2 played on the island around the city Khorinis. At the end of the 2nd part you saw the hero boarding the ship to the mainland. In the Intro of Gothic 3 you see the ship short before the arrival on the mainland.

Gamecloud - What playable characters will be a part of Gothic 3 this time around?

Stefan Berger - You will play again the same hero as you did in Gothic 1 and Gothic 2. The Gothic series is the story of the nameless hero so he is - and will always stay - the main character.

Gamecloud - What locations and settings will we see in the third game?

Stefan Berger - Gothic 1 and 2 played only on the small island around the city Khorinis. In Gothic 3, you will play on the mainland. In the north of the mainland there are the icy mountains with lot of snow, in the middle of the mainland is the heart of the kingdom with green grassland and woods and in the south you will be able to find the dessert. In every setting you will find other characters. So in the dessert you will find slavedriver and in the North you will find mighty northland warriors. In Myrtana, the heart of the kingdom, you will be able to find orcs living together with the humans. As you can see there will be a lot of different settings and people in Gothic3.

Gamecloud - What are the team's favorite creatures in Gothic 3?

Stefan Berger - We have more favourite creatures in Gothic 3. For example the huge T-Rex – don’t try to fight against him when you are too inexperienced… Thrust me you will have no chance against him :)
But there are also peaceful creatures in the world of Gothic 3 with which you can interact with like the horn rammers. They are peacefully but when you attack them they will also become very angry and they will attack everyone who is close-by. So maybe you can use a horde of Hornrammers against other enemies… :)

Gamecloud - Will the third game have any multiplayer elements?

Stefan Berger - There will be no MP part in Gothic 3. The Gothic series are single player games. Until yet there was no Gothic game with a MP mode. We concentrate all the manpower in Gothic 3 into the SP mode.

Gamecloud - What other unique gameplay elements will the third game have?

Stefan Berger - One of the biggest strengths of the Gothic series is the believable world. For a living world, the AI is very important. In Gothic every action has its reaction and so the people will remember your actions during the whole game AND they will tell stories of you to other characters… Short example: When you kill a sheep and a farmer watches you he will tell anyone that you have killed one of the sheeps… So no farmer would help you until you clear the situation out with the farmers (pay them money, fulfill a mission for him)… P.S.: If you would kill the farmer after you have killed the sheep no one would know that you killed them… Except another person has seen you…

Another example is the whole story… As the Orcs have won the war against humankind the player can decide on which side he would like to play… Would he like to help the humankind against the Orcs or stay on the side of the Orcs?? Maybe a gamer would like to stay in the middle… When you help the Orcs the humans will not be happy with you… When you help the humans and you kill some Orcs the Orcs will pay bounty for your person…

Actions and the way how you interact will not be a part of a small mission… It will be part of the full game… and you have to decide which way you want to go…
So the strengths of Gothic are the “believable living world” and the “different possibilities” to solve problems and missions in the “huge free world – where you can do what you want”.

Gamecloud - What can you tell us about the game's graphical features?

Stefan Berger - We will support all new graphical features as we are using a complete new graphic engine. Gothic 1 and 2 are well known for their graphic power. In Gothic 2 a character had around 1.200 polygones. In Gothic 3 the character will now have around 12.000 polygones. So our graphic guys have a lot of work but also they have new possibilities and the chance to create much more detailed characters and animations.

Gamecloud - What is the current status on the game's progress and when will it be released?

Stefan Berger - At the moment, we are working on the alpha milestone. We finalized the editor some weeks ago so from now on we are creating the whole world with all the details.

Gamecloud - Finally is there anything else you wish to say about Gothic 3?

Stefan Berger - Arm your weapons. The mainland is waiting for you, nameless hero!
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I can't wait.

http://gamecloud.com/article.php?article_id=1925


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I remember playing a demo of one of these. The controls were an instant turn-off.

Too bad, apparently if you get over the controls it's a good game.
 
I wonder what the chances are of this getting ported to a next-gen console. It looks pretty cool.

I've never played a game in the Gothic series, but I loved Morrowind and I've heard it compared to TES, so I'm interested. How does it compare to Morrowind? It doesn't seem to be as popular, but looks to have gotten some good reviews.

Downloading Gothic 2 demo now to get a taste of the series. Maybe it's old enough to run okay on my cheap-ass 6200TC graphics card.
 
Gothic 1's controls take an hour or two to get used to, then you don't notice them for the rest of the game - a highly entertaining 20+ hour romp

Gothic 2's controls take even less time to get used to, and the world is bigger. The storyline picks up right where 1s left off, and many of the characters show up as cameos, though it isn't strictly necessary to have played the first to enjoy the second

If you're skeptical about playing games that require a little effort to get into (you slacker), just wait for Gothic 3, I'd imagine they'll have a more 'normal' control scheme and more design decisions aimed at a broader audience

They're different from Morrowind - less aimless, more focused, but still have a ridiculous number of sub-quests and random goodies to find. Lots of surprisingly good voice acting too, and many, many neat little details. Very believable, well crafted worlds.
 
chaostrophy said:
I wonder what the chances are of this getting ported to a next-gen console. It looks pretty cool.

I've never played a game in the Gothic series, but I loved Morrowind and I've heard it compared to TES, so I'm interested. How does it compare to Morrowind? It doesn't seem to be as popular, but looks to have gotten some good reviews.

Downloading Gothic 2 demo now to get a taste of the series. Maybe it's old enough to run okay on my cheap-ass 6200TC graphics card.

I have a 6200 card, the game runs just fine on it. Hell, it runs fine on an ancient GeForce 2 Titanium.

Nathan
 
chaostrophy said:
I've never played a game in the Gothic series, but I loved Morrowind and I've heard it compared to TES, so I'm interested. How does it compare to Morrowind?

I loved Morrowind but hated Gothic 2. The controls were terrible, it felt more linear, and the characters seemed to be fairly forgetable. Admittedly I didn't stick with it for very long, such was my disgust for it. It does look nicer than Morrowind though - I prefer its traditional fantasy setting to Morrowind's fugly, disgusting island.
 
For the last time...

There were absolutely NOTHING wrong or terrible with the controls. They were DIFFERENT than in most games and required a bit of LEARNING to get used to. Also, they were customizable.

I'm sick and tired of people complaining about the controls. I really hope that people have not just tried the game for 10 minutes and then dumped it because then they've lost something truly great. One of my wishes is that G3 keeps the same controls as in previous games.

In todays industrialized "games production" age, Gothics are truely unforgettable games that are made with heart and love and are highly recommended for everyone who loves singleplayer story-driven action/adventure awesomeness.

Gothic 3 has been the number one game on my list ever since the first rumours were spread on the internet.
 
Though the controls for the Gothic games were certainly different, I actually felt they were natural for the way the game handled things. It took me about 10 minutes to get used to it and then I never looked back. Some of the best RPGing I have ever done on a computer.
 
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