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Gran Turismo 6 |OT| Moon Rover The Castle

Hopefully they'll keep doing this for other tracks, Pikes Peak will be no fun if we can't fall off the edge.

I guess it just depends on what you expect to happen without those barriers. If you're okay with a car going off the edge and resetting back on track, then that's something that could happen. But there's no way they're going to show a car tumbling down the side of PP for an extended period of time.
 

Yiazmat

Member
I guess it just depends on what you expect to happen without those barriers. If you're okay with a car going off the edge and resetting back on track, then that's something that could happen. But there's no way they're going to show a car tumbling down the side of PP for an extended period of time.

I would be fine with what Dirt Rally does (some seconds to get back or you get a reset) as long as there's no limit of how far you can fall. It would make for some pretty epic replays.
 
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Effect

Member
Okay I think I'm finally done. Several hours trying to beat these Super License races has me ready to break my controller. That likely is my problem as I can not control the cars at the speeds I have to go well enough to make the times being asked in order to place. It took hours for me to get the first three races and those were bronze and just barely after trying over and over with them. I've put so much into the last two and still nothing. It's just not worth it anymore.

This has made me appreciate that Project Cars had everything unlocked from the start. I don't mind unlocking things or being challenged but this feels more about luck (the first three races for this license certainly felt that way a lot of the time.) and the controller simply isn't suited for this. Those that can clear this with the controller more power to you. I think this would be easier and constantly more doable with a wheel but not about to by one just for this game. Then there is the AI just becoming assholes in general in races.

I think I more then got my monies worth out of the purchase. Time to move on and try something else. Did I like it enough to look forward to GT7? Nope. I'm glad I stuck with the game though and finally go to try out the series. Not really seeing a reason to mess with it again going forward.
 

amar212

Member
Can't even imagine what PD will do with 10 times the RAM and 10 times the GPU power, it will look better than reality for sure.

Environments are probably their greatest challenge ATM

As Goldrusher was making fun of my statements how I see no problem with ways Trial Mountain looks in GT5/GT6, I really can't imagine such simple texturing and shaders would work on PS4 (all "Original" courses in GT5/GT6 - with exception of Apricot Hill and Midfield were basically done on GT4 assets).

Almost all environments are probably being updated, and there lays the biggest amount of work. Building and ground textures, geometry, foliage.. so much work to do.

With keen respect to all driving games ever done, there is only one game that would "survive" the drag-and-drop update on the current generation, and that is Project Gotham Racing 3. Bizzare Studios done such unbelievable job on PGR3 assets which remains unprecedented for a decade. No game has come close yet.

Just take a look at these:
http://www.neogaf.com/forum/showpost.php?p=46040912&postcount=17366

Here is full Minus gallery I've collected (Minus is not embedded at NGAF apparently)
http://sagitarius.minus.com/mJDZIwgL1tS3r
 
Environments are probably their greatest challenge ATM

As Goldrusher was making fun of my statements how I see no problem with ways Trial Mountain looks in GT5/GT6, I really can't imagine such simple texturing and shaders would work on PS4 (all "Original" courses in GT5/GT6 - with exception of Apricot Hill and Midfield were basically done on GT4 assets).

Almost all environments are probably being updated, and there lays the biggest amount of work. Building and ground textures, geometry, foliage.. so much work to do.

With keen respect to all driving games ever done, there is only one game that would "survive" the drag-and-drop update on the current generation, and that is Project Gotham Racing 3. Bizzare Studios done such unbelievable job on PGR3 assets which remains unprecedented for a decade. No game has come close yet.

Just take a look at these:
http://www.neogaf.com/forum/showpost.php?p=46040912&postcount=17366

Here is full Minus gallery I've collected (Minus is not embedded at NGAF apparently)
http://sagitarius.minus.com/mJDZIwgL1tS3r

Great stuff, thanks for the insight.
 
Does the game crash sometimes for you guys??

My game sometimes crash and when it crash is always on the license or missions. Dont remember crashing online or in the career mode.
 
Midfield rocks still look straight out of PS2 tho:

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Which baffles me considering in 2007 they were already doing this:

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That's not really baffling. The Photo Travel areas have the highest quality assets as they're small non-interactive sections. That mode also used some form of raytracing. The tracks on the other hand are huge and you obviously race on them. So they've got to work more within the limitations of the hardware.
 

benzy

Member
That mode also used some form of raytracing.

I'm pretty sure that's just a rumor that started when IGN threw in the word in one of their articles about GT5p. I haven't seen any form of ray-tracing in all of the phototravels, the cars don't even reflect itself like the side mirrors and such. The environment shadows in that GT5p gif are all baked too, it was just really good looking baked lighting.
 

Yiazmat

Member
That's not really baffling. The Photo Travel areas have the highest quality assets as they're small non-interactive sections.

I know but that just looks terrible considering it's their most recent track. Almost trial mountain quality. (shivers)

Even the rocks at Eiger look more convincing.

That mode also used some form of raytracing.
I think that was just some IGN bullshit though.
 

benzy

Member
Midfield is still using the ps2 model with some slightly changed geometry for the rocks and some newly placed trees. I don't think these ps2 legacy tracks will get much better unless they rebuild everything from scratch, which PD really ought to do. Updating just textures and lighting on ps2 models isn't going to cut it on PS4.

http://youtu.be/wELe_NSmSc4
 
Midfield is still using the ps2 model with some slightly changed geometry for the rocks and some newly placed trees. I don't think these ps2 legacy tracks will get much better unless they rebuild everything from scratch, which PD really ought to do. Updating just textures and lighting on ps2 models isn't going to cut it on PS4.

http://youtu.be/wELe_NSmSc4

I don't really see how that's the PS2 model of Mid-Field. Basically every part of the track looks different

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GT5/6 definitely has tracks from GT4 that are largely just higher res versions of it, but I don't see how Mid-Field fits in with that.
 

benzy

Member
I don't really see how that's the PS2 model of Mid-Field. Basically every part of the track looks different

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GT5/6 definitely has tracks from GT4 that are largely just higher res versions of it, but I don't see how Mid-Field fits in with that.

All the differences you see are just props, they can add, change, or delete those as they like, but the base track model is still the same. Same with the changes for Autumn Ring between GT5 and GT6. Same base track model, same road model, only with new trees, lighting, and slightly updated rocky hills. The ps2 quality is still very much apparent compared to Eiger, Matterhorn, etc.

http://youtu.be/tJ2FO9x4m3s
 
After playing RIDE I can't wait for the bikes in GT Sport.

Milestone just nailed it, the balance between arcade/sim and pure fun is spot on, I think it's the best handling bike game on consoles by far, if they had implemented some vibration feedback when on the brakes it would have been perfect. If the Tourist Trophy guy and his team can match or top it we're in for an absolute treat banderas.gif
 

Niks

Member
I just hope that they are treating tracks and track assets in the same way they did with the cars. Meaning they are scalable.

If that's true then it means GT6 versions of tracks are gimped versions with less geometry and shoddy textures so that the PS3 could handle them.

Here's to hoping...
 

benzy

Member
Even updates to the Pitstop GT Blog have slowed to a crawl in the last 5 weeks ... :|

They're obviously too busy putting together a reveal trailer. :)


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Soooooo, SCEA and Gran Turismo has been in a lawsuit...

https://www.gtplanet.net/sony-faces-down-a-gran-turismo-trademark-lawsuit-in-california-courts/

contention from Mirco Virag is that, through his company’s sponsorship of the event and his own participation in rally motorsport both at Monza and elsewhere, the VIRAG logo has become synonymous with Monza and that by using the logo without authorization, consumers could be mislead into thinking that VIRAG provided knowledge or expertise to the game. In addition, as Gran Turismo is marketed as “The Real Driving Simulator” rather than an expressive work, there is no artistic relevance to having the logo in the game at all...

The court of the Northern District of California heard four claims brought by Virag against SCEA on August 21st and dismissed three, largely on the basis of the First Amendment and the fact that consumers are unlikely to have been misled:

Gran Turismo 5 and Gran Turismo 6 are racing games and do not involve any products VIRAG makes, and the VIRAG® mark is on a bridge over a track and not on a car. The defendants’ use of the VIRAG® mark comes nowhere close to an explicit misstatement as to source or content.

The fourth claim still stands though, with Virag requesting punitive damages from SCEA for the unauthorized use of the VIRAG logo on the grounds of violating Mirco’s right of publicity as an individual.

Isn't this basically free advertisement?

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Mascot

Member
Isn't this basically free advertisement?

And Virag probably recognise it as such, right alongside the parallel opportunity to claim for damages and the additional publicity that a lawsuit generates.

It worked - I'd certainly never heard of them before today.
 
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I think you'll enjoy Driveclub while you wait for GT7. Replays don't look as realistic as GT though.
I wish Driveclub had some of the camera angles and the motion blur on the rims like this. Every time I mention the rims motion blur on twitter to rushy, I always get ignored.
 
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I think you'll enjoy Driveclub while you wait for GT7. Replays don't look as realistic as GT though.

Well, he needs to get ready to make GT7 gifs. :p

Two new Bugatti VGT teasers

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Kaz refusing to comment on the FIA Championship at the Peugeot event and the complete silence about it (it was supposed to launch in Spring) makes me think that they've definitely moved it to GT7. Which would be a smart move. It would get it more attention, plus they could have more tracks that are FIA certified. Only Brands Hatch, Silverstone, Suzuka, and Bathurst were certified for GT7.
 
Just my luck, with course maker coming this month my Ps3 has killed itself :(

It won't load the xmb, none of the recovery options work and I can't reinstall the system software as it's giving me a corrupted data error. Shithouse.
 

Yiazmat

Member
Just my luck, with course maker coming this month my Ps3 has killed itself :(

It won't load the xmb, none of the recovery options work and I can't reinstall the system software as it's giving me a corrupted data error. Shithouse.

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It's a PD scheme to make you give up on the course maker!
 

Goldrusher

Member
More pics & info:

http://www.gran-turismo.com/us/news/00_4452473.html

Bugatti have announced that they will showcase a full-scale show car of the Bugatti Vision Gran Turismo at this year’s Frankfurt Motor Show. They have also released the first images of the complete car created by the Design team at Bugatti.

The designers drew their inspiration from the brand’s successful racing tradition. Bugatti enjoyed great success in racing during the 20s and 30s.. The historical theme for the design of the “Vision Gran Turismo” virtual modern race car was, in particular, the Bugatti Type 57 Tank and its victories in the 24-hour Le Mans race in 1937 and 1939. Consequently, the Bugatti Vision Gran Turismo makes its appearance in the classic blue two-tone finish of the Type 57 G Tank, the winning car in 1937, simultaneously evoking the colors of the historical French race cars of that period. Since then, blue has also been known as Bugatti’s brand color.

“Under no circumstances did we want to create a retro-style race car in memory of the successes in Le Mans, but rather to transfer the feeling and mood of these special moments in Bugatti’s history to a modern vehicle,” said Sasha Selipanov, the Head of Exterior Design Creative Development. “As an acknowledged Gran Turismo fan, it is a great adventure for me to bring a brand which was once so successful in racing back to the virtual track.”

“We wanted to create a project as realistic as possible for our fans and put a real Bugatti in the virtual world of the PlayStation video game franchise,” explained Frank Heyl, the head of Exterior Design for Production Development at Bugatti. “Every design characteristic is defined by its function. Bugatti Vision Gran Turismo is the perfect symbiosis of engineering and aesthetics.”

Just as in the exterior design, no concessions were made in the design of the car’s interior. “This is an uncompromising race car,” emphasized Etienne Salome, the head of Interior Design at Bugatti. The interior is designed to meet racing requirements. All indicators, displays and controls are located where a race-car driver expects them – easy to read and easy to reach.

“We wanted to develop a virtual race car for our fans which is a genuine Bugatti down to the last detail and radiates the unrestricted values of the brand,” the designers said. “We hope that the gamers will have just as much fun racing the car as we did in developing it.”

The Bugatti Vision Gran Turismo full-scale model will be displayed starting from the 17th through the 27th of September 2015 at the Bugatti exhibit in hall 3.0 of the IAA grounds in Frankfurt am Main, Germany.

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Being a high tech racing car, I'd bet that it won't have mirrors, but cameras instead.

Like most GTE and LMP1 racers already have, actually.
 
Works for me. The game model probably won't have a cockpit though, like other VGT closed top cars. :|

It'd be odd for it not to have a cockpit since the description on the GT site describes it

Just as in the exterior design, no concessions were made in the design of the car’s interior. “This is an uncompromising race car,” emphasized Etienne Salome, the head of Interior Design at Bugatti. The interior is designed to meet racing requirements. All indicators, displays and controls are located where a race-car driver expects them – easy to read and easy to reach.
 
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