http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
Oh. Yes.http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
I noticed they've added motion blur to every single replay camera. Are the replays, even in gameplay cameras, only 30fps now?
You can drive them all from cockpit view, but the standards have darkened interiors because they are not modelled.Looking at some videos of the new Car Dealership where they bunched up Premium and Standard cars together and stoped labling them as such is making me confused.
I only drive in cockpit view and not knowing if the car is a premium or standard is going to get quite annoying. Or am I missing some kind of indication if they do or do not have a cockpit view?
You can drive them all from cockpit view, but the standards have darkened interiors because they are not modelled.
Whole Vision GT annoncement and sketches we saw so far are absolutely shaping a new chapter for the perception and execution of GT6, I agree.
http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
Then I don't understand your question. If you can't tell whether the car is standard or premium from just looking at it (it's pretty obvious), why are you so concerned about the interior detail?I'm aware of that but I meant the actual modelled interior of a premium car.
Then I don't understand your question. If you can't tell whether the car is standard or premium from just looking at it (it's pretty obvious), why are you so concerned about the interior detail?
I actually cannot believe that, incredible. I wonder if the other companies are going to the same lengths.Making of the Mercedes-Benz AMG Vision Gran Turismo
http://www.youtube.com/watch?v=OtdfPWIXpiU
Man, for a car manufacturer to go so far, as to actually built a 1:1 concept car for a game.. is just incredible.
This is my megaton for GT6, no doubt.
the improvement to standard cars is nuts
I'm pretty sure some of them are less of an improvement and more of a full premium model. That Superbird appears to be a premium since you can spot individual panel modeling on it.
The lack of car model consistency is driving me nuts. I would much rather have a game with 300 'premium' cars than 1200 with 80% of those looking like ass.
I'm still not convinced Polyphony is entirely sure how to make a Forza-beater.
But I'm saying that if he can't tell by looking at the car, then it was his fault. It's still blatantly obvious. Although these people are suggesting otherwise, which I find surprising. It's like people have forgotten what a premium car looks like:because the it's extremely obvious from the interior whether or not the car is premium or not. The guys question isn't hard. He doesn't want to buy a car only to realize that the interior is a standard. Let's assume he can't tell by looking at the car. The standard indicator in GT5 prevented him from buying a car with a bad interior. Now he has no way of knowing.
I'm pretty sure some of them are less of an improvement and more of a full premium model. That Superbird appears to be a premium since you can spot individual panel modeling on it.
That Plymouth almost looks premium.
Here you go: http://www.youtube.com/watch?v=_FXWwBqOQdYWhich video did this come from?
...
The sound is. .....improved here?http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
Looking at some videos of the new Car Dealership where they bunched up Premium and Standard cars together and stoped labling them as such is making me confused.
I only drive in cockpit view and not knowing if the car is a premium or standard is going to get quite annoying. Or am I missing some kind of indication if they do or do not have a cockpit view?
I don't think most people have 1440p monitors.http://www.youtube.com/watch?v=rI1kfYhX5qc
click! watch 1440p
Raybrig HSV on Bathurst
FUCK ME! That looks BEAUTIFUL!
Wat.
Wat.
Since when was PD trying to build a forza killer last i saw they are the leader in racing games.The lack of car model consistency is driving me nuts. I would much rather have a game with 300 'premium' cars than 1200 with 80% of those looking like ass.
I'm still not convinced Polyphony is entirely sure how to make a Forza-beater. I would love to see them wiping the slate clean, going back to the drawing board an building GT7 from the ground up, but it's likely going to be the just ame base game with some visual improvements. Emphasis on 'some'.
The sound is. .....improved here?
I'm still not convinced Polyphony is entirely sure how to make a Forza-beater.
Since when was PD trying to build a forza killer last i saw they are the leader in racing games.
The lack of car model consistency is driving me nuts. I would much rather have a game with 300 'premium' cars than 1200 with 80% of those looking like ass.
I'm still not convinced Polyphony is entirely sure how to make a Forza-beater. I would love to see them wiping the slate clean, going back to the drawing board an building GT7 from the ground up, but it's likely going to be the just ame base game with some visual improvements. Emphasis on 'some'.
Thank god! hahaOn another note, I have to say again - Reverse gear can finally be downshifted down from the 1st gear.
Thank god! haha
Drives me crazy having to have a separate button for it.
I'm genuinely upset to see the franchise in this state.
I dont think you understand what far behind the curve is.PD's transition and subsequent contribution to the PS3's generation is nothing short of embarrassing. I've owned and loved every Gran Turismo up until GT5 Prologue, and having tried 5 on numerous occasions and keeping a close eye on 6, I'm genuinely upset to see the franchise in this state.
Sure, many people will buy and enjoy GT6, but the game is so far behind the curve on so many levels it's just sad.
About 8 years ago maybe, yeah.
I would say how car sound is improved over GT5, but it is still not "there".
For instance, when in Neutral and standing, all engines sound almost perfect (Goodwood Challenges are a great example of the above). However, once in the race, it is again more/less the GT sound-engine synthesizer issue.
I guess how further optimization of the main engine will provide PDI with needed RAM to implement a different method of working with samples. If they manage to do it, then everything will change.
On another note, I have to say again - Reverse gear can finally be downshifted down from the 1st gear. People on wheels that play on paddles will certainly appreciate that most.
What is this nonsense?
PD's transition and subsequent contribution to the PS3's generation is nothing short of embarrassing. I've owned and loved every Gran Turismo up until GT5 Prologue, and having tried 5 on numerous occasions and keeping a close eye on 6, I'm genuinely upset to see the franchise in this state.
Sure, many people will buy and enjoy GT6, but the game is so far behind the curve on so many levels it's just sad.
About 8 years ago maybe, yeah.
Don't do this man. I prefer Forza too, but this isn't the place to be gloating about it.PD's transition and subsequent contribution to the PS3's generation is nothing short of embarrassing. I've owned and loved every Gran Turismo up until GT5 Prologue, and having tried 5 on numerous occasions and keeping a close eye on 6, I'm genuinely upset to see the franchise in this state.
Sure, many people will buy and enjoy GT6, but the game is so far behind the curve on so many levels it's just sad.
About 8 years ago maybe, yeah.
I dont think you understand what far behind the curve is.
Don't do this man. I prefer Forza too, but this isn't the place to be gloating about it.
The lack of car model consistency is driving me nuts. I would much rather have a game with 300 'premium' cars than 1200 with 80% of those looking like ass.
I'm still not convinced Polyphony is entirely sure how to make a Forza-beater. I would love to see them wiping the slate clean, going back to the drawing board an building GT7 from the ground up, but it's likely going to be the just ame base game with some visual improvements. Emphasis on 'some'.
Maybe he meantTell me the things GT is behind the curve on.