I don't even understand how we can still have such a problem with the collisions... I mean: people have been complaining about this for 10 years.
Seriously PD...
Why do you like this one? You can clearly see there's a huge space between the cars when they are bumping. This is disappointing.
The online races continue to be a sub standard experience across the board. I had the rare chance of going wheel to wheel with another car without him warping and wiggling all over the place, or without my car going mute. Going into a corner he over braked substantially and it caught me off. I couldn't slow down enough, and it looked like I was about to give him a little love tap. We are talking maybe 5mph difference. No ghost crap happened, however our collision just didn't register. We occupied the same space briefly. Later that lap when I passed him, he bumped me from behind when it looked like he was still a good distance off my bumper, kind of like the GIF on the previous page of the magical buffer zone.
Let's say I live with the meh sounds, the lack of proper drivetrain, the wonky tuning, the lack of features available to test in a beta phase, etc. Say that this game is exactly what I want and that I am content with the scope and quality of the above mentioned. All I want to do is race online. The bare minimum of conditions one would expect from an online racing game are not even close to being met. It is wildly inconsistent and even when things occasionally seem to run smooth, something fails and degrades the experience.
You need to look past the eye candy and see that this game is in a pathetic state right now. The near flawless systems you need in place to begin to build a competitive online racing community around are the parts of this game that are in the worst state. If this was GT7, I'd say fuck it, online has never been an appealing part of a GT game for me because of how behind the curve PD is. I just want to buy 900 cars and drive them around as many tracks as I can. But, this is Gran Turismo Sport. The intent of this game is online competitive racing, not car porn the game. I am baffled how anyone can be remotely satisfied with the state of this game if you actually give a shit about racing in racing games.
On a positive note, I have never been more happy to see a Hyundai pop up as a reward car than last night. Finally a fucking FR GR.4 car. Instantly knocked 2 seconds off my Tokyo time compared to the Megane. FF cars are the worst.
Edit: When GTS was first announced I thought it was a bad idea based on how behind the times PD has been with online racing. I much rather them try expanding the offline experiences and blend them in a creative way with multiplayer experiences beyond just straight races at race tracks. I was hoping for GT7, but with a fresh approach. But, once it looked like they were willing to start copying industry standards and maybe go for an iRacing-Light on consoles (and when I learned I could get my G27 to work on PS4) I started to get a little excited. Like, ok they just have to nail the basics, and I can have an alternative to iRacing for maybe a little less intense but competitive online racing experience.
That's very disappointing but who knows what state it will be upon release.
The way this is going, I'm considering giving a New Forza a try.
Common, man, don't generalize the matter like that. What's not to love about the original Mini or a first generation Golf GTI. The problem is that race tracks are not build for low power, agile hot hatches and that modern FWD cars just have so damn much hp.On a positive note, I have never been more happy to see a Hyundai pop up as a reward car than last night. Finally a fucking FR GR.4 car. Instantly knocked 2 seconds off my Tokyo time compared to the Megane. FF cars are the worst.
Nothing broke can't be fixed. But PD is a mixed bag when it comes to turning things around or failing to deliver on big promises. I think this should have been called a technical alpha. There is a pretty consistent benchmark of closed beta, open beta and then quality of game at release that people are familiar with, especially on consoles. Q1 2018 would be fine with me.
EU beta starts this Saturday, F5 those inboxes soon!![]()
What inboxes? Aren't we just supposed to receive a message in the Notifications tab on the PS4?
Nothing broke can't be fixed. But PD is a mixed bag when it comes to turning things around or failing to deliver on big promises. I think this should have been called a technical alpha. There is a pretty consistent benchmark of closed beta, open beta and then quality of game at release that people are familiar with, especially on consoles. Q1 2018 would be fine with me.
Might just be me, but thought us EU folk got the key via email, but might be mistaken and we get it via the PS4 instead.
Sounds more like, if they fixed the netcode, got rid of the magical bumper zone, you MIGHT be OK with it. One of those things is what this test is about. The other is just something stupid, which, in theory they could adjust.
Certain things though, I expect to remain depending on how various people's connections are. I live in a place with decent Internet for the U.S. and pay for 75 up/75 down. It usually gets the job done and has uncapped data. I know several people with spotty internet. If they fix the other things I mentioned before, I guess we just deal with the other online related issues.
The wonky tuning, I don't see them fixing unless they delay it again. The same with the other stuff.
Common, man, don't generalize the matter like that. What's not to love about the original Mini or a first generation Golf GTI. The problem is that race tracks are not build for low power, agile hot hatches and that modern FWD cars just have so damn much hp.
What is also not helping either is that none of the racing sims simulates the modern computer adjusted differentials and traction control in current, sportier FWD cars with torque vectoring or active yaw control or whatever you want to call it. You put the foot down in a corner and you don't get understeer. The system knows the optimal torque difference between inner and outer wheel for your current steering angle and can stabilize the rear with ABS in an not intrusive way if you want to correct the angle quickly.
Finally! I was never much of a Porsche fan until driving them in some good sims. They are really fun to drive and they invite you to the limit in a predictable way. Just the right amount of TTO and TBO, tasty corner exit oversteer. Yeah, I used to be like "meh" cause I still think they look terrible, but fuck me if they aren't proper cars to drive.
At this point yes, even if all the other long standing nagging issues of GT remain, and this still comes up short in the wow factor, if I can log in, join a scheduled race where everyone is in the same car, and race wheel to wheel without awful glitching and have a decent collision system, that is good enough. GT is super locked in to their ways, and whatever, I at least know what to expect when driving their cars and I am going to avoid the GR.3 class racing series like the plague. But in terms of racing around in equal class cars on non racing slick tires, as long as the netcode is rock solid and predictable, that is worth the purchase and can satisfy the "iRacing-Light" goal. I am not holding my breath though. This could be a situation where things don't run smoothly until a year after launch. That is not even unique to PD. I just want to see their vision clearly spelled out for this game, because this wavering between it could be GT7 and this is FIA to the fucking gills, super focused and competitive only has been confusing.
Yeah that is fair. I dislike driving FF cars in GT. There is also not the small tight technical tracks where they can be fun as of the beta. I just have been using that Megane since day one of my beta invite for all GR.4 races and it was such a dull car to drive.
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Substantiate this, or I will call it a wishful photoshop.
Gutterboy just delete it. Then you can stop playing something you dislike atleast.
Atleast you get to play it. I know I'm never getting in the beta but to complaim so much about what cars you getin a beta seems really bizzare. I'd love to drive a pinto in the game.
EU beta starts this Saturday, F5 those inboxes soon!
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Today also marks the introduction of the latest 1.04 patch update, implementing feedback from the test players and containing new tracks that have not been revealed yet.
Lovely.
Also, any details on this yet?
The contents of the update are below:
1. In order to focus player access on the Daily Races, the Arcade Mode has been closed. We ask all players to participate in the server load testing.
2. The following updates have been made:
- Tire Model
- Slip Stream Parameters
- BoP Parameters
3. Multiple bug fixes
8+gb apparently, guess cars and maybe new tracks+ bug fixes?
Is the patch already live and d/l? It was unclear if it dropped today or when EU beta starts.
Yeah, the slipstream in GTS has actually been really good. I wonder if it involves the aero disruptions they finally modeled in GTS where trailing cars lose cornering grip. It did feel a little over exaggerated in cars that don't really have a ton of aero grip to begin with. It was like going to cold tires mid corner.Slip stream seemed fine to me on the nurb straight. Not as exaggerated as GT5/6
So from now on the only racing we can do is when the servers go online?
So from now on the only racing we can do is when the servers go online?
Yeah, the slipstream in GTS has actually been really good. I wonder if it involves the aero disruptions they finally modeled in GTS where trailing cars lose cornering grip. It did feel a little over exaggerated in cars that don't really have a ton of aero grip to begin with. It was like going to cold tires mid corner.
I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.
The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)
Can anyone think of ONE concrete idea that GTS brings that is unique and really original?
I mean: what is GTS's value-added?
Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)
Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.
Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.
My favorite series of all time is dying...and it's killing me.
Boooooohoooooo....
Thats a pretty dramatic take on an unreleased game when compared to the pipe dream you are making PC2 be. I really dont understand what drives people to shit talk other sims in game specific threads, as if each game needs to surpass on what other racing games have done... as if this was even possible cross studio/platform. Who the hell is setting this standard, consumers wanting to pay 60 bucks tops for a 5 year development?I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.
The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)
Can anyone think of ONE concrete idea that GTS brings that is unique and really original?
I mean: what is GTS's value-added?
Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)
Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.
Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.
My favorite series of all time is dying...and it's killing me.
Boooooohoooooo....
I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.
The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)
Can anyone think of ONE concrete idea that GTS brings that is unique and really original?
I mean: what is GTS's value-added?
Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)
Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.
Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.
My favorite series of all time is dying...and it's killing me.
Boooooohoooooo....
Thats a pretty dramatic take on an unreleased game when compared to the pipe dream you are making PC2 be. I really dont understand what drives people to shit talk other sims in game specific threads, as if each game needs to surpass on what other racing games have done... as if this was even possible cross studio/platform. Who the hell is setting this standard, consumers wanting to pay 60 bucks tops for a 5 year development?
I will tell you what I believe PCars will never achieve compared to GT, an amazing presentation. PCars menus are bland and uninviting, and at least when reminiscing of Pcars 1, there was nothing remarkable about winning races other than a really stupid quasi twitter feed. Its a game for people who dont need direction or incentives to play and it is just fucking steril.
You may scoff at the graphics because of dynamic weather being absent, but to admit Polyphony have surpassed what PCARs set to excell at initially which was car porn quality based on the fact you can only discount static weather is a remarkable thing considering your condescending tone towards this installment.
The value of GTS is yet to be seen as a whole, but what I do know from playing the beta is that the game is fun, the random rewards invite me to play more, and the graphical fidelity makes me glad to be old enough to experience it.
lol.
Ehm. So its esports... and GT will have FIA sanctioned esports events. But thats somehow not important for esports game? How?
If we are talking about esports, then rest of it is just a fluff. GT Sport will be the game to play if you want to do esports car driving. I mean, you end up with this:
https://www.nissanusa.com/gtacademyshow/
http://www.gran-turismo.com/us/academy/news/
https://en.wikipedia.org/wiki/GT_Academy
I am glad that best selling racing series of all times with esports events that end up with best drivers going to driving for real racing series, has something to prove to you, but I do hope that you realize that its you, and not the world.
EU beta starts this Saturday, F5 those inboxes soon!
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