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Gran Turismo Sport Beta Thread

I don't even understand how we can still have such a problem with the collisions... I mean: people have been complaining about this for 10 years.

Seriously PD...
 
The online races continue to be a sub standard experience across the board. I had the rare chance of going wheel to wheel with another car without him warping and wiggling all over the place, or without my car going mute. Going into a corner he over braked substantially and it caught me off. I couldn't slow down enough, and it looked like I was about to give him a little love tap. We are talking maybe 5mph difference. No ghost crap happened, however our collision just didn't register. We occupied the same space briefly. Later that lap when I passed him, he bumped me from behind when it looked like he was still a good distance off my bumper, kind of like the GIF on the previous page of the magical buffer zone.

Let's say I live with the meh sounds, the lack of proper drivetrain, the wonky tuning, the lack of features available to test in a beta phase, etc. Say that this game is exactly what I want and that I am content with the scope and quality of the above mentioned. All I want to do is race online. The bare minimum of conditions one would expect from an online racing game are not even close to being met. It is wildly inconsistent and even when things occasionally seem to run smooth, something fails and degrades the experience.

You need to look past the eye candy and see that this game is in a pathetic state right now. The near flawless systems you need in place to begin to build a competitive online racing community around are the parts of this game that are in the worst state. If this was GT7, I'd say fuck it, online has never been an appealing part of a GT game for me because of how behind the curve PD is. I just want to buy 900 cars and drive them around as many tracks as I can. But, this is Gran Turismo Sport. The intent of this game is online competitive racing, not car porn the game. I am baffled how anyone can be remotely satisfied with the state of this game if you actually give a shit about racing in racing games.

On a positive note, I have never been more happy to see a Hyundai pop up as a reward car than last night. Finally a fucking FR GR.4 car. Instantly knocked 2 seconds off my Tokyo time compared to the Megane. FF cars are the worst.

Edit: When GTS was first announced I thought it was a bad idea based on how behind the times PD has been with online racing. I much rather them try expanding the offline experiences and blend them in a creative way with multiplayer experiences beyond just straight races at race tracks. I was hoping for GT7, but with a fresh approach. But, once it looked like they were willing to start copying industry standards and maybe go for an iRacing-Light on consoles (and when I learned I could get my G27 to work on PS4) I started to get a little excited. Like, ok they just have to nail the basics, and I can have an alternative to iRacing for maybe a little less intense but competitive online racing experience.
 
170411103112660232.gif

Why do you like this one? You can clearly see there's a huge space between the cars when they are bumping. This is disappointing.

Wew, yeah, I was seeing big hitboxes around cars in some of the replays people posted, but I thought maybe I was overreacting. For the most common type of impact, that's bad. Pretty much all of the racing games I play have this to some degree (or from some angles), but this is sloppy. That background is super nice though, and the camera tracking the car contrasts nicely with the horizon line coming down a hill.
 
The online races continue to be a sub standard experience across the board. I had the rare chance of going wheel to wheel with another car without him warping and wiggling all over the place, or without my car going mute. Going into a corner he over braked substantially and it caught me off. I couldn't slow down enough, and it looked like I was about to give him a little love tap. We are talking maybe 5mph difference. No ghost crap happened, however our collision just didn't register. We occupied the same space briefly. Later that lap when I passed him, he bumped me from behind when it looked like he was still a good distance off my bumper, kind of like the GIF on the previous page of the magical buffer zone.

Let's say I live with the meh sounds, the lack of proper drivetrain, the wonky tuning, the lack of features available to test in a beta phase, etc. Say that this game is exactly what I want and that I am content with the scope and quality of the above mentioned. All I want to do is race online. The bare minimum of conditions one would expect from an online racing game are not even close to being met. It is wildly inconsistent and even when things occasionally seem to run smooth, something fails and degrades the experience.

You need to look past the eye candy and see that this game is in a pathetic state right now. The near flawless systems you need in place to begin to build a competitive online racing community around are the parts of this game that are in the worst state. If this was GT7, I'd say fuck it, online has never been an appealing part of a GT game for me because of how behind the curve PD is. I just want to buy 900 cars and drive them around as many tracks as I can. But, this is Gran Turismo Sport. The intent of this game is online competitive racing, not car porn the game. I am baffled how anyone can be remotely satisfied with the state of this game if you actually give a shit about racing in racing games.

On a positive note, I have never been more happy to see a Hyundai pop up as a reward car than last night. Finally a fucking FR GR.4 car. Instantly knocked 2 seconds off my Tokyo time compared to the Megane. FF cars are the worst.

Edit: When GTS was first announced I thought it was a bad idea based on how behind the times PD has been with online racing. I much rather them try expanding the offline experiences and blend them in a creative way with multiplayer experiences beyond just straight races at race tracks. I was hoping for GT7, but with a fresh approach. But, once it looked like they were willing to start copying industry standards and maybe go for an iRacing-Light on consoles (and when I learned I could get my G27 to work on PS4) I started to get a little excited. Like, ok they just have to nail the basics, and I can have an alternative to iRacing for maybe a little less intense but competitive online racing experience.

That's very disappointing but who knows what state it will be upon release.

The way this is going, I'm considering giving a New Forza a try.
 
That's very disappointing but who knows what state it will be upon release.

The way this is going, I'm considering giving a New Forza a try.

Nothing broke can't be fixed. But PD is a mixed bag when it comes to turning things around or failing to deliver on big promises. I think this should have been called a technical alpha. There is a pretty consistent benchmark of closed beta, open beta and then quality of game at release that people are familiar with, especially on consoles. Q1 2018 would be fine with me.
 
On a positive note, I have never been more happy to see a Hyundai pop up as a reward car than last night. Finally a fucking FR GR.4 car. Instantly knocked 2 seconds off my Tokyo time compared to the Megane. FF cars are the worst.
Common, man, don't generalize the matter like that. What's not to love about the original Mini or a first generation Golf GTI. The problem is that race tracks are not build for low power, agile hot hatches and that modern FWD cars just have so damn much hp.
What is also not helping either is that none of the racing sims simulates the modern computer adjusted differentials and traction control in current, sportier FWD cars with torque vectoring or active yaw control or whatever you want to call it. You put the foot down in a corner and you don't get understeer. The system knows the optimal torque difference between inner and outer wheel for your current steering angle and can stabilize the rear with ABS in an not intrusive way if you want to correct the angle quickly.
 
Nothing broke can't be fixed. But PD is a mixed bag when it comes to turning things around or failing to deliver on big promises. I think this should have been called a technical alpha. There is a pretty consistent benchmark of closed beta, open beta and then quality of game at release that people are familiar with, especially on consoles. Q1 2018 would be fine with me.

Yeah.

However, maybe I'm being presumptuous but I've got a nagging feeling no matter how good the lighting is in this game and perhaps even the handling is far superior to previous iterations, it's going to fall short in many areas I want improved and what I personally ultimately believe is about time it did.

Add the fact I still own a G25, if I need a GT fix I could just play GT5 (may even buy GT6) for my ps3 and put it on a smaller TV (32"). I also own Dirt Rally that I've not really touched due to only owning a G25 - may even get an adapter to use if for ps4.

I was really wanting GT to blow me away so I could give myself a reasonable excuse to purchase a new wheel (T300 perhaps)!

Greatly disappointed. If Microsoft bring new IP's that can rival some of Sony's that I like, I'm looking at considering a new Forza with a Scorpio. The handling has got to be half decent on Forza otherwise it wouldn't sell. Not sure it will be anything like a GT though but I'll be playing the waiting game to see how this all pans out.

Bit of a joke there hasn't already been a GT game out on ps4 considering we're coming up to 4 years since launch.
 
Nothing broke can't be fixed. But PD is a mixed bag when it comes to turning things around or failing to deliver on big promises. I think this should have been called a technical alpha. There is a pretty consistent benchmark of closed beta, open beta and then quality of game at release that people are familiar with, especially on consoles. Q1 2018 would be fine with me.

Sounds more like, if they fixed the netcode, got rid of the magical bumper zone, you MIGHT be OK with it. One of those things is what this test is about. The other is just something stupid, which, in theory they could adjust.

Certain things though, I expect to remain depending on how various people's connections are. I live in a place with decent Internet for the U.S. and pay for 75 up/75 down. It usually gets the job done and has uncapped data. I know several people with spotty internet. If they fix the other things I mentioned before, I guess we just deal with the other online related issues.

The wonky tuning, I don't see them fixing unless they delay it again. The same with the other stuff.
 
Sounds more like, if they fixed the netcode, got rid of the magical bumper zone, you MIGHT be OK with it. One of those things is what this test is about. The other is just something stupid, which, in theory they could adjust.

Certain things though, I expect to remain depending on how various people's connections are. I live in a place with decent Internet for the U.S. and pay for 75 up/75 down. It usually gets the job done and has uncapped data. I know several people with spotty internet. If they fix the other things I mentioned before, I guess we just deal with the other online related issues.

The wonky tuning, I don't see them fixing unless they delay it again. The same with the other stuff.

At this point yes, even if all the other long standing nagging issues of GT remain, and this still comes up short in the wow factor, if I can log in, join a scheduled race where everyone is in the same car, and race wheel to wheel without awful glitching and have a decent collision system, that is good enough. GT is super locked in to their ways, and whatever, I at least know what to expect when driving their cars and I am going to avoid the GR.3 class racing series like the plague. But in terms of racing around in equal class cars on non racing slick tires, as long as the netcode is rock solid and predictable, that is worth the purchase and can satisfy the "iRacing-Light" goal. I am not holding my breath though. This could be a situation where things don't run smoothly until a year after launch. That is not even unique to PD. I just want to see their vision clearly spelled out for this game, because this wavering between it could be GT7 and this is FIA to the fucking gills, super focused and competitive only has been confusing.

Common, man, don't generalize the matter like that. What's not to love about the original Mini or a first generation Golf GTI. The problem is that race tracks are not build for low power, agile hot hatches and that modern FWD cars just have so damn much hp.
What is also not helping either is that none of the racing sims simulates the modern computer adjusted differentials and traction control in current, sportier FWD cars with torque vectoring or active yaw control or whatever you want to call it. You put the foot down in a corner and you don't get understeer. The system knows the optimal torque difference between inner and outer wheel for your current steering angle and can stabilize the rear with ABS in an not intrusive way if you want to correct the angle quickly.

Yeah that is fair. I dislike driving FF cars in GT. There is also not the small tight technical tracks where they can be fun as of the beta. I just have been using that Megane since day one of my beta invite for all GR.4 races and it was such a dull car to drive.
 
Finally! I was never much of a Porsche fan until driving them in some good sims. They are really fun to drive and they invite you to the limit in a predictable way. Just the right amount of TTO and TBO, tasty corner exit oversteer. Yeah, I used to be like "meh" cause I still think they look terrible, but fuck me if they aren't proper cars to drive.
 
Finally! I was never much of a Porsche fan until driving them in some good sims. They are really fun to drive and they invite you to the limit in a predictable way. Just the right amount of TTO and TBO, tasty corner exit oversteer. Yeah, I used to be like "meh" cause I still think they look terrible, but fuck me if they aren't proper cars to drive.

Haha, this literally mirrors how I feel about Porsche. Ugly car, a delight to drive.
 
At this point yes, even if all the other long standing nagging issues of GT remain, and this still comes up short in the wow factor, if I can log in, join a scheduled race where everyone is in the same car, and race wheel to wheel without awful glitching and have a decent collision system, that is good enough. GT is super locked in to their ways, and whatever, I at least know what to expect when driving their cars and I am going to avoid the GR.3 class racing series like the plague. But in terms of racing around in equal class cars on non racing slick tires, as long as the netcode is rock solid and predictable, that is worth the purchase and can satisfy the "iRacing-Light" goal. I am not holding my breath though. This could be a situation where things don't run smoothly until a year after launch. That is not even unique to PD. I just want to see their vision clearly spelled out for this game, because this wavering between it could be GT7 and this is FIA to the fucking gills, super focused and competitive only has been confusing.

Well, there are two ways I see this. They fix the bumper issue (meh, not likely, it's been years, but I put it out there on the beta thread. They fix the netcode, however, that is assuming the netcode is the issue and not the other users connection. I see this as being a finger pointing contest.

So, perhaps, a year after release, IF they fix enough things, you'll pick it up cheaper and enjoy other racing sims like iracing for now.

Yeah that is fair. I dislike driving FF cars in GT. There is also not the small tight technical tracks where they can be fun as of the beta. I just have been using that Megane since day one of my beta invite for all GR.4 races and it was such a dull car to drive.

I've tried several different cars, and many feel the same to me with some differences in handling. Two things, I'm the least knowledgeable racing/car person I know that plays these games and also, I don't think I should be able to use roughly the same tweaks to tuning on just about every car I get and be able to improve driving on various tracks. That just seems crazy to me. Again, I don't actually know enough about what I'm talking about regarding cars/physics/tuning to know what should make sense, so, maybe I'm really really wrong on that.
 
Gutterboy just delete it. Then you can stop playing something you dislike atleast.


Atleast you get to play it. I know I'm never getting in the beta but to complaim so much about what cars you getin a beta seems really bizzare. I'd love to drive a pinto in the game.
 
Gutterboy just delete it. Then you can stop playing something you dislike atleast.


Atleast you get to play it. I know I'm never getting in the beta but to complaim so much about what cars you getin a beta seems really bizzare. I'd love to drive a pinto in the game.

If you can't tolerate people discussing what is wrong with a beta, and with a franchise that has stagnated, stop coming to this thread or just block me. Go tell PD to delete the bug report forum because why bother, it is just people complaining. I am sorry you didn't get in the beta, that doesn't make the Megane any better and it doesn't make the fact that I received 10 cars in one class before receiving a second in another any more enjoyable. There are only three races you can do online and each is locked to a class, so if you have a shitty car in one class, that is a third of your entire online experience tied to that car in the beta.

Edit: For the record, I participate far more in the bug section of the beta forums than I do here. This is where I discuss GTS, but I write up specific issues where it matters. Oh and hey look at that, a patch that uses player feedback. Almost like it is a healthy feedback system to point out where a game is shit during a testing phase.
 
"Today also marks the introduction of the latest 1.04 patch update, implementing feedback from the test players and containing new tracks that have not been revealed yet."

Oh, hello! Hoping for some meaty patch notes. Any wagers on what track it is?
 
These are the patch notes apparently:

The contents of the update are below:
1. In order to focus player access on the Daily Races, the Arcade Mode has been closed. We ask all players to participate in the server load testing.
2. The following updates have been made:
- Tire Model
- Slip Stream Parameters
- BoP Parameters
3. Multiple bug fixes
 
Slip stream seemed fine to me on the nurb straight. Not as exaggerated as GT5/6
Yeah, the slipstream in GTS has actually been really good. I wonder if it involves the aero disruptions they finally modeled in GTS where trailing cars lose cornering grip. It did feel a little over exaggerated in cars that don't really have a ton of aero grip to begin with. It was like going to cold tires mid corner.

So from now on the only racing we can do is when the servers go online?

You can always do the qualification sessions. So basically you are only losing getting to race against AI cars on brands hatch. The AI was a push over on highest setting so not the end of the world. I think this is a good decision. Online needs to be the priority.
 
Yeah, the slipstream in GTS has actually been really good. I wonder if it involves the aero disruptions they finally modeled in GTS where trailing cars lose cornering grip. It did feel a little over exaggerated in cars that don't really have a ton of aero grip to begin with. It was like going to cold tires mid corner.

Oh yeah you are right, forgot about that.
Definitively an issue. First 10 turns at the Nurb were exceedingly tricky when following a car.
 
I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.

The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)

Can anyone think of ONE concrete idea that GTS brings that is unique and really original?

I mean: what is GTS's value-added?

Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)

Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.

Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.

My favorite series of all time is dying...and it's killing me.

Boooooohoooooo....
 
I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.

The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)

Can anyone think of ONE concrete idea that GTS brings that is unique and really original?

I mean: what is GTS's value-added?

Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)

Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.

Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.

My favorite series of all time is dying...and it's killing me.

Boooooohoooooo....

We all saw project early access cars. The game was launched severely buggy. Not expecting much out of PC2.
 
I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.

The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)

Can anyone think of ONE concrete idea that GTS brings that is unique and really original?

I mean: what is GTS's value-added?

Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)

Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.

Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.

My favorite series of all time is dying...and it's killing me.

Boooooohoooooo....
Thats a pretty dramatic take on an unreleased game when compared to the pipe dream you are making PC2 be. I really dont understand what drives people to shit talk other sims in game specific threads, as if each game needs to surpass on what other racing games have done... as if this was even possible cross studio/platform. Who the hell is setting this standard, consumers wanting to pay 60 bucks tops for a 5 year development?

I will tell you what I believe PCars will never achieve compared to GT, an amazing presentation. PCars menus are bland and uninviting, and at least when reminiscing of Pcars 1, there was nothing remarkable about winning races other than a really stupid quasi twitter feed. Its a game for people who dont need direction or incentives to play and it is just fucking steril.
You may scoff at the graphics because of dynamic weather being absent, but to admit Polyphony have surpassed what PCARs set to excell at initially which was car porn quality based on the fact you can only discount static weather is a remarkable thing considering your condescending tone towards this installment.
The value of GTS is yet to be seen as a whole, but what I do know from playing the beta is that the game is fun, the random rewards invite me to play more, and the graphical fidelity makes me glad to be old enough to experience it.
 
I just saw the 30 minutes Project cars 2 meeting and I still can't think of anything GTS will do that P cars 2 won't do too (and they talk about their systems very openly: thoings that work and things that still need tweaks.. it's concrete). The only thing i can think of is the FIA deal...which we know absolutley nothing in terms of what it will concretely mean in terms of gameplay.

The esports focus is in P cars 2...and PD has everything to prove on that matter (from what I read here and there, the beta is not a smooth ride at all)

Can anyone think of ONE concrete idea that GTS brings that is unique and really original?

I mean: what is GTS's value-added?

Graphics? Ok...but no dynamic TOD or dymamic weather system are HUGE cons. MASSIVE downgrade from the previous gen. (quite baffling to be honest)

Seriously: 4 years in the making... probably around 1 year delay, for a GT "light"? Things are getting worse and worse for PD in terms of production value.

Kaz said it would come quicker, GT5 and 6 cars were future-proof, etc... And yet: here we are.

My favorite series of all time is dying...and it's killing me.

Boooooohoooooo....

lol.

Ehm. So its esports... and GT will have FIA sanctioned esports events. But thats somehow not important for esports game? How?

If we are talking about esports, then rest of it is just a fluff. GT Sport will be the game to play if you want to do esports car driving. I mean, you end up with this:
https://www.nissanusa.com/gtacademyshow/
http://www.gran-turismo.com/us/academy/news/
https://en.wikipedia.org/wiki/GT_Academy

I am glad that best selling racing series of all times with esports events that end up with best drivers going to driving for real racing series, has something to prove to you, but I do hope that you realize that its you, and not the world.
 
Thats a pretty dramatic take on an unreleased game when compared to the pipe dream you are making PC2 be. I really dont understand what drives people to shit talk other sims in game specific threads, as if each game needs to surpass on what other racing games have done... as if this was even possible cross studio/platform. Who the hell is setting this standard, consumers wanting to pay 60 bucks tops for a 5 year development?

I will tell you what I believe PCars will never achieve compared to GT, an amazing presentation. PCars menus are bland and uninviting, and at least when reminiscing of Pcars 1, there was nothing remarkable about winning races other than a really stupid quasi twitter feed. Its a game for people who dont need direction or incentives to play and it is just fucking steril.
You may scoff at the graphics because of dynamic weather being absent, but to admit Polyphony have surpassed what PCARs set to excell at initially which was car porn quality based on the fact you can only discount static weather is a remarkable thing considering your condescending tone towards this installment.
The value of GTS is yet to be seen as a whole, but what I do know from playing the beta is that the game is fun, the random rewards invite me to play more, and the graphical fidelity makes me glad to be old enough to experience it.

Ok. Fair enough.

You understood that I hate the way GT is directed since 10 year old now. Biut my questions are still valid though: what does GTS propose that Project cars won't ? If a game decides to focus on something, I expect it to push the bounderies in this specific something, to bring something more. What is it in GTS? Honest question.

How the game production is led seems a legit question too... 4 years for a GT light... how is that not questionable? Come on: you can love the game and still admit there is something wrong in here (just look at what other game studios achieve in 4 years...)

Anyway: it's not a GTS vs P cars 2 thread. More a "what does GTS bring that will be unique?"
 
lol.

Ehm. So its esports... and GT will have FIA sanctioned esports events. But thats somehow not important for esports game? How?

If we are talking about esports, then rest of it is just a fluff. GT Sport will be the game to play if you want to do esports car driving. I mean, you end up with this:
https://www.nissanusa.com/gtacademyshow/
http://www.gran-turismo.com/us/academy/news/
https://en.wikipedia.org/wiki/GT_Academy

I am glad that best selling racing series of all times with esports events that end up with best drivers going to driving for real racing series, has something to prove to you, but I do hope that you realize that its you, and not the world.

Sorry but that is what GTS is supposed to achieve... not what it has already achieved. At this point, PD has to prove this to the whole world: top drivers or not.

And I fail to see what GTS's arguments are. The FIA deal is still pretty mysterious isn't it? It may end up being just a PR move (is that so hard to imagine?). And I don't read many enthousiastic top drivers praising GTS lately...it still seems pretty messy...

But I'd be ok to be proven wrong. Wouldn't be the first time.

Edit: I just understoofd that you were talking about GT Academy...not GTS. Still: GT Academy is REALLY far from an good example of esport done right. Actually, not much to do with what we are talking about here.
 
Let's not get ahead of ourselves with all this FIA talk yet. The details are anything but specific or concrete. The one thing we know about PD and their licensing agreements from past games, like GT5 which was littered with them, is they have under-delivered on the integration of them. Top Gear, NASCAR and WRC were barely afterthoughts in GT5 yet they secured those licenses and made a big deal about them prior to launch.
 
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