Player count does not equate to sales count, one copy of a game could be played by 3 people with separate accounts on the same system etc.Is there a difference?
Unless youre thinking more accounts are logging in and playing the same copy of the game.
Player count does not equate to sales count, one copy of a game could be played by 3 people with separate accounts on the same system etc.
Yeah that was exactly what I remember talking about back during the beta... The framework was in place where GTS could really be one of the first or best console games are really capturing the sort of 'spirit of sport' of racing...They've done great building on the game with no microtransactions and free DLC updates for cars and tracks. The penalty and ranking system led to far cleaner racing online than you get in Forza.
The problem with launching a service based game like this for Sony is the community is not adapted to the practice, and they charged too much, at $40 this would have been much better received. Now GTS is not actually doing anything wrong but for Sony throwing out a service based game to a community adapted to single player stuff is like throwing a frog in boiling water. If this game came to Xbox One for example it would fit right in, there wouldn't be any shock or outcry because they've already been acclimatized to releases of this style.Yeah that was exactly what I remember talking about back during the beta... The framework was in place where GTS could really be one of the first or best console games are really capturing the sort of 'spirit of sport' of racing...
Where it wasn't just about bumper cars to win but a bigger focus on the sport and celebrating of racing, cars, self-improvement of lap times, etc. Framework for GTS, everything about its online design, may not make it a very classic GT game.
But's the perfect starting point if we're ever going to have MP racing that really celebrates the sportsmanship of racing the same way the series always tried to.
And that's the reason i will never touch it. I hope GT7 will be nothing like that.My only complaint is how online it really is, you cant even buy new cars or just go grind money when servers are down. It will be absolutely worthless when servers get shut down for good like Sony just did with GT6.
I agree with all that, too. I'd have liked to see more content at release _and_ a pretty price point for GAAS title.<snip>
yes, that does it mean.Does this mean that it flopped in sales?
GT5 sold nearly 12 million copies lifetimeHow is Sport in comparison to 5 and 6? I honestly thought those 2 games were absolute trash in comparison to what Forza has been doing.
I recall reading an interview where PD stated that they modeled the cars in such detail they could be shown in 8K (note to PD: don't you even think about it, more cars please). So apparently an explanation (whether valid or not) as to why there are relatively few cars compared to competition is that they were really anal about the modeling.But maybe they just use all those contents for the next real GT game, than it would make sense as future investment.
This game felt rushed to me, and I have stopped caring and never updated it. After beating that poor excuse for a campaign, I uninstalled it. I am not feeling the always online/save system as well. The series needs something to keep people interested. I feel that forza is the best racing sim out there. I played it a lot more than GT sports, and it has more content that keeps me busy.
To be fair, for an online-centric game such as GTS, the number of players is a very important metric. That said, the amount of concurrent players would provide a better outlook on its health.That moment when PD starts using player numbers instead of unit numbers like they have for two decades![]()
This is total players. Not just an special online event.Some people conveniently compared GTS to a GT Prologue to bash the game based on the content, but again the same people conveniently forgot their initial argument to compare its sales (an online, not conventional unnumbered GT) to other full releases of conventional GT games or even to open-world Forza arcade games that have nothing to do with the classic Forzas that compete directly with GT, not even in sales numbers. How much sold Forza 6 and Forza 7? How many unique players were recorded in similar Forza events?
GT6 needed 3 years to sell 5 millions, GTS with only 9 months is recording 5 million of players in an online event. Not bad. It looks by a large margin the most succesful racer in this gen.
Does this mean that it flopped in sales?
This is the number of online users, actual figures are around 5.5 million. A big thank you to everyone!
OP there was some confusion, some are saying that Kaz said 5 million players played the recent FIA championship, not GTS sales, but whatever it is it's very impressive nonetheless. it's defintely the most successful racer this gen, notwithstanding all those free updates you will be getting till 2020......So many cars, tracks, menu options et al....
Also, to the folk saying these numbers are not impressive relative to other GT titles. You guys must be crazy or have no reference point. GT3 did not sell 14 million copies at $60.00 or in the first month. GT has always been an evergreen title, most of it's sales are done over time, consistent sales...
For a game which focused on the sport mode and tried something different, I'm surprised it's so successful. It may very well reach 10 million+ copies before PS5 ships....Really impressive stuff....
5.5 million users is pretty impressive, either way, whether it's FIA championship or online players, I'm sure PD will update the PD website soon or at the PSX. There's a huge update coming soon, so it's not like we won't get more updates on this........
OP there was some confusion, some are saying that Kaz said 5 million players played the recent FIA championship, not GTS sales, but whatever it is, it's very impressive nonetheless. it's defintely the most successful **SONY PLAYSTATION** racer this gen, notwithstanding all those free updates you will be getting till 2020......So many cars, tracks, menu options et al....
Also, to the folk saying these numbers are not impressive relative to other GT titles. You guys must be crazy or have no reference point. GT3 did not sell 14 million copies at $60.00 or in the first month. GT has always been an evergreen title, most of it's sales are done over time, consistent sales...
For a game which focused on the sport mode and tried something different, I'm surprised it's so successful. It may very well reach 10 million+ copies before PS5 ships....Really impressive stuff....
5.5 million users is pretty impressive, either way, whether it's FIA championship or online players, I'm sure PD will update the PD website soon or at the PSX. There's a huge update coming soon, so it's not like we won't get more updates on this........
Fixed that for you.
Nahit's defintely the most successful racer this gen
To be fair, Forza Horizon 3 released on September 27, 2016 whereas Gran Turismo Sport released on October 17, 2017. You need to align their online player counts according to their respective launches in order to get a more accurate picture.Kinda funny that the user is saying most succesful racer this gen, when Forza Horizon 3 has outsold it with allmost the double.
But hey, as long as the poor soul is happy.
It may very well reach 10 million+ copies before PS5 ships...
Yeah, but FH3 would be out even longer by then. So we can check where horizon was at 9 months to compare or in 2020 check to see where both titles stacked after 3 years on the market. All the odds are against GT as it is, one is on one platform and the other is on two, where billions of people have a pc. So yes, we can revisit this in 2020....Yeah but by that time said game will have been out for an eternity. Amirite?![]()
To be fair, Forza Horizon 3 released on September 27, 2016 whereas Gran Turismo Sport released on October 17, 2017. You need to align their online player counts according to their respective launches in order to get a more accurate picture.
Yeah, but FH3 would be out even longer by then. So we can check where horizon was at 9 months to compare or in 2020 check to see where both titles stacked after 3 years on the market. All the odds are against GT as it is, one is on one platform and the other is on two, where billions of people have a pc. So yes, we can revisit this in 2020....
The userbase argument has been largely overused and has a few flaws. For one thing, after a certain point, the userbase size has a limited effect on a game's sales or in this case, the amount of online players. The relationship is certainly not linear and is more logarithmic, in my opinion. A larger userbase does increase the probability of a game to sell an X amount of copies, but for a small amount if the size is already very large.While that is true, keep in mind that there are 3, or is it 4, time as many PlayStation 4 users compared to Xbox One users. I know that Forza Horizon 3 is also released on PC, but we both know that the MS Store is garbage, and there are more active Xbox One users compared to PC users.
I don't see how it is a flop. It got 5 million players and came out in October. It gets constant content updates monthly, all for free.
The game is all right... to few tracks to keep me interested. The car list is ok, i mean GT3 had a fewer cars than the others. Online always to buy cars, to save... I always played GT with a gaming wheel and now i don't have motivation to get a gaming wheel.
So anything Blizzard ever does in future will be a flop by default, since it will not reach World of Warcraft numbers at the peak of WoW popularity?Compared to other GT titles it is flop.
The userbase argument has been largely overused and has a few flaws. For one thing, after a certain point, the userbase size has a limited effect on a game's sales or in this case, the amount of online players. The relationship is certainly not linear and is more logarithmic, in my opinion. A larger userbase does increase the probability of a game to sell an X amount of copies, but for a small amount if the size is already very large.
The other problem with the userbase argument is the assumption that the userbase size is the cause and the game's commercial performance is the effect. A very easy counterargument against this notion is the comparison between Halo 3, Halo Reach, and Halo 4's LTD sales. Their sales are largely the same, but they were released at different points of the 360's lifecycle. Does that make Halo 4 a flop? Absolutely not. The point is that just because there are more 360 users, it doesn't necessarily mean there will be more Halo fans. The latter is largely dependent on the merits of the franchise, itself.
So anything Blizzard ever does in future will be a flop by default, since it will not reach World of Warcraft numbers at the peak of WoW popularity?
GTS does ok. Obviously it doesn't hold a candle to the king of racing games: Mario Kart.
FH3 is available on PC why do you keep mentioning 'playerbase' (installbase) and these aren't sales they are player numbers.You really can't spin this into something positive. There's 75 million PS4 consoles, three times as many Xbox One. Gran Turismo is a PS4 exclusive, and being beaten with over double as many sales as Forza Horizon 3, that is available on three times less playerbase.
Gran Turismo SHOULD have sold better, but it didn't. And we all know why. The game is mainly online, which scares of most of the fans since PS4 gaming in majority is about SP gaming.
And my argument is that your comparison makes as much sense as mineYour comparison doesn't make sense.
What YOU always wantedWhat GT fans always wanted:
I think you don't quite realize that Yamauchi doesn't seem to care anymore about the "game" aspect of GT. All he wanted to be is a race driver and GT allowed him to do that. He made enough money to get him going and he quite frankly doesn't "need" GT anymore. He's really much more interested in beating a Nissan GT-R around the Nürburgring than making sure that whatever GT comes next is a good game. It was clear to me after seeing an interview of him with Martin Robinson, at Eurogamer at the time, where Martin was asking him a few questions regarding the ever growing competition and their respective features (and GTs lack thereof). Yamauchi didn't even seem to be aware that iRacing, pCars, rFactor or Assetto Corsa are a thing. Polyphony is living in their little bubble and as long as millions(!) still buy and play their games it is enough for them to cover their costs.Hopefully GTS flop will be a wake up call for Yamauchi that he has to make game first then go spend time racing and doing non gaming related tasks.
That moment when PD starts using player numbers instead of unit numbers like they have for two decades![]()