Wow, thanks for the explanation, firehawk12 and tiltnkirby!
Follow up questions:
By Magna grid, does that mean full 9(10) slots of Magna weapons? I remember reading, from the same site I was talking about in my last post, that we should be mixing Magna with Unknown. And if I'm understanding right, Unknown encompass most event weapons, even those outside of Idolmaster events, correct?
Should I be using those SSR upgrade stones from events and anniversary(damascus?) on Magna weapons?
You're welcome. No you should not have all magna. The three different types of attack modifiers belong to different groups and all multiply each other while the same type will add together. By mixing normal, magna and unknowns you can get way higher numbers. If using a magna grid, you want: 6-7 magna, 1-2 normal, 1-2 unknown, typically. Baha weapons are tagged as a normal so normally people have that as their normal multiplier, 6-7 magna and 1-2 unknown(EX). This frees up your main hand to be whatever it needs to be, normally a guild wars weapon or a rise of the beasts. Heck, even a gacha weapon.
Since magnas are totally farmable, you don't want to use hard to get materials to upgrade easy to get weapons. Keep the bars for later gacha weapons or ticketable weapons like Gisla or shining fingers.
Also, are gacha weapons absolutely useless? I've got a couple of repeat, I think one of them are 1 star from max, but if they're a waste of time, I will save my skill upgrade mats for Magna, and depending on answer, UNK weapons.
Gacha weapons have a few uses, depending on your whale levels and needs.
Firstly, I suggest reducing SR level weapons from the gacha as they yield about as many weapon stones as a SSR magna/event weapon. You can always get SR fodder from hard modes and events so gacha SRs are best used for weapon stones
Second, gacha weapons have better stats then their free counter parts but are tougher to uncap. Some weapons, like the Grand story character weapons from legend fest. get final uncaps to make their weapons very strong, be it stats from level 150 and/or the new skills they learn once you final uncap them. All gacha weapons are normal and as a magna grid you only want so many of them. Now, as a
Primal grid, you want a lot of normal mods so Rise of the Beast weapons, showdown, gacha, moon and ticketable weapons. This is where gacha weapons really shine, using primal summons. Now heres the problem, if you are not a mega whale, the likelihood of you being able to build a top tier primal grid using gacha weapons isn't very likely. However, thanks to the Damascus bars it's easier for free users to enjoy a few MLB gacha weapons to help make a fairly good primal grid. Primals give 120%(MLB) of normal weapon skills, instead of a magna's(MLB) 100% so you can understand why a primal would be the ultimate end goal if you're looking to minmax to the extreme.
And lastly, you can always reduce SSR gacha weapons for a ton of weapon stones. Make sure it's a totally useless one before you do this but it can save you a lot of time when you want to final uncap your other weapons. You know, I could have just not had this third part and put it with the first one.
I guess I will start farming Magna, since we've got half stamina event going on... I can solo Tiamat and Iron Golem during assault time, so that's a good place to start.
Also, thanks for the offer for job farming, tiltnkirby, I will consider it after I've done some Magna farming. I had forgotten that 4th job requires quite a bit of work to unlock, so I'll lower my target to extra for the time being.
Last question: How difficult is it to unlock the members of the eh... 10 strongest fighters people? I have the bow at 3 stars, and I'm fairly sure I've got the rusty bow at 3 stars too.
Pardon the not-knowing-ingame-terms thing, since I'm playing the Japanese version, prefer the authentic experience, but my Japanese is only good enough to understand so much(story and item descriptions), hence why I'm here asking for help here. Also, sorry for having so many questions...
Guild war characters are not as hard to make as they were over a year ago with all the extra rare mat missions being added in. Along with half off story, special dungeons, angel halo, element scales, tome, orbs are really easy to obtain in a timely and AP effective manner. Be sure to run a lot of Angel Halo, you can NEVER and I mean NEVER have enough orbs for everything in this game. Once you're powerful enough to do it, run a +drop rate friend summon to help out. And be sure to use those shop buffs for more drop rate.