Link316 said:I hate fake widescreen
Link316 said:I hate fake widescreen
Gattsu25 said:I hate the Rare-style fur effect
I hate too blurry Depth-of-Field
I hate normal mapping done wrong (99.9%)
I hate flat water with texture effects (99.9%)
I hate bloom lighting on non-metal objects (100%)
I hate water drops on the screen
I hate volume shadows
I hate ragdoll physics in shooting games without a lot of velocity in the bullets
I hate lens flares (100%)
I hate poor AA
I hate overly shaky cameras trying to mimic the piece of shit camera work often seen in movies
I hate blurring in racing games (100%)
I hate motion blurs (80%)
FriScho said:I hate distance blur. That's an effect that is ok in a cutscene to focus you on something.
And don't tell me, it's about heat waves... you still can see very far very clear in hot environments:
http://www.saudi-us-relations.org/photos/saudi-landscape.jpg
Gattsu25 said:I hate water drops on the screen
Yeah that!JoshuaJSlone said:How about that fakey motion blur effect, which just keeps around part of the previous frame in faded form.
Parallax Scroll said:What effect is used to create the light reflections on characters here? Is this bloom lighting?
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FriScho said:I hate distance blur.
Parallax Scroll said:What effect is used to create the light reflections on characters here? Is this bloom lighting?
Well this is what normal mapping looks like in current games. Very low poly, plastic looking and too shiny. Normal mapping will only look good nex gen. Current consoles can only do low poly normal mapping, so it looks very bad.Inumaru said:Why the hate for normal mapping? I guess I haven't seen the really bad examples of it. To me normal mapping means making this:
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Look like this:
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FriScho said:I hate distance blur. That's an effect that is ok in a cutscene to focus you on something.
But when I play and want to check something in the background and all is blurry, I feel like an old man that needs new glasses![]()
Worst examples: Super Mario Sunshine and Zelda Wind Waker:
OMG, Mario lost his eyes:
![]()
What's on the flag on the top of the castle?
![]()
And don't tell me, it's about heat waves... you still can see very far very clear in hot environments:
http://www.saudi-us-relations.org/photos/saudi-landscape.jpg
Halo 2 does not use normal mapping, only regular bump mapping.nightez said:Well this is what normal mapping looks like in current games. Very low poly, plastic looking and too shiny. Normal mapping will only look good nex gen. Current consoles can only do low poly normal mapping, so it looks very bad.
http://www.eurogamer.net/assets/articles/a55926/OXM-BruteRender-040204copy.jpg
http://www.eurogamer.net/assets/articles/a55926/OXM-GruntRender2-040204copy.jpg
Milhouse31 said:The WW screen posted above is really crappy, even Link is blurry.
Any xbox game with bumpmapping uses normal mapping (since otherwise, you'd be redundantly recalculating the perturbed normals every frame). Well, unless there are any that use embm, but i don't think there are...Blimblim said:Halo 2 does not use normal mapping, only regular bump mapping.
I'd say the only game making a heavy use of Normal Mapping on Xbox so far is Riddick. Soon Doom 3 and Splinter Cell CT.
Honestly I wouldn't know if on the rendering side it makes a difference or not.arhra said:Any xbox game with bumpmapping uses normal mapping (since otherwise, you'd be redundantly recalculating the perturbed normals every frame). Well, unless there are any that use embm, but i don't think there are...
MomoPufflet said::lol :lol :lol
FriScho said:I hate distance blur. That's an effect that is ok in a cutscene to focus you on something.
But when I play and want to check something in the background and all is blurry, I feel like an old man that needs new glasses![]()
Worst examples: Super Mario Sunshine and Zelda Wind Waker:
OMG, Mario lost his eyes:
![]()
What's on the flag on the top of the castle?
![]()
And don't tell me, it's about heat waves... you still can see very far very clear in hot environments:
http://www.saudi-us-relations.org/photos/saudi-landscape.jpg
Parallax Scroll said:What effect is used to create the light reflections on characters here? Is this bloom lighting?
![]()
Gaia Theory said:Holy crap! Does Halo 2 ever have poor design and execution! That is fugly.
OK, if some of you are including physics...
It still pisses me off that my arm can go through walls when turning round, or I can run on the spot if I hit a solid object. Can we please have proper inverse kinematics next gen to at least make the characters behave in their environments?
I dunno what it is exactly, but EA's Backlight Everything(TM) technology gets my vote.Parallax Scroll said:What effect is used to create the light reflections on characters here? Is this bloom lighting?
Kabuki Waq said:Distance blur is by far the most annoying...it is never a good thing.
J2 Cool said:What was it that killed some Halo 2 scenes? Like the textures take 3 seconds or so to load up so they start popping up like crazy in cinema. I thought that looked really crappy. I think it was the developers overusing some feature when the Xbox couldn't handle it.