Graphical Fidelity I Expect This Gen

Yes clear last gen title I don't know why they even didn't bring it to ps4
Oops ...thought u meant Mafia....yeah, Yotei looks last gen and no significant improvement over Tsushima directors cut

One of the most diaappointing sequels on a next gen console of all time.

If Sony casuals weren't so dumb, enough people should be calling for a year delay just for the graphics alone it's that bad- its Halo Infinite all over again except WORSE because its ps5/ps5 pro developed.

if gamers still had standards, Sucker Punch would be getting shamed for this. When it comes out we'll be 5 and a half years into the generation. Remember when we realized that the "real" games wouldn't come until 2024 and 2025 and we had to adjust our timeline a bit? Doubt even then anyone couldve predicted graphics like this though.

Game should be delayed!
 
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The world in Mafia looks fantastic, seriously. I am doing now a mission with a horse, and running around the map is very pleasant.

Like Slimy said, the lighting is not as a good as recent UE5 games but even with this issue, the game can look stunning at times, the vistas are great and although I have never been in Sicily, it seems to me like they have recreated the countryside in a very detailed and accurate way because Italy and Spain are very similar.

I wish this game had photo mode though, I dont understand why they shipped it without it
Been there and it does capture the beautiful land and blue sky of Italy
 
It's funny. I got on a horse and was admiring the draw distance since i could easily make out a castle in the distance, but then as soon as i started sprinting, LOD and shadow pop-in everywhere. I know it's fun to shit on UE5 nowadays, but sometimes its the developers. This simply should not happen with nanite.

The rocks on the hills and mountains also look bad which is frustrating because the rest of the texture work is VERY strong. Every building, stone, brick, and street looks absolutely gorgeous. Brimming with detail. Basically what UE5 promised all those years ago. Lighting does get better as the game goes on. The main village looks really good. I still dont like the indirect lighting and shadowing. Alan Wake 2 and even Plague's Tale did it better.

The most disappointing thing has to be the cutscenes. Character models look really rough here. The prendered trailer they made for the reveal is what we shouldve gotten. this is maybe on par with RDR2's character rendering. It does not look good anymore. Someone send kojima and his team to Hanger 13. The prerendered cutscenes in that trailer is what the game's cutscenes should've looked like.

NtgeWUD.gif


5hrZsGs.gif
 
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Killzone and old first party PS games show how low Sony has fallen over the years. Like, at some point someone killed all the passionate executives at Playstation and put soulless people on those chairs.
 
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It's funny. I got on a horse and was admiring the draw distance since i could easily make out a castle in the distance, but then as soon as i started sprinting, LOD and shadow pop-in everywhere. I know it's fun to shit on UE5 nowadays, but sometimes its the developers. This simply should not happen with nanite.

The rocks on the hills and mountains also look bad which is frustrating because the rest of the texture work is VERY strong. Every building, stone, brick, and street looks absolutely gorgeous. Brimming with detail. Basically what UE5 promised all those years ago. Lighting does get better as the game goes on. The main village looks really good. I still dont like the indirect lighting and shadowing. Alan Wake 2 and even Plague's Tale did it better.

The most disappointing thing has to be the cutscenes. Character models look really rough here. The prendered trailer they made for the reveal is what we shouldve gotten. this is maybe on par with RDR2's character rendering. It does not look good anymore. Someone send kojima and his team to Hanger 13. The prerendered cutscenes in that trailer is what the game's cutscenes should've looked like.

NtgeWUD.gif


5hrZsGs.gif

I dunno, I definitely wouldn't call the character models "rough". They're not the standout of the game but they look good IMO.


I don't think they're far off from the original cinematic:

In-engine trailer
kkJu94z2uhIdHh3V.png


My screenshot
SnnhAR6BlJ03aXA9.png


In-engine trailer:
libMNUlQrAbY3Flo.png


My screenshot:
JCAejDt3JDJeRpJ8.png
 
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It's funny. I got on a horse and was admiring the draw distance since i could easily make out a castle in the distance, but then as soon as i started sprinting, LOD and shadow pop-in everywhere. I know it's fun to shit on UE5 nowadays, but sometimes its the developers. This simply should not happen with nanite.

The rocks on the hills and mountains also look bad which is frustrating because the rest of the texture work is VERY strong. Every building, stone, brick, and street looks absolutely gorgeous. Brimming with detail. Basically what UE5 promised all those years ago. Lighting does get better as the game goes on. The main village looks really good. I still dont like the indirect lighting and shadowing. Alan Wake 2 and even Plague's Tale did it better.

The most disappointing thing has to be the cutscenes. Character models look really rough here. The prendered trailer they made for the reveal is what we shouldve gotten. this is maybe on par with RDR2's character rendering. It does not look good anymore. Someone send kojima and his team to Hanger 13. The prerendered cutscenes in that trailer is what the game's cutscenes should've looked like.

NtgeWUD.gif


5hrZsGs.gif
I played until chapter 4, and I have seen very, very low pop-in. Just some trees flickering. Everything is extremely stable (because no RT, so no ghosting?). Characters in game and animation are a bit lacking, and so is lighting sometimes, but it's really a beautiful game nonetheless. Asset quality is there for sure, and the world feels dense and believable (kinda reminds me of RDR2).

Almost no stutter, no pop-in. Are you sure you're not having some issues? Everything maxed, DLSS quality 4k, no frame-gen (9800x3d 5070ti).

EDIT: one thing I noticed is that anisotropic filter seems kinda of, as road textures appear a bit too soft. I'll try forcing it at the driver level.
 
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Killzone and old first party PS games show how low Sony has fallen over the years. Like, at some point someone killed all the passionate executives at Playstation and put soulless people on those chairs.
I hope it comes back tp bite them. I want the old Sony back. When will gamers realize that Sony is no longer deserving of the reputation of being a graphical powerhouse though? I don't see a big enough backlash for garbage like Yotei ....like AT ALL... console gamers are subservient, brainwashed, sheep. We're always 3 steps behind Sony and the media shills that help Sony sell hype for their games.

No backlash for Ragnarok, gt7, spiderman 2 and now Yotei. I realized Sonys straregy in 2022 with Ragnarok and LoU1 remake, then Spiderman 2 came and went with no backlash,so it's no surprise to see Yotei...

With Suhei Yoshidas comments it all makes sense. They realized their console audience are literal sheep with loe standards and are spending less on development while drowning in profit. No wonder Herman Hulst still has a job.

What really grinds me though is the way this strategy shifted to the PS5 Pro too given how expensive it is. Not showing Yotei on the Pro or even mentioning that they will try to take advantage of it is an offshoot of how Sony has sold their hardcore audience down the river this gen. Yeah, the game will get some basic enhancement buy my goodness, the console will have been out for a year and people are still looking for that one Sony game that is a showcase title for it.

It's all so disrespectful to their fans at this point.
 
I dunno, I definitely wouldn't call the character models "rough". They're not the standout of the game but they look good IMO.


I don't think they're far off from the original cinematic:

In-engine trailer
kkJu94z2uhIdHh3V.png


My screenshot
SnnhAR6BlJ03aXA9.png


In-engine trailer:
libMNUlQrAbY3Flo.png


My screenshot:
JCAejDt3JDJeRpJ8.png
Looks like some of the scenes from that trailer were pre-rendered. This is what im talking about.

B8FEVSw.gif


IOdA5zf.gif
 
I played until chapter 4, and I have seen very, very low pop-in. Just some trees flickering. Everything is extremely stable (because no RT, so no ghosting?). Characters in game and animation are a bit lacking, and so is lighting sometimes, but it's really a beautiful game nonetheless. Asset quality is there for sure, and the world feels dense and believable (kinda reminds me of RDR2).

Almost no stutter, no pop-in. Are you sure you're not having some issues? Everything maxed, DLSS quality 4k, no frame-gen (9800x3d 5070ti).

EDIT: one thing I noticed is that anisotropic filter seems kinda of, as road textures appear a bit too soft. I'll try forcing it at the driver level.
Once you get on a horse and start speeding around you will see foliage pop-in all the time. There is a mission that takes you through almost the entire map. Is that chapter 4 or chapter 5?

I have the draw distance, global illumination, and texture settings maxed out. the rest i have at high. Foliage definitely doesnt have nanite applied to it.

i think i just dont like the brown-ish lighting scheme. I get that maybe sicily looks like that in real life, but its giving me UE3 vibes.
 
Mafia has really won me over. I know I'm spoiled with a 5090, but the 4K/DLAA image quality is just pristine. It looks really, really good.

d10cQUM64urEALA2.png
loy5tg8wPboMVchB.png
TQTe9G7kcU9Ci5O0.png



And Enzo's in-game character model looks great, too. It's so nice to finally be getting games where the in-game model matches the cinematic model as far as lighting/shadows/detail goes:

OTNbXHWAjUa91mWl.png
8gfF0hSOrWXMFO4Y.png
 
I hope it comes back tp bite them. I want the old Sony back. When will gamers realize that Sony is no longer deserving of the reputation of being a graphical powerhouse though? I don't see a big enough backlash for garbage like Yotei ....like AT ALL... console gamers are subservient, brainwashed, sheep. We're always 3 steps behind Sony and the media shills that help Sony sell hype for their games.

No backlash for Ragnarok, gt7, spiderman 2 and now Yotei. I realized Sonys straregy in 2022 with Ragnarok and LoU1 remake, then Spiderman 2 came and went with no backlash,so it's no surprise to see Yotei...

With Suhei Yoshidas comments it all makes sense. They realized their console audience are literal sheep with loe standards and are spending less on development while drowning in profit. No wonder Herman Hulst still has a job.

What really grinds me though is the way this strategy shifted to the PS5 Pro too given how expensive it is. Not showing Yotei on the Pro or even mentioning that they will try to take advantage of it is an offshoot of how Sony has sold their hardcore audience down the river this gen. Yeah, the game will get some basic enhancement buy my goodness, the console will have been out for a year and people are still looking for that one Sony game that is a showcase title for it.

It's all so disrespectful to their fans at this point.
It is more of a sequel issue than anything. Outside of HFW, I enjoyed all the sequel games, but they are all very safe. Which is somewhat understandable given the success of their predecessors. BTW, Playstation gamers are not just lapping it up. Outside of GT7, every Playstation sequel has underperformed compared to their 1st entry

When it comes to graphics, it is very apparent that Playstation studios have been building their sequels on the backs of their PS4 predecessors. They are not overhauling development to push graphical fidelity

We will see what happens with Intergalactic, Wolverine, and Santa Monica's new IP. All of these games are being built from the ground up on PS5. The Wolverine leaks had slides where Insomniac wanted graphic fidelity competing with Hellblade 2. I doubt that is realistic, but I am guessing these new IP games will push the envelope comparatively
 
Some more Mafia The Old Country on PC in 4K Ultrawide with DLDSR and Reshade;

IXGEGKB.jpeg

hOOArWn.jpeg

P7f69eK.jpeg

z7NDd7K.jpeg

i85cvIc.jpeg

KvR0w1z.jpeg

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DMtWUKT.jpeg

zyDatNJ.jpeg

doDg9Bk.jpeg

zDxVMbT.jpeg


Asset quality is very very high in this game, it just looks very good, and I like the animations with all the small details.
Game is also very entertaining until now.
 
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Almost no stutter, no pop-in. Are you sure you're not having some issues? Everything maxed, DLSS quality 4k, no frame-gen (9800x3d 5070ti).

EDIT: one thing I noticed is that anisotropic filter seems kinda of, as road textures appear a bit too soft. I'll try forcing it at the driver level.
The popins and lod streaming quirks are definitely still there .It's better than last gen games that's for sure, like these issues are not too distracting to be bothered that much anymore, but ain't close to perfect by any means either, especially when the vegetation streaming popins are still a thing, you know due to previous version ue5 (game is actually using ue5.4.4 according to dso gaming) still having trouble implementing nanite to these sorts of stuff .
From the looks of it this is mostly on pair with other current gen open map titles we've seen before , like Avatar , SW Outlaws and Asscreed such, with its own set of hits and misses of course
 
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How're we all liking Old Country so far, peeps? The game looks incredible in-person, with the prologue especially having moments where it could pass as a film set, particularly in the underground caves.
 
How're we all liking Old Country so far, peeps? The game looks incredible in-person, with the prologue especially having moments where it could pass as a film set, particularly in the underground caves.

I play on PC and I think it looks quite great, tons of details on screen and lumen does some good work. It's so much better than what I expected after those previews.
 
How're we all liking Old Country so far, peeps? The game looks incredible in-person, with the prologue especially having moments where it could pass as a film set, particularly in the underground caves.

I play on PC and I think it looks quite great, tons of details on screen and lumen does some good work. It's so much better than what I expected after those previews.

It looks amazing. The more I play the more impressed I am. Some more of my shots:

bHCtaeQ5FIxU0JW0.png
LgQjfWdU3CoE7zob.png
L3aynjTyx4qdQt2I.png
AH6Plel1ogayIBql.png
 
How're we all liking Old Country so far, peeps? The game looks incredible in-person, with the prologue especially having moments where it could pass as a film set, particularly in the underground caves.
it has its moments, but when it comes to UE5 games, it's in the Remnant 2, Lords of the Fallen and Immortals territory of early gen UE5 games. Definitely not on par with HB2, SH2 and Wukong. Hell, i think Avowed and Expedition 33 look better.

It does have great textures and assets, but man the lighting is so last gen it holds everything back. Very cross gen looking like sony exclusives.
 
Mafia has really won me over. I know I'm spoiled with a 5090, but the 4K/DLAA image quality is just pristine. It looks really, really good.

d10cQUM64urEALA2.png
loy5tg8wPboMVchB.png
TQTe9G7kcU9Ci5O0.png



And Enzo's in-game character model looks great, too. It's so nice to finally be getting games where the in-game model matches the cinematic model as far as lighting/shadows/detail goes:

OTNbXHWAjUa91mWl.png
8gfF0hSOrWXMFO4Y.png
Obviously, the 5090 is king but honestly the game looks almost as good as these screens on the Ps5 pro at 30 fps. There was a lot of speculation that the consoles would have a big downgrade compared to PC but honestly, there isn't one. The game has beautiful IQ. If anyone was on the fence about this because of the "downgrade" talk on console, go ahead and buy it. I haven't tested the 60 fps mode much but at first glance it still looked good too. Not as good but Ive seen many worse 60 fps modes on console than this

Hangar 13 also improved the way the character controls and the gunplay conpared to Mafia Remake. I played that one at 30 fps and the controls are much worse. Man, its BS Hangar 13 never bothered to update that game...
 
I dunno, I definitely wouldn't call the character models "rough". They're not the standout of the game but they look good IMO.


I don't think they're far off from the original cinematic:

In-engine trailer
kkJu94z2uhIdHh3V.png


My screenshot
SnnhAR6BlJ03aXA9.png


In-engine trailer:
libMNUlQrAbY3Flo.png


My screenshot:
JCAejDt3JDJeRpJ8.png
It's always the lighting that gets kneecapped when they do downgrades and it's the worst move every time.

I really want to know if a director was like "his face is too dark, open it up" or if the game was simply running too heavy with all the light/shadow work.

Of course you see more detail in the face textures here but it just looks like Hollywood lighting. Goddamn Gillette razor commercial. I don't want that shit, I want natural light - if I can't see a dickhead's face cuz it's dark outside, that's fine! There's no consideration for nuance anymore.
 
It's funny how we're at discussing lighting issues in a bog standard UE5 s/w Lumen game in 2025.
I mean I've said that s/w Lumen is crap on my first contact with it in Jusant. This was two years ago and since then it hasn't improved much while the h/w accelerated RT lighting in other engines did. Which is the most likely reason for us having these discussions about Mafia TOC.
 
Are we ever going to discuss being impressed with a sports game. When do we see a sports game like Madden or NHL blowing us away. Why do sports games suck ass now.
 
Are we ever going to discuss being impressed with a sports game. When do we see a sports game like Madden or NHL blowing us away. Why do sports games suck ass now.
Last impressive sport games were the fight night games where they actually had great tech for muscles deformation and sweat, and the models were great for the times.

Now they all dropped the ball.

The last mlb game looked pretty great in gif.

fightnightchampion02.jpg

fightnightchampion04.jpg


The fake reveal for fn3 look kinda impressive even today

 
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it has its moments, but when it comes to UE5 games, it's in the Remnant 2, Lords of the Fallen and Immortals territory of early gen UE5 games. Definitely not on par with HB2, SH2 and Wukong. Hell, i think Avowed and Expedition 33 look better.

It does have great textures and assets, but man the lighting is so last gen it holds everything back. Very cross gen looking like sony exclusives.

Lighting last gen? It looks great, I don't see anything really wrong with it.

QHHJqw5.jpeg
Z8wsEBt.jpeg


They use high quality skyboxes instead of volumeric clouds (that often look like shit in games):

ct1TTMU.jpeg


Most of the textures and assets are very high quality:

HT8kmZY.jpeg

eOk0c5h.jpeg
y80vLVg.jpeg


Even some rendom NPC looks good:

585HLkk.jpeg


SS taken with HDR on so they look darker than they should.
 
It's funny. I got on a horse and was admiring the draw distance since i could easily make out a castle in the distance, but then as soon as i started sprinting, LOD and shadow pop-in everywhere. I know it's fun to shit on UE5 nowadays, but sometimes its the developers. This simply should not happen with nanite.

The rocks on the hills and mountains also look bad which is frustrating because the rest of the texture work is VERY strong. Every building, stone, brick, and street looks absolutely gorgeous. Brimming with detail. Basically what UE5 promised all those years ago. Lighting does get better as the game goes on. The main village looks really good. I still dont like the indirect lighting and shadowing. Alan Wake 2 and even Plague's Tale did it better.

The most disappointing thing has to be the cutscenes. Character models look really rough here. The prendered trailer they made for the reveal is what we shouldve gotten. this is maybe on par with RDR2's character rendering. It does not look good anymore. Someone send kojima and his team to Hanger 13. The prerendered cutscenes in that trailer is what the game's cutscenes should've looked like.

NtgeWUD.gif


5hrZsGs.gif
Characters models look rough in cutscenes?
Weird Al What GIF by First We Feast
 
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The models are fine, the faces are ps4 era, and not even the best ps4 era tier.

They look real gamey.

The men are better but still not quite there with the best of the best, the big boss seems like the best face in the game.
 
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The models are fine, the faces are ps4 era, and not even the best ps4 era tier.

They look real gamey.

The men are better but still not quite there with the best of the best, the big boss seems like the best face in the game.

Character models are fine, they are not close to the best of this gen but they are ok enough and look good in cutscenes. To be honest I never cared about character models that much, because they are good only for cutscenes, vast majority of games don't even use cinematic models in gameplay.

This game is like a reverse Death Stranding 2, character models are worse but environments look much better and from gameplay point of view you look at environments way more than on character models. Not to mention Sam in gameplay looks bad compared to Sam in cutscenes (a lot of that thanks to shit, last gen lighting).
 
The models are fine, the faces are ps4 era, and not even the best ps4 era tier.

They look real gamey.

The men are better but still not quite there with the best of the best, the big boss seems like the best face in the game.
W/o context ppl coul easily jump to conclusions, mista :P
giphy.gif
 
Characters models look rough in cutscenes?
Weird Al What GIF by First We Feast
The facial animations, and the facial shaders are mid tier last gen at best. Far from the best this gen.

Lighting last gen? It looks great, I don't see anything really wrong with it.

QHHJqw5.jpeg
Z8wsEBt.jpeg


They use high quality skyboxes instead of volumeric clouds (that often look like shit in games):

ct1TTMU.jpeg


Most of the textures and assets are very high quality:

HT8kmZY.jpeg

eOk0c5h.jpeg
y80vLVg.jpeg


Even some rendom NPC looks good:

585HLkk.jpeg


SS taken with HDR on so they look darker than they should.
Those are some good screenshots but like i said the game does have its moments. Overall though, i dont think the lighting looks next gen at all. I would put it up there with RDR2 and TLOU2 than say SH2 or Wukong.
 
The facial animations, and the facial shaders are mid tier last gen at best. Far from the best this gen.


Those are some good screenshots but like i said the game does have its moments. Overall though, i dont think the lighting looks next gen at all. I would put it up there with RDR2 and TLOU2 than say SH2 or Wukong.

I agree that it's the animations and shaders that hold the cutscene models back. The level of detail/texture quality is pretty top notch. To me this is just an expected reality of an AA level game like Mafia. You aren't going to get next-level mocap ala TLOU II or whatever.

Lighting though, I disagree with you. I've been consistently really impressed by the lighting and shadows in this. It's stunning. (I also don't really get all the hype behind Wukong, personally)
 
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Even a 4070 Ti averages ~80fps at 4k/Ultra with no upscaling. This will run really well on pretty much any decent PC.
Which means it won't actually look that good comapring to many beefy ones if you have to making comparison for graphics details, good enough for multiplayer games and the hardware requirements nevertheless
I also don't really get all the hype behind Wukong, personally
Yeah Wukong's software lumen are really messy as lighting&shadows popin nonstop , the only saving grace is path tracing
 
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something about the Mafia lighting outdoors in the screenshots look off...

its like how i would see the world if i had sunglasses on....its too dark
 
I agree that it's the animations and shaders that hold the cutscene models back. The level of detail/texture quality is pretty top notch. To me this is just an expected reality of an AA level game like Mafia. You aren't going to get next-level mocap ala TLOU II or whatever.
Im not buying the AA excuse. Especially now that they've switched to UE5. We've seen Expedition 33 devs literally shoot their cutscenes with iphones and their cutscenes look way better. They didnt even have a mocap studio. I saw a video where they were literally in a hallway of their office building lmao.

Hanger13 is an experienced studio that has previously shipped AAA games. They went out of their way to make a short but cinematic narrative driven game with a lot of cutscenes. In my 4 hours of playtime so far, id say an hour and a half have been cutscenes. More work shouldve been put in to improve mocaped animations, and clean up the facial animations. Or at least the face models.

We took a collective shit on this game below just a couple of years ago for not improving upon TLOU2's tech. And it looks better than Mafia. Again, a self described linear narrative driven game. Unacceptable.



Here are some cutscenes from Exp 33.

pJrx3kL.gif
6ncMVYq.gif


w9EbQIw.gif


Mafia looks janky in comparison.
 
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something about the Mafia lighting outdoors in the screenshots look off...

its like how i would see the world if i had sunglasses on....its too dark
Those screenshots he posted look dark because of PC's being incapable of taking HDR screenshots. It's retarded how it's still an issue in 2025. Consoles dont have this issue, and we have been able to take screenshots in HDR games since 2016.

The game is sufficiently bright in person. If anything it's too bright. The lighting looks off to you because the AO isnt properly darkening the areas that should only be lit by indirect lighting.
 
This made me laugh. People mock this thread but the state of graphics discourse on twitter and elsewhere is completely moronic. They are praising physics of drawers closing while completely ignoring how the coffee maker, coffee mugs and other objects have zero shadowing. Not to mention PS3 era textures on the kitchen cabinets.



This nintek grifter on twitter was shitting on Mafia for not having swimming. Why the fuck does it need swimming? If anything, the footage he used showed off some really nice water reflections and shaders which he conveniently ignored.
 
The facial animations, and the facial shaders are mid tier last gen at best. Far from the best this gen.


Those are some good screenshots but like i said the game does have its moments. Overall though, i dont think the lighting looks next gen at all. I would put it up there with RDR2 and TLOU2 than say SH2 or Wukong.
Wut? Forgive but is an absolute huge bullshit like no. You want blame UE5? Yeah texture popup is still horrid, some strange LOD popin and the fps stutter typical of UE5 I/O bottlenecks are here in the all glory but graphically not look like absolutely a ps4 game in any aspects aside ND games animations.. Also I agree about the lighting in some daylight setting appear too bright but if it wasn't for the stutters, the graphic fidelity in this game is very impressive and quite comparable to A plague of tale Requiem with the notorious UE5 issues.
 
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It's funny. I got on a horse and was admiring the draw distance since i could easily make out a castle in the distance, but then as soon as i started sprinting, LOD and shadow pop-in everywhere. I know it's fun to shit on UE5 nowadays, but sometimes its the developers. This simply should not happen with nanite.

The rocks on the hills and mountains also look bad which is frustrating because the rest of the texture work is VERY strong. Every building, stone, brick, and street looks absolutely gorgeous. Brimming with detail. Basically what UE5 promised all those years ago. Lighting does get better as the game goes on. The main village looks really good. I still dont like the indirect lighting and shadowing. Alan Wake 2 and even Plague's Tale did it better.

The most disappointing thing has to be the cutscenes. Character models look really rough here. The prendered trailer they made for the reveal is what we shouldve gotten. this is maybe on par with RDR2's character rendering. It does not look good anymore. Someone send kojima and his team to Hanger 13. The prerendered cutscenes in that trailer is what the game's cutscenes should've looked like.

NtgeWUD.gif


5hrZsGs.gif
Do you even AA? :eek:
 
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